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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3472727" data-attributes="member: 11368"><p>Shadow Shawl</p><p> Large Outsider (Evil, Extraplanar)</p><p>Hit Dice: 32d8+200 (344 hp)</p><p>Initiative: +12</p><p>Speed: 60 ft. (12 squares), fly 80 ft. (perfect)</p><p>Armor Class: 37 (-1 size, +8 Dex, +5 profane, +10 natural, +4 mage armor), touch 27, flat-footed 29</p><p>Base Attack/Grapple: +32/+43</p><p>Attack: Claw +41 melee (2d10+10 and 1d6 cold /19-20)</p><p>Full Attack: 2 claws +41 melee (2d10+10 and 1d6 cold/19-20), sting +32 melee (2d6+3 and poison)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Breath weapon, claws of ice, fear aura, icy doom, poison, spell-like abilities</p><p>Special Qualities: DR 15/epic, immunity to cold, shield of night, SR 35</p><p>Saves: Fort +23, Ref +22, Will +28</p><p>Abilities: Str 23, Dex 24, Con 21, Int 19, Wis 19, Cha 32</p><p>Skills: Appraise +39, Balance +42, Bluff +46, Concentration +40, Diplomacy +46, Intimidate +46, Knowledge (arcane, the planes, religion) +39, Search +41, Spot +41, Spellcraft +39</p><p>Feats: Ability Focus (fear aura), Alertness, Blind-Fight, Combat Casting, Combat Reflexes, Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell-like Ability (unholy blight).</p><p>Epic Feats: Epic Toughness (x2)</p><p>Environment: Any </p><p>Organization: Solitary or entourage (1 plus 1 shadow of shadows and 2-12 thelbar)</p><p>Challenge Rating: 24</p><p>Treasure: Double standard</p><p>Alignment: Always neutral evil</p><p>Advancement: -</p><p>Level Adjustment: --</p><p><em> This creature resembles a bipedal leopard twice as tall as a man, with a long tail ending in a scorpion-like sting. In its blood-red eyes you see eternal hatred. </em></p><p>The Shadow Shawl is a powerful fiend queen. She is a feline being 11 feet tall. Her tail is tipped with a wicked sting, and her claws drip ice and blood.</p><p>The Shadow Shawl’s palace lies on an ice-cold planet of pure evil, in an unknown plane. It is said to be composed of blocks of frozen blood. She commands the thelbar and the shadows of shadows, as well as a small number of renegade demons.</p><p>She has a deep hatred of all living things that do not serve her, and eventually hopes to bring all things under her power. This goal is almost certainly unattainable, but she has great power and could wreak untold harm.</p><p>COMBAT</p><p>The Shadow Shawl is very cruel and enjoys tearing apart victims with her terrible claws. </p><p>She tends to begin combat with spell-like abilities, using cone of cold, horrid wilting, and unholy blight to weaken foes. Then, she wades into combat, using her claws and sting to full effect. If she is actually endangered, she will use her breath weapon and her icy doom power.</p><p>Breath Weapon (Su): The Shadow Shawl can breathe dark coldness three times per day. This breath fills a 20-foot cube and deals 25d6 cold damage (Reflex DC 31 half). The save DC is Constitution-based.</p><p>Claws of Ice (Su): The Shadow Shawl’s claws are treated as +4 icy burst wounding weapons.</p><p>Fear Aura (Su): Any creature within 60 feet of the Shadow Shawl must make a Will save (DC 39) or be frightened for 2d8 rounds. The save DC is Charisma-based. Any creature successfully saving cannot be affected by the Shadow Shawl’s fear aura for 24 hours.</p><p>Icy Doom (Su): The Shadow Shawl can use this dreadful power three times per day. This power requires a ranged touch attack and has a 300-foot range. If it hits, the target suffers 20d6 cold damage and one negative level.</p><p>Poison (Ex): Sting, Fort DC 31, initial and secondary damage 1d10 Con. The save DC is Constitution-based.</p><p>Spell-Like Abilities: Always active – detect magic, mage armor. At will – cone of cold, darkness, doom, greater teleport (self plus 50 pounds of objects only), lightning bolt, magic missile, protection from elements, unholy blight. 5/day – chain lightning, horrid wilting. 1/day – meteor swarm. Caster level 32nd; save DC 21 + spell level.</p><p>Shield of Night (Su): The Shadow Shawl gains a +5 profane bonus to AC due to her evil power.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3472727, member: 11368"] Shadow Shawl Large Outsider (Evil, Extraplanar) Hit Dice: 32d8+200 (344 hp) Initiative: +12 Speed: 60 ft. (12 squares), fly 80 ft. (perfect) Armor Class: 37 (-1 size, +8 Dex, +5 profane, +10 natural, +4 mage armor), touch 27, flat-footed 29 Base Attack/Grapple: +32/+43 Attack: Claw +41 melee (2d10+10 and 1d6 cold /19-20) Full Attack: 2 claws +41 melee (2d10+10 and 1d6 cold/19-20), sting +32 melee (2d6+3 and poison) Space/Reach: 10 ft./10 ft. Special Attacks: Breath weapon, claws of ice, fear aura, icy doom, poison, spell-like abilities Special Qualities: DR 15/epic, immunity to cold, shield of night, SR 35 Saves: Fort +23, Ref +22, Will +28 Abilities: Str 23, Dex 24, Con 21, Int 19, Wis 19, Cha 32 Skills: Appraise +39, Balance +42, Bluff +46, Concentration +40, Diplomacy +46, Intimidate +46, Knowledge (arcane, the planes, religion) +39, Search +41, Spot +41, Spellcraft +39 Feats: Ability Focus (fear aura), Alertness, Blind-Fight, Combat Casting, Combat Reflexes, Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell-like Ability (unholy blight). Epic Feats: Epic Toughness (x2) Environment: Any Organization: Solitary or entourage (1 plus 1 shadow of shadows and 2-12 thelbar) Challenge Rating: 24 Treasure: Double standard Alignment: Always neutral evil Advancement: - Level Adjustment: -- [I] This creature resembles a bipedal leopard twice as tall as a man, with a long tail ending in a scorpion-like sting. In its blood-red eyes you see eternal hatred. [/I] The Shadow Shawl is a powerful fiend queen. She is a feline being 11 feet tall. Her tail is tipped with a wicked sting, and her claws drip ice and blood. The Shadow Shawl’s palace lies on an ice-cold planet of pure evil, in an unknown plane. It is said to be composed of blocks of frozen blood. She commands the thelbar and the shadows of shadows, as well as a small number of renegade demons. She has a deep hatred of all living things that do not serve her, and eventually hopes to bring all things under her power. This goal is almost certainly unattainable, but she has great power and could wreak untold harm. COMBAT The Shadow Shawl is very cruel and enjoys tearing apart victims with her terrible claws. She tends to begin combat with spell-like abilities, using cone of cold, horrid wilting, and unholy blight to weaken foes. Then, she wades into combat, using her claws and sting to full effect. If she is actually endangered, she will use her breath weapon and her icy doom power. Breath Weapon (Su): The Shadow Shawl can breathe dark coldness three times per day. This breath fills a 20-foot cube and deals 25d6 cold damage (Reflex DC 31 half). The save DC is Constitution-based. Claws of Ice (Su): The Shadow Shawl’s claws are treated as +4 icy burst wounding weapons. Fear Aura (Su): Any creature within 60 feet of the Shadow Shawl must make a Will save (DC 39) or be frightened for 2d8 rounds. The save DC is Charisma-based. Any creature successfully saving cannot be affected by the Shadow Shawl’s fear aura for 24 hours. Icy Doom (Su): The Shadow Shawl can use this dreadful power three times per day. This power requires a ranged touch attack and has a 300-foot range. If it hits, the target suffers 20d6 cold damage and one negative level. Poison (Ex): Sting, Fort DC 31, initial and secondary damage 1d10 Con. The save DC is Constitution-based. Spell-Like Abilities: Always active – detect magic, mage armor. At will – cone of cold, darkness, doom, greater teleport (self plus 50 pounds of objects only), lightning bolt, magic missile, protection from elements, unholy blight. 5/day – chain lightning, horrid wilting. 1/day – meteor swarm. Caster level 32nd; save DC 21 + spell level. Shield of Night (Su): The Shadow Shawl gains a +5 profane bonus to AC due to her evil power. [/QUOTE]
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