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<blockquote data-quote="iserith" data-source="post: 7523731" data-attributes="member: 97077"><p>Yeah, I jacked up a party of 4 8th- and 9th-level PCs last session with 12 quicklings. The way the dungeon was laid out made it easy for them to move in, attack, and move away. The PCs were already weakened due to previous battles and the quicklings really got their pound of flesh. The players cottoned on to their Evasion and start doing <em>shatter</em> spells and <em>thunderwaves</em> to focus on Constitution saves plus <em>magic missile</em> to avoid missing. But by that time, they were on their last legs. They succeeded in taking the quicklings out, ultimately. That was the end of that adventuring day though as they limped out of the dungeon.</p><p></p><p>What was of particular note is that I'd have a quickling run up to a PC, attack, then run away, provoking an OA. If the PC took the OA, that limited their reactions for the subsequent quicklings that would run in and do the exact same thing. Most of the party has <em>shield</em> spells and so they fell for this once at great cost, then immediately stopped taking OAs to conserve their reactions for <em>shield</em>. Some great scrambling by the players on this, very exciting.</p></blockquote><p></p>
[QUOTE="iserith, post: 7523731, member: 97077"] Yeah, I jacked up a party of 4 8th- and 9th-level PCs last session with 12 quicklings. The way the dungeon was laid out made it easy for them to move in, attack, and move away. The PCs were already weakened due to previous battles and the quicklings really got their pound of flesh. The players cottoned on to their Evasion and start doing [I]shatter[/I] spells and [I]thunderwaves[/I] to focus on Constitution saves plus [I]magic missile[/I] to avoid missing. But by that time, they were on their last legs. They succeeded in taking the quicklings out, ultimately. That was the end of that adventuring day though as they limped out of the dungeon. What was of particular note is that I'd have a quickling run up to a PC, attack, then run away, provoking an OA. If the PC took the OA, that limited their reactions for the subsequent quicklings that would run in and do the exact same thing. Most of the party has [I]shield[/I] spells and so they fell for this once at great cost, then immediately stopped taking OAs to conserve their reactions for [I]shield[/I]. Some great scrambling by the players on this, very exciting. [/QUOTE]
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