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Monsters of the Multiverse: the death of eldritch blast?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8540929" data-attributes="member: 7025508"><p>Yes. And it is favoured way to play for a lot of people. So you can't get rid of it. </p><p></p><p></p><p>I don't really think answer to '5 minute work day' is 'no attrition at all.' Nor I really agree that somewhat more narrative focused games couldn't have any minor battles or attrition shouldn't matter at all. A hero being wounded in an earlier scuffle, so that they're not in full strength for a pivotal battle seems like pretty normal narrative for increasing suspense and creating drama. </p><p></p><p>It's really just is about pacing and scaling of things. I fully agree that the normal expected 'six fights per day' is utterly crazy, and completely unviable for anything besides non-stop dungeon crawls. Gritty rests might be a tad clumsy, but it is a decent starting point for altering the pacing.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8540929, member: 7025508"] Yes. And it is favoured way to play for a lot of people. So you can't get rid of it. I don't really think answer to '5 minute work day' is 'no attrition at all.' Nor I really agree that somewhat more narrative focused games couldn't have any minor battles or attrition shouldn't matter at all. A hero being wounded in an earlier scuffle, so that they're not in full strength for a pivotal battle seems like pretty normal narrative for increasing suspense and creating drama. It's really just is about pacing and scaling of things. I fully agree that the normal expected 'six fights per day' is utterly crazy, and completely unviable for anything besides non-stop dungeon crawls. Gritty rests might be a tad clumsy, but it is a decent starting point for altering the pacing. [/QUOTE]
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Monsters of the Multiverse: the death of eldritch blast?
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