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Monsters Perception ??
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<blockquote data-quote="Wojorides" data-source="post: 6320181" data-attributes="member: 6776304"><p>Did our first game session yesterday. As usual moments of humor, and confounding the GM. One item came up that I had missed in the prep was the Thugs perception. The players had hidden themselves in an ambush hoping that the other group of bounty hunters had the missing key. When the bounty hunters arrived (4 street thugs), I went to check perception and found not dice but a rating of 8???. I ignored that and had the thugs roll 3 dice each. </p><p></p><p>I checked over other entries for monsters and found static numbers as well. Why?? Why not dice to roll? This was a designer's choice I really don't understand. </p><p></p><p>As it stands virtually anyone can hide for street thugs if they have just 3 dice in the appropriate stat giving them 75% chance of success and 90+% chance if they can roll 4 dice. Let the thugs roll the dice 3 for INT average of 10.5 not the 8?! and the whole dynamic changes.</p></blockquote><p></p>
[QUOTE="Wojorides, post: 6320181, member: 6776304"] Did our first game session yesterday. As usual moments of humor, and confounding the GM. One item came up that I had missed in the prep was the Thugs perception. The players had hidden themselves in an ambush hoping that the other group of bounty hunters had the missing key. When the bounty hunters arrived (4 street thugs), I went to check perception and found not dice but a rating of 8???. I ignored that and had the thugs roll 3 dice each. I checked over other entries for monsters and found static numbers as well. Why?? Why not dice to roll? This was a designer's choice I really don't understand. As it stands virtually anyone can hide for street thugs if they have just 3 dice in the appropriate stat giving them 75% chance of success and 90+% chance if they can roll 4 dice. Let the thugs roll the dice 3 for INT average of 10.5 not the 8?! and the whole dynamic changes. [/QUOTE]
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