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Monsters struggling to hit players? Common?
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<blockquote data-quote="Oofta" data-source="post: 7575072" data-attributes="member: 6801845"><p>That can be tough ... my wife played a barbarian in my last campaign up to 20th and at higher levels, let's just say weapon damage didn't phase her much. On the other hand, acid, fire, lightning, psychic damage worked just fine. Dominate type spells and effects genuinely terrified the rest of the group. A lot of times she just whomped the bad guys (which is fine) but there was always a way to challenge her and the rest of the group if I really needed to.</p><p></p><p>One other option of course is to <s>cheat to win</s> strategically adjust the bad guys so that they can be a threat. I prefer limiting access to AC boosting items or finding alternative damage avenues, but I also customize monsters on a pretty regular basis. Whether that's giving that dragon levels of sorcerer (and spells like shield because what goes around comes around), giving the bad guys (evil) magic weapons or simply upping their chance to hit.</p><p></p><p>There are a lot of options for a DM if the group is bored. Don't make it DM vs PC, but sooner or later playing on "easy" mode is not fun for most people. As always though, do what makes sense for your group.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7575072, member: 6801845"] That can be tough ... my wife played a barbarian in my last campaign up to 20th and at higher levels, let's just say weapon damage didn't phase her much. On the other hand, acid, fire, lightning, psychic damage worked just fine. Dominate type spells and effects genuinely terrified the rest of the group. A lot of times she just whomped the bad guys (which is fine) but there was always a way to challenge her and the rest of the group if I really needed to. One other option of course is to [S]cheat to win[/S] strategically adjust the bad guys so that they can be a threat. I prefer limiting access to AC boosting items or finding alternative damage avenues, but I also customize monsters on a pretty regular basis. Whether that's giving that dragon levels of sorcerer (and spells like shield because what goes around comes around), giving the bad guys (evil) magic weapons or simply upping their chance to hit. There are a lot of options for a DM if the group is bored. Don't make it DM vs PC, but sooner or later playing on "easy" mode is not fun for most people. As always though, do what makes sense for your group. [/QUOTE]
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