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General Tabletop Discussion
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Monsters taking PC classes: I want it in Next.
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<blockquote data-quote="Ahnehnois" data-source="post: 6019889" data-attributes="member: 17106"><p>Of course a monster can have a class in any edition, but standardizing hit points and feats to work the same way for monsters and PCs was a huge step. The next step, to me, would be to make all hit dice class levels and make monsters a set of racial modifiers. Those ogres: just 2nd level warriors with large size and a really big strength score. Then again, their leader is a 4th level fighter, and that ogre mage hidden nearby is a 7th level warlock. It does raise the question of what class a gelatinous cube is, but that's a solvable one.</p><p></p><p>Consistency is the name of the game. It's so much easier to build what you want when everything works the same way, and particularly, easier to learn. It also imposes some (very desirable) pressure on class design, if the classes are going to see that much use for that many purposes.</p><p>Like this:</p><p>I agree, but that isn't a problem with the monster rules, it's a problem with the wizard class being too complicated. Wizards simply get way too many spells. Having to pick dozens of spells/magic items/powers is a problem, one that would be fixed by making the wizard class mechanically simpler by giving him much fewer spells (as well as by having simplified casters like the 3.5 warlock that don't have slots or points, both for the players and the DM). This would also address a lot of other issues.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6019889, member: 17106"] Of course a monster can have a class in any edition, but standardizing hit points and feats to work the same way for monsters and PCs was a huge step. The next step, to me, would be to make all hit dice class levels and make monsters a set of racial modifiers. Those ogres: just 2nd level warriors with large size and a really big strength score. Then again, their leader is a 4th level fighter, and that ogre mage hidden nearby is a 7th level warlock. It does raise the question of what class a gelatinous cube is, but that's a solvable one. Consistency is the name of the game. It's so much easier to build what you want when everything works the same way, and particularly, easier to learn. It also imposes some (very desirable) pressure on class design, if the classes are going to see that much use for that many purposes. Like this: I agree, but that isn't a problem with the monster rules, it's a problem with the wizard class being too complicated. Wizards simply get way too many spells. Having to pick dozens of spells/magic items/powers is a problem, one that would be fixed by making the wizard class mechanically simpler by giving him much fewer spells (as well as by having simplified casters like the 3.5 warlock that don't have slots or points, both for the players and the DM). This would also address a lot of other issues. [/QUOTE]
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