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[MONSTERS] Stat Block Preview - brought to you by the letter A!
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<blockquote data-quote="ValhallaGH" data-source="post: 5339686" data-attributes="member: 41187"><p>Here's what I've been using in my Shackled City campaign. The example is a covey of half-fey green hags.</p><p></p><p></p><p>[Names, removed for copyright] (3 half-fey Hags) (Fey 11) XP 3840 each</p><p>Hit Points 49 / ____ 49 / ____ 49 / ____ CR: o o +5; BAB +10; Immune enchantment; SR 18</p><p>AC 27 (T: 16, F: 23)</p><p>Initiative: +4; Fly: 60’, Swim: 30’</p><p>Attack: +13/+13 claws (1d6+3); +13 Grapple</p><p>Special: low-light vision, Darkvision 90’, Trapfinding, Evasion, Mimicry (jungle animals), Weakness (Touch, Fort DC 22, 2d4 Str / none), Sneak Attack +1d6; Hag Eye (hard 5, 10hp; destroy: 1d10 dmg to each Hag, most-hurt is blinded 24hrs); Spell-Like Abilities:</p><p>• At-Will: Charm Person (Will DC 17, enchant), dancing lights, Disguise Self (11 min), ghost sound (Will DC 16), Invisibility (11 min), Pass w/out Trace, Tongues, water breathing</p><p>• 3 / Rest: Detect Law, Protection From Law (+2 AC, +2 saves, 11 min)</p><p>• 1 / Rest: Confusion (Will DC 20, enchant, 11rds, 15’ rad, roll table each round), Dominate Person (Will DC 21, enchant, 11 days, move to command), Eye-bite (Std, 3 rounds, 1 target, Fort DC 22, sickened 110 min, panicked 1d4 rds – shaken 110 min or panicked if see caster), faerie fire, hypnotism (Will DC 18, enchant, 2d4 HD of creatures, 2d4 rds), sleep (Will DC 17, useless), Suggestion (Will DC 19, enchant, 11 hrs, 1 suggested action)</p><p>*Confusion Table</p><p>d% Behavior</p><p>01-10 Attack caster with melee or ranged weapons (or close with caster if attack is not possible). </p><p>11-20 Act Normally</p><p>21-50 Do nothing but babble incoherently.</p><p>51-70 Flee away from caster at top possible speed.</p><p>71-00 Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).</p><p>Covey Spell-Like Abilities (Full-Round, all 3 w/in 10’):</p><p>• 3 / Rest: animate dead, Bestow Curse (touch, Will DC 19, One: -6 one ability; -4 attack, save, ability check, skill check; 50% each round, no action), control weather, dream, Forcecage (20’ cube, 22 hrs, no save), Mind Blank (immune mind-effects), Mirage Arcana (illusionary terrain, Will DC 21, 11 20’ cubes), Polymorph (TB: pg 131), Veil (Long, Will DC 22, appear as caster desires, 11 hrs), Vision (</p><p>Alignment: CE</p><p>SAVES: Fort +6, Ref +14, Will +8</p><p> Disguise +16, Knowledge (Supernatural) +14, Swim +15</p><p> Intimidate +8, Persuasion +16, </p><p> Perception +16</p><p>Treasure: Ring of Protection +2, Hag Eye on Olomasta. Treasure in Covey Lair</p><p></p><p></p><p>Most of the SLAs get a quick note so that I can actually use this in play. It takes some effort and look-up during prep but it lets me know what I can use and how it works (and I'm still ignoring spell resistance since none of my PCs have it yet) .</p><p>A long way from perfect, but it's working for me.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5339686, member: 41187"] Here's what I've been using in my Shackled City campaign. The example is a covey of half-fey green hags. [Names, removed for copyright] (3 half-fey Hags) (Fey 11) XP 3840 each Hit Points 49 / ____ 49 / ____ 49 / ____ CR: o o +5; BAB +10; Immune enchantment; SR 18 AC 27 (T: 16, F: 23) Initiative: +4; Fly: 60’, Swim: 30’ Attack: +13/+13 claws (1d6+3); +13 Grapple Special: low-light vision, Darkvision 90’, Trapfinding, Evasion, Mimicry (jungle animals), Weakness (Touch, Fort DC 22, 2d4 Str / none), Sneak Attack +1d6; Hag Eye (hard 5, 10hp; destroy: 1d10 dmg to each Hag, most-hurt is blinded 24hrs); Spell-Like Abilities: • At-Will: Charm Person (Will DC 17, enchant), dancing lights, Disguise Self (11 min), ghost sound (Will DC 16), Invisibility (11 min), Pass w/out Trace, Tongues, water breathing • 3 / Rest: Detect Law, Protection From Law (+2 AC, +2 saves, 11 min) • 1 / Rest: Confusion (Will DC 20, enchant, 11rds, 15’ rad, roll table each round), Dominate Person (Will DC 21, enchant, 11 days, move to command), Eye-bite (Std, 3 rounds, 1 target, Fort DC 22, sickened 110 min, panicked 1d4 rds – shaken 110 min or panicked if see caster), faerie fire, hypnotism (Will DC 18, enchant, 2d4 HD of creatures, 2d4 rds), sleep (Will DC 17, useless), Suggestion (Will DC 19, enchant, 11 hrs, 1 suggested action) *Confusion Table d% Behavior 01-10 Attack caster with melee or ranged weapons (or close with caster if attack is not possible). 11-20 Act Normally 21-50 Do nothing but babble incoherently. 51-70 Flee away from caster at top possible speed. 71-00 Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self). Covey Spell-Like Abilities (Full-Round, all 3 w/in 10’): • 3 / Rest: animate dead, Bestow Curse (touch, Will DC 19, One: -6 one ability; -4 attack, save, ability check, skill check; 50% each round, no action), control weather, dream, Forcecage (20’ cube, 22 hrs, no save), Mind Blank (immune mind-effects), Mirage Arcana (illusionary terrain, Will DC 21, 11 20’ cubes), Polymorph (TB: pg 131), Veil (Long, Will DC 22, appear as caster desires, 11 hrs), Vision ( Alignment: CE SAVES: Fort +6, Ref +14, Will +8 Disguise +16, Knowledge (Supernatural) +14, Swim +15 Intimidate +8, Persuasion +16, Perception +16 Treasure: Ring of Protection +2, Hag Eye on Olomasta. Treasure in Covey Lair Most of the SLAs get a quick note so that I can actually use this in play. It takes some effort and look-up during prep but it lets me know what I can use and how it works (and I'm still ignoring spell resistance since none of my PCs have it yet) . A long way from perfect, but it's working for me. [/QUOTE]
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