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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2404048" data-attributes="member: 12332"><p>As a player, an Elder Earth Elemental.</p><p></p><p>Oi VEY. We were an 8th level party, it was a big pile of rock. RttToEE, we cross the bridge heading into the OF and here's big'n'nasty.</p><p></p><p>I'm playing the party tank ... dwarven fighter/ranger/defender in plate, dual-weilding a Dwarven War-Axe and a Short Sword with the High Sword/Low Axe style feat from Complete Warrior. This allowed him to make a free trip attack if he hit with both weapons, and then whack again because of Improved Trip. Absolutely horrific against most opponents when Enlarged. </p><p></p><p>An EEE is all AC (26 average, when "sunk" into the floor for cover), all HP (228), all Attack Bonus (+27) and all damage (2d10+11, 22 avg, 13 min) with one of the best battle-field control powers of all time ... Earthglide. That's IT. There's nothing else to bump the CR up, so CR 11 is still pretty low. We didn't stand a chance. We fled like girls. We were 1 round from it popping up behind the party wizard, which meant 1 round from losing the party wizard.</p><p></p><p>Encounters of the same EL we could handle alright, with good tactics and synergetic builds. Something like that, though, no dice.</p><p></p><p>The same with Advanced Dire Apes. We had a party paladin ripped to shreds by one of those. The animal advancement CRs don't reflect the true power increases of some animals.</p><p></p><p>My FAVORITE, though, are advanced animals who are then turned into skeletons. CR often goes DOWN while overall combat ability INCREASES. </p><p></p><p>I'm also fond of Barghests and evil (normal) Dwarves. Mmmmm, dwarves. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2404048, member: 12332"] As a player, an Elder Earth Elemental. Oi VEY. We were an 8th level party, it was a big pile of rock. RttToEE, we cross the bridge heading into the OF and here's big'n'nasty. I'm playing the party tank ... dwarven fighter/ranger/defender in plate, dual-weilding a Dwarven War-Axe and a Short Sword with the High Sword/Low Axe style feat from Complete Warrior. This allowed him to make a free trip attack if he hit with both weapons, and then whack again because of Improved Trip. Absolutely horrific against most opponents when Enlarged. An EEE is all AC (26 average, when "sunk" into the floor for cover), all HP (228), all Attack Bonus (+27) and all damage (2d10+11, 22 avg, 13 min) with one of the best battle-field control powers of all time ... Earthglide. That's IT. There's nothing else to bump the CR up, so CR 11 is still pretty low. We didn't stand a chance. We fled like girls. We were 1 round from it popping up behind the party wizard, which meant 1 round from losing the party wizard. Encounters of the same EL we could handle alright, with good tactics and synergetic builds. Something like that, though, no dice. The same with Advanced Dire Apes. We had a party paladin ripped to shreds by one of those. The animal advancement CRs don't reflect the true power increases of some animals. My FAVORITE, though, are advanced animals who are then turned into skeletons. CR often goes DOWN while overall combat ability INCREASES. I'm also fond of Barghests and evil (normal) Dwarves. Mmmmm, dwarves. --fje [/QUOTE]
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