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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3472299" data-attributes="member: 11368"><p><strong>Thelbar</strong></p><p></p><p>Thelbar</p><p>Medium Outsider (Evil, Extraplanar)</p><p>Hit Dice: 12d8+36 (90 hp)</p><p>Initiative: +5</p><p>Speed: 30 ft., fly 60 ft. (average)</p><p>Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18</p><p>Base Attack/Grapple: +12/+14</p><p>Attack: Claw +15 melee (1d6+2 and 1d6 cold)</p><p>Full Attack: 2 claws +15 melee (1d6+2 and 1d6 cold)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Breath weapon, claws of frost, fear aura</p><p>Special Qualities: DR 10/magic, cold resistance 15</p><p>Saves: Fort +11, Ref +11, Will +9</p><p>Abilities: Str 15, Dex 13, Con 16, Int 13, Wis 12, Cha 13</p><p>Skills: Bluff +16, Diplomacy +16, Disguise +16, Intimidate +16, Knowledge (arcane) +16, Listen +18*, Search +16, Sense Motive +16, Spot +18*</p><p>Feats: Ability Focus (fear aura), Alertness, Improved Initiative, Lightning Reflexes, Weapon Focus (slam).</p><p>Environment: Any</p><p>Organization: Solitary, patrol (2-5), or warband (6-10)</p><p>Challenge Rating: 7</p><p>Treasure: Standard</p><p>Alignment: Always neutral evil</p><p>Advancement: 13-24 HD (Medium)</p><p>Level Adjustment: --</p><p></p><p><em> This creature resembles a human with huge, black wings, but it is composed of night. </em></p><p></p><p>Thelbar resemble flat-black humanoids with great dragon wings. They have long, bony hands ending in wicked claws. As direct deputies and fragments of the power of the Shadow Shawl, their bodies are imbued with a chilling power. Their very breath can freeze flesh and shatter bone.</p><p></p><p>COMBAT</p><p>A thelbar loves to kill. However, if it is given a mission by the Shadow Shawl, it will pass up opportunities for combat if they would risk or delay its mission.</p><p></p><p>Breath Weapon (Su): A thelbar can breathe dark coldness three times per day. This breath fills a 10-foot cube and deals 2d6 cold damage (Reflex DC 19 half). The save DC is Constitution-based.</p><p></p><p>Claws of Frost (Su): A thelbar's claws are treated as frost weapons, dealing 1d6 cold damage on a successful hit.</p><p></p><p>Fear Aura (Su): Any creature within 30 feet of a thelbar must make a Will save (DC 19) or be shaken for 1d8 rounds. The save DC is Charisma-based. Any creature successfully saving cannot be affected by that thelbar's fear aura for 24 hours.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3472299, member: 11368"] [b]Thelbar[/b] Thelbar Medium Outsider (Evil, Extraplanar) Hit Dice: 12d8+36 (90 hp) Initiative: +5 Speed: 30 ft., fly 60 ft. (average) Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18 Base Attack/Grapple: +12/+14 Attack: Claw +15 melee (1d6+2 and 1d6 cold) Full Attack: 2 claws +15 melee (1d6+2 and 1d6 cold) Space/Reach: 5 ft./5 ft. Special Attacks: Breath weapon, claws of frost, fear aura Special Qualities: DR 10/magic, cold resistance 15 Saves: Fort +11, Ref +11, Will +9 Abilities: Str 15, Dex 13, Con 16, Int 13, Wis 12, Cha 13 Skills: Bluff +16, Diplomacy +16, Disguise +16, Intimidate +16, Knowledge (arcane) +16, Listen +18*, Search +16, Sense Motive +16, Spot +18* Feats: Ability Focus (fear aura), Alertness, Improved Initiative, Lightning Reflexes, Weapon Focus (slam). Environment: Any Organization: Solitary, patrol (2-5), or warband (6-10) Challenge Rating: 7 Treasure: Standard Alignment: Always neutral evil Advancement: 13-24 HD (Medium) Level Adjustment: -- [I] This creature resembles a human with huge, black wings, but it is composed of night. [/I] Thelbar resemble flat-black humanoids with great dragon wings. They have long, bony hands ending in wicked claws. As direct deputies and fragments of the power of the Shadow Shawl, their bodies are imbued with a chilling power. Their very breath can freeze flesh and shatter bone. COMBAT A thelbar loves to kill. However, if it is given a mission by the Shadow Shawl, it will pass up opportunities for combat if they would risk or delay its mission. Breath Weapon (Su): A thelbar can breathe dark coldness three times per day. This breath fills a 10-foot cube and deals 2d6 cold damage (Reflex DC 19 half). The save DC is Constitution-based. Claws of Frost (Su): A thelbar's claws are treated as frost weapons, dealing 1d6 cold damage on a successful hit. Fear Aura (Su): Any creature within 30 feet of a thelbar must make a Will save (DC 19) or be shaken for 1d8 rounds. The save DC is Charisma-based. Any creature successfully saving cannot be affected by that thelbar's fear aura for 24 hours. [/QUOTE]
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