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<blockquote data-quote="MNblockhead" data-source="post: 7638422" data-attributes="member: 6796661"><p>Many monsters and NPCs will have time-based powers through spells. The following spells could be given as spells or powers of creatures or NPCs:</p><p>Time Stop (9th), Gental Repose (2nd), Contingency (6th), Slow (3rd), Haste (3rd)<strong></strong></p><p><strong></strong></p><p><strong>MONSTERS WITH TIME-BASED FLAVOR AND POWERS</strong></p><p><strong></strong></p><p><strong>Gyno Sphinx and Enhanced Sphinx</strong></p><p>Gyno: Basic Rules , pg. 348</p><p>Enhanced: Lost Laboratory of Kwalish , pg. 10</p><p></p><p></p><p><em><strong>Lair Actions</strong></em></p><p>On initiative count 20 (losing initiative ties), the sphinx can take a lair action to cause one of the following magical effects; the sphinx can’t use an effect again until it finishes a short or long rest:</p><p></p><p></p><ul> <li data-xf-list-type="ul">The flow of time is altered such that every creature in the lair must reroll initiative. The sphinx can choose not to reroll.</li> <li data-xf-list-type="ul">The effects of time are altered such that every creature in the lair must succeed on a DC 15 Constitution saving throw or become 1d20 years older or younger (the sphinx’s choice), but never any younger than 1 year old. A greater restoration spell can restore a creature’s age to normal.</li> <li data-xf-list-type="ul">The flow of time within the lair is altered such that everything within moves up to 10 years forward or backward (sphinx’s choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by the caster to their normal time.</li> </ul><p></p><p><strong>Githzerai Enlightened</strong></p><p><strong></strong>Mordenkainen’s Tome of Foes , pg. 208</p><p></p><p><em><strong>Temporal Strike </strong></em>(Recharge 6). Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it’s occupied.</p><p></p><p></p><p><strong>Animated Statue</strong></p><p>Waterdeep Dungeon of the Mad Mage , pg. 125</p><p></p><p>Can cast the 9th-level spell "time stop"</p><p></p><p><strong>Precognitive Mage</strong></p><p>Guildmasters Guide to Ravnica, pg. 228</p><p><strong><em>Precognitive insight (3/Day) </em></strong>When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to be made with advantage or diasadvantage. </p><p><strong></strong></p><p><strong></strong></p><p><strong>Time (Inexorable)</strong></p><p>Strongholds and Followers, page 231</p><p></p><p>Not an official WotC book, but this is an excellent "monster of time" that you might want to consider. Its two main time-based abilities are:</p><p><strong><em>The law of time. </em></strong>Enemies within 15 feet cannot take bonus actions or reactions.</p><p><strong><em>Haste (recharge 5-6): </em></strong>Until the end of its next turn, Time magically gives a +2 bonus to its AC, has advantage on Dex saving throws, and can use its slam attack as a bonus action.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7638422, member: 6796661"] Many monsters and NPCs will have time-based powers through spells. The following spells could be given as spells or powers of creatures or NPCs: Time Stop (9th), Gental Repose (2nd), Contingency (6th), Slow (3rd), Haste (3rd)[B] MONSTERS WITH TIME-BASED FLAVOR AND POWERS Gyno Sphinx and Enhanced Sphinx[/B] Gyno: Basic Rules , pg. 348 Enhanced: Lost Laboratory of Kwalish , pg. 10 [I][B]Lair Actions[/B][/I] On initiative count 20 (losing initiative ties), the sphinx can take a lair action to cause one of the following magical effects; the sphinx can’t use an effect again until it finishes a short or long rest: [LIST] [*]The flow of time is altered such that every creature in the lair must reroll initiative. The sphinx can choose not to reroll. [*]The effects of time are altered such that every creature in the lair must succeed on a DC 15 Constitution saving throw or become 1d20 years older or younger (the sphinx’s choice), but never any younger than 1 year old. A greater restoration spell can restore a creature’s age to normal. [*]The flow of time within the lair is altered such that everything within moves up to 10 years forward or backward (sphinx’s choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by the caster to their normal time. [/LIST] [B]Githzerai Enlightened [/B]Mordenkainen’s Tome of Foes , pg. 208 [I][B]Temporal Strike [/B][/I](Recharge 6). Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it’s occupied. [B]Animated Statue[/B] Waterdeep Dungeon of the Mad Mage , pg. 125 Can cast the 9th-level spell "time stop" [B]Precognitive Mage[/B] Guildmasters Guide to Ravnica, pg. 228 [B][/B][B][I]Precognitive insight (3/Day) [/I][/B]When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to be made with advantage or diasadvantage. [B] Time (Inexorable)[/B] Strongholds and Followers, page 231 Not an official WotC book, but this is an excellent "monster of time" that you might want to consider. Its two main time-based abilities are: [B][I]The law of time. [/I][/B]Enemies within 15 feet cannot take bonus actions or reactions. [B][I]Haste (recharge 5-6): [/I][/B]Until the end of its next turn, Time magically gives a +2 bonus to its AC, has advantage on Dex saving throws, and can use its slam attack as a bonus action. [/QUOTE]
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