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Monsters struggling to hit players? Common?
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<blockquote data-quote="iserith" data-source="post: 7574910" data-attributes="member: 97077"><p>I think the underlying question is "Is this actually a problem to begin with?" To that I would say, "No," but that's because I've adjusted my expectations to be in line with the design conceits that have been discussed upthread. I expect the monsters to miss most of the time and so I'm not disappointed when that's exactly what happens.</p><p></p><p>I would also add that this game works best when it's one of attrition. If the DM is presenting a couple of encounters per adventuring day (which is a pretty common way people prep scenarios these days), then things get thrown out of whack with high AC characters who will end that adventuring day with a lot of their resources intact. In a game like mine, most of the PCs have high AC (two warforged fighters and a cleric with heavy armor, for example), but they get put through the ringer every adventuring day and are depleted by the end of it due to the occasional big hit from a monster and some effects with saves.</p></blockquote><p></p>
[QUOTE="iserith, post: 7574910, member: 97077"] I think the underlying question is "Is this actually a problem to begin with?" To that I would say, "No," but that's because I've adjusted my expectations to be in line with the design conceits that have been discussed upthread. I expect the monsters to miss most of the time and so I'm not disappointed when that's exactly what happens. I would also add that this game works best when it's one of attrition. If the DM is presenting a couple of encounters per adventuring day (which is a pretty common way people prep scenarios these days), then things get thrown out of whack with high AC characters who will end that adventuring day with a lot of their resources intact. In a game like mine, most of the PCs have high AC (two warforged fighters and a cleric with heavy armor, for example), but they get put through the ringer every adventuring day and are depleted by the end of it due to the occasional big hit from a monster and some effects with saves. [/QUOTE]
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Monsters struggling to hit players? Common?
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