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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3474584" data-attributes="member: 11368"><p>Storm Fiend</p><p> Huge Outsider</p><p>Hit Dice: 20d8+83 (173 hp)</p><p>Initiative: +4</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 26 (-1 size, +17 natural), touch 9, flat-footed 26</p><p>Base Attack/Grapple: +20/+36</p><p>Attack: Claw +26 melee (1d8+8 and 1d6 electricity) </p><p>Full Attack: 2 claws +26 melee (1d8+8 and 1d6 electricity), bite +21 melee (3d6+4)</p><p>Space/Reach: 15 ft./10 ft.</p><p>Special Attacks: Breath weapon, electric burst, frightful presence, shocking claws, spell-like abilities</p><p>Special Qualities: Cold and electricity resistance 10, DR 10/good</p><p>Saves: Fort +16, Ref +12, Will +14</p><p>Abilities: Str 24, Dex 11, Con 18, Int 5, Wis 10, Cha 17</p><p>Skills: Concentration +26, Intimidate +26, Listen +25, Search +25, Spot +25</p><p>Feats: Ability Focus (breath weapon, frightful presence), Alertness, Cleave, Improved Initiative, Iron Will, Toughness</p><p>Environment: Any </p><p>Organization: Solitary, squad (2-8), warband (9-16), or invasion (16-160)</p><p>Challenge Rating: 14</p><p>Treasure: Standard</p><p>Alignment: Always evil (any)</p><p>Advancement: 21-40 HD (Huge), 41-60 HD (Gargantuan)</p><p>Level Adjustment: --</p><p><em>This is a vast, deformed cross between a man and a dragon. On its high crest there are burns, and its huge, gnarled claws crackle with electricity. Its skin is marked by fist-sized lumps. </em></p><p>A storm fiend resembles a nightmarish draconic beast. A storm fiend is about 16 feet tall and weighs about 2,000 pounds. Storm fiends speak Abyssal and Infernal.</p><p>An invasion of storm fiends drops upon a hapless world out of the dark of the stars. They have devoured several planets, leaving nothing behind but a barren, lifeless husk.</p><p>COMBAT</p><p>A storm fiend destroys everything, preferring to use its breath weapon, claws, and teeth. If it is engaged in melee with a large number of opponents, it will use its electric burst.</p><p>A storm fiend’s natural weapons are treated as evil-aligned for the purposes of overcoming damage reduction.</p><p>Breath Weapon (Su): 30-foot line of lightning, 8d8 electricity damage (Reflex DC 26 half) , 3 times per day. </p><p>Electric Burst (Su): Once per day, a storm fiend can release a burst of electrical power. Every creature within 10 feet takes 5d6 electricity damage (no saving throw). </p><p>Frightful Presence (Ex): When a storm fiend attacks, any creature within 60 feet seeing it must make a Will save (DC 25) or be shaken for 3d6 rounds.</p><p>Shocking Claws (Su): A storm fiend’s claws deal 1d6 additional electricity damage, as if they were shocking weapons.</p><p>Spell-Like Abilities: At will – detect good, detect magic, greater magic fang, haste, invisibility purge, lightning bolt, magic missile, protection from elements, resistance, unholy blight. 1/day – blasphemy. Caster level 12th; save DC 13 + spell level.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3474584, member: 11368"] Storm Fiend Huge Outsider Hit Dice: 20d8+83 (173 hp) Initiative: +4 Speed: 40 ft. (8 squares) Armor Class: 26 (-1 size, +17 natural), touch 9, flat-footed 26 Base Attack/Grapple: +20/+36 Attack: Claw +26 melee (1d8+8 and 1d6 electricity) Full Attack: 2 claws +26 melee (1d8+8 and 1d6 electricity), bite +21 melee (3d6+4) Space/Reach: 15 ft./10 ft. Special Attacks: Breath weapon, electric burst, frightful presence, shocking claws, spell-like abilities Special Qualities: Cold and electricity resistance 10, DR 10/good Saves: Fort +16, Ref +12, Will +14 Abilities: Str 24, Dex 11, Con 18, Int 5, Wis 10, Cha 17 Skills: Concentration +26, Intimidate +26, Listen +25, Search +25, Spot +25 Feats: Ability Focus (breath weapon, frightful presence), Alertness, Cleave, Improved Initiative, Iron Will, Toughness Environment: Any Organization: Solitary, squad (2-8), warband (9-16), or invasion (16-160) Challenge Rating: 14 Treasure: Standard Alignment: Always evil (any) Advancement: 21-40 HD (Huge), 41-60 HD (Gargantuan) Level Adjustment: -- [I]This is a vast, deformed cross between a man and a dragon. On its high crest there are burns, and its huge, gnarled claws crackle with electricity. Its skin is marked by fist-sized lumps. [/I] A storm fiend resembles a nightmarish draconic beast. A storm fiend is about 16 feet tall and weighs about 2,000 pounds. Storm fiends speak Abyssal and Infernal. An invasion of storm fiends drops upon a hapless world out of the dark of the stars. They have devoured several planets, leaving nothing behind but a barren, lifeless husk. COMBAT A storm fiend destroys everything, preferring to use its breath weapon, claws, and teeth. If it is engaged in melee with a large number of opponents, it will use its electric burst. A storm fiend’s natural weapons are treated as evil-aligned for the purposes of overcoming damage reduction. Breath Weapon (Su): 30-foot line of lightning, 8d8 electricity damage (Reflex DC 26 half) , 3 times per day. Electric Burst (Su): Once per day, a storm fiend can release a burst of electrical power. Every creature within 10 feet takes 5d6 electricity damage (no saving throw). Frightful Presence (Ex): When a storm fiend attacks, any creature within 60 feet seeing it must make a Will save (DC 25) or be shaken for 3d6 rounds. Shocking Claws (Su): A storm fiend’s claws deal 1d6 additional electricity damage, as if they were shocking weapons. Spell-Like Abilities: At will – detect good, detect magic, greater magic fang, haste, invisibility purge, lightning bolt, magic missile, protection from elements, resistance, unholy blight. 1/day – blasphemy. Caster level 12th; save DC 13 + spell level. [/QUOTE]
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