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Monsters that are a Waste of Pages
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<blockquote data-quote="the Jester" data-source="post: 5378709" data-attributes="member: 1210"><p>I don't know about CotSQ, but the FF says, "Blood fiends create more blood fiends from other demons in a manner similar to the way vampires create more vampires from humanoids." They were CR 14, but to spawn more blood fiends, they had to kill an outsider with the evil subtype with their energy drain.</p><p></p><p>Energy drain, in this case, that offered a saving throw (Fort DC 21) to <em>avoid gaining</em> a negative level in the first place- very unusual!</p><p></p><p>This means, in practical terms, that a blood fiend would have to hunt lesser demons with few enough HD and a low enough save bonus to drain them completely. It does have a kick-ass at will <em>dominate monster</em> gaze, but other than that, it isn't really that great against evil fiends (it has spell-like abilities like <em>blasphemy, detect good, chaos hammer, unholy blight, blasphemy, desecrate</em> and a few others that are more utility types- <em>darkness</em> and <em>teleport without error</em>).</p><p></p><p>So, is it cooler than the 4e version? Yes, definitely. But at CR 14 it only has 78 hp and AC 31; it might be a little weak.</p><p></p><p>YMMV, obviously.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5378709, member: 1210"] I don't know about CotSQ, but the FF says, "Blood fiends create more blood fiends from other demons in a manner similar to the way vampires create more vampires from humanoids." They were CR 14, but to spawn more blood fiends, they had to kill an outsider with the evil subtype with their energy drain. Energy drain, in this case, that offered a saving throw (Fort DC 21) to [i]avoid gaining[/i] a negative level in the first place- very unusual! This means, in practical terms, that a blood fiend would have to hunt lesser demons with few enough HD and a low enough save bonus to drain them completely. It does have a kick-ass at will [i]dominate monster[/i] gaze, but other than that, it isn't really that great against evil fiends (it has spell-like abilities like [i]blasphemy, detect good, chaos hammer, unholy blight, blasphemy, desecrate[/i] and a few others that are more utility types- [i]darkness[/i] and [i]teleport without error[/i]). So, is it cooler than the 4e version? Yes, definitely. But at CR 14 it only has 78 hp and AC 31; it might be a little weak. YMMV, obviously. [/QUOTE]
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