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Monsters that are a Waste of Pages
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5377079" data-attributes="member: 82106"><p>Yeah, the Owlbear is certainly by far my favorite of the 'composite animal' type monsters. It has a certain weird plausibility about it. Hippogriffs and Chimera and whatnot are just biological abominations. You could almost imagine the owlbear as a real creature though. It is a lot tougher and scarier than a bear too. I mean bears are fairly scary, but they're MUNDANE. They also aren't really usually something that you need to worry about as long as you don't mess with them. The owlbear, it wants to eat you, and it has the means to do so. They DO have their own unique attacks too, in most incarnations, they can shriek, they're very quiet, and they can see really well in the dark. Good stuff! </p><p></p><p></p><p></p><p>1 hit die vs 2+2 hit die? Sure, humanoids are all pretty similar, you could just lump them all in together if you really wanted, but there are some differences. AD&D didn't do too much to develop the low level humanoid types, they were really meant to be mooks or introductory monsters. Making each hit die grade a different race was mostly a way of letting the players know they were facing a tougher challenge (at level 1 you kill orcs and run from gnolls).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5377079, member: 82106"] Yeah, the Owlbear is certainly by far my favorite of the 'composite animal' type monsters. It has a certain weird plausibility about it. Hippogriffs and Chimera and whatnot are just biological abominations. You could almost imagine the owlbear as a real creature though. It is a lot tougher and scarier than a bear too. I mean bears are fairly scary, but they're MUNDANE. They also aren't really usually something that you need to worry about as long as you don't mess with them. The owlbear, it wants to eat you, and it has the means to do so. They DO have their own unique attacks too, in most incarnations, they can shriek, they're very quiet, and they can see really well in the dark. Good stuff! 1 hit die vs 2+2 hit die? Sure, humanoids are all pretty similar, you could just lump them all in together if you really wanted, but there are some differences. AD&D didn't do too much to develop the low level humanoid types, they were really meant to be mooks or introductory monsters. Making each hit die grade a different race was mostly a way of letting the players know they were facing a tougher challenge (at level 1 you kill orcs and run from gnolls). [/QUOTE]
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