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Monsters of Twilight: Curse Monsters
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<blockquote data-quote="Crothian" data-source="post: 3247653" data-attributes="member: 232"><p>Monsters are always a fun product to read for and d20 game. But these days I literally have two dozen monster books on my book shelves, a number of PDF ones, and two really good books for creating and modifying monsters. With all that already on the market it takes a new approach or an interesting and creative retooling to catch my attention with monsters. One way to do that is a monster theme. Curse Monster does just presenting new and interesting monsters with a nice twist that fills one of the few and rare voids in the monster collection.</p><p></p><p>Monsters of Twilight: Curse Monsters is a PDF by Silven Publishing. It is written by Chris Caran. The thirty four page PDF comes in an on screen and print version. The layout has quite a bit of white space and really could be tightened up a bit. The art though is good and Luis Czerniawski did a good job with the black and white pictures. The book has basic book marks in it.</p><p></p><p>I am a bit surprised by the content but only because at first I had misread the titled to be Cursed Monsters instead of Curse Monster. These foul creatures are not in themselves cursed by they can act as part of a curse sometimes summoned by magic or ancient protections. It is a very creative idea. Each one works in a slightly different way. These are not just simple creatures with a curse attached to them. It goes much deeper then that.</p><p></p><p>The monsters in here include a single hard to find plant that grows and can take over a large amount of land with no one realizing it. I like the idea of their addictive fruit and minor intelligence. Then there are the blood crows a swarm of birds that can consume battlefields of dead and dying people. I especially like the spell that can summon these creatures and have them mark a target. The Eye Eater is a nice way to seal a contract and this little construct has a nasty maim ability. The Vault Guarding is also a construct but one of the better ones I have seen to guard one?s treasures. It can track down thieves, scry on them, and always find what is missing. There are twelve new monsters in this book and each of them has adventure ideas in their descriptions making them very easy to use.</p><p></p><p>Monsters of Twilight: Curse Monsters is one of those rare books that mixes a good amount of creativity and usefulness. These creatures are not just simple plug and play things, they come with a meaning and potential curse that can easily lead to more complex and interesting plots. It is one of those books that on the surface seems like another simple book of monsters but when it is read and the information is absorbed it becomes something more. It becomes a fountain of creativity and potential plots to be used and fit into a running campaign.</p></blockquote><p></p>
[QUOTE="Crothian, post: 3247653, member: 232"] Monsters are always a fun product to read for and d20 game. But these days I literally have two dozen monster books on my book shelves, a number of PDF ones, and two really good books for creating and modifying monsters. With all that already on the market it takes a new approach or an interesting and creative retooling to catch my attention with monsters. One way to do that is a monster theme. Curse Monster does just presenting new and interesting monsters with a nice twist that fills one of the few and rare voids in the monster collection. Monsters of Twilight: Curse Monsters is a PDF by Silven Publishing. It is written by Chris Caran. The thirty four page PDF comes in an on screen and print version. The layout has quite a bit of white space and really could be tightened up a bit. The art though is good and Luis Czerniawski did a good job with the black and white pictures. The book has basic book marks in it. I am a bit surprised by the content but only because at first I had misread the titled to be Cursed Monsters instead of Curse Monster. These foul creatures are not in themselves cursed by they can act as part of a curse sometimes summoned by magic or ancient protections. It is a very creative idea. Each one works in a slightly different way. These are not just simple creatures with a curse attached to them. It goes much deeper then that. The monsters in here include a single hard to find plant that grows and can take over a large amount of land with no one realizing it. I like the idea of their addictive fruit and minor intelligence. Then there are the blood crows a swarm of birds that can consume battlefields of dead and dying people. I especially like the spell that can summon these creatures and have them mark a target. The Eye Eater is a nice way to seal a contract and this little construct has a nasty maim ability. The Vault Guarding is also a construct but one of the better ones I have seen to guard one?s treasures. It can track down thieves, scry on them, and always find what is missing. There are twelve new monsters in this book and each of them has adventure ideas in their descriptions making them very easy to use. Monsters of Twilight: Curse Monsters is one of those rare books that mixes a good amount of creativity and usefulness. These creatures are not just simple plug and play things, they come with a meaning and potential curse that can easily lead to more complex and interesting plots. It is one of those books that on the surface seems like another simple book of monsters but when it is read and the information is absorbed it becomes something more. It becomes a fountain of creativity and potential plots to be used and fit into a running campaign. [/QUOTE]
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