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<blockquote data-quote="Maldin" data-source="post: 2404397" data-attributes="member: 27170"><p>Githyanki are great, I agree. I've used them to great effect myself both as part of prime plane campaign (Greyhawk) and outer planar campaign (both before and after Planescape came around). But the most fun (DM and player) I've had is with a cousin of the githyanki...</p><p></p><p>Pirates of Gith! ;-)</p><p></p><p>In my Greyhawk related Spelljammer campaign, the Grinder (asteroid field surrounding Oerth) is infested with many different (and territorial) Gith tribes. My modified PoGs have all the abilities of the original Monsterous Compendium Appendix PoGs, however they vary in level (both lower and higher) and are fully psionic (which the originals were not). A group of very high level (all above 16th) and very cocky PCs in a very well-outfitted hammership fell upon an abandoned "bait" ship, and a fleet of PoG fell upon them. First 3 stolen elven flitters armed with wands of lightning phased in out of the astral (one of the PoGs unique abilities that only works with small elven ships) to pin the PC ship down, while 2 lampreys, one squidship and one hammership lunged out from behind asteroids. All being co-ordinated by a leader on an octopus ship (which didn't participate in the actual battle). Remember, ALL ships were occupied by full complements of fully psionic PoG! (One of these days I'll post the PoG ships' crew lists on my website for people to use - it took a heck of a long time to generate all those psionic abilities!) The ensuing battle was the most memorable evening (and it took all evening) of gaming we've ever had. </p><p></p><p>The outcome, you may ask? Most of the enemy was destroyed or routed. They managed to board and seize the PoG hammership in hand-to-mind combat while their own ship crumbled behind them. The PC's ship was literally shattered from all the ramming and missile damage. The leader on the octopus escaped (and many of the gith from the other ships that could teleport also escaped with him). Since that battle, that particular tribe has had it out for them, and is constantly scrying for when the PCs cross the Grinder again. They've had to be very clever (and use misdirection, along with crossing in the territories of other tribes) ever since to avoid another major combat, althought so far there have been a few more minor ones. </p><p></p><p>Denis, aka "Maldin"</p><p>=============================</p><p>Maldin's Greyhawk <a href="http://melkot.com" target="_blank">http://melkot.com</a></p><p>Check out the ton of cool Edition-independent stuff on my website, New Spells, Magic Items, Notoriety, Artifacts, Kyuss, secrets of the Twin Cataclysms, the Codex of the Infinite Planes, the Dreadwood, the cities of Melkot, Greyhawk and Irongate, a Grand Unified Theory for all of D&D, magic and the Multiverse, and much, much more!!</p></blockquote><p></p>
[QUOTE="Maldin, post: 2404397, member: 27170"] Githyanki are great, I agree. I've used them to great effect myself both as part of prime plane campaign (Greyhawk) and outer planar campaign (both before and after Planescape came around). But the most fun (DM and player) I've had is with a cousin of the githyanki... Pirates of Gith! ;-) In my Greyhawk related Spelljammer campaign, the Grinder (asteroid field surrounding Oerth) is infested with many different (and territorial) Gith tribes. My modified PoGs have all the abilities of the original Monsterous Compendium Appendix PoGs, however they vary in level (both lower and higher) and are fully psionic (which the originals were not). A group of very high level (all above 16th) and very cocky PCs in a very well-outfitted hammership fell upon an abandoned "bait" ship, and a fleet of PoG fell upon them. First 3 stolen elven flitters armed with wands of lightning phased in out of the astral (one of the PoGs unique abilities that only works with small elven ships) to pin the PC ship down, while 2 lampreys, one squidship and one hammership lunged out from behind asteroids. All being co-ordinated by a leader on an octopus ship (which didn't participate in the actual battle). Remember, ALL ships were occupied by full complements of fully psionic PoG! (One of these days I'll post the PoG ships' crew lists on my website for people to use - it took a heck of a long time to generate all those psionic abilities!) The ensuing battle was the most memorable evening (and it took all evening) of gaming we've ever had. The outcome, you may ask? Most of the enemy was destroyed or routed. They managed to board and seize the PoG hammership in hand-to-mind combat while their own ship crumbled behind them. The PC's ship was literally shattered from all the ramming and missile damage. The leader on the octopus escaped (and many of the gith from the other ships that could teleport also escaped with him). Since that battle, that particular tribe has had it out for them, and is constantly scrying for when the PCs cross the Grinder again. They've had to be very clever (and use misdirection, along with crossing in the territories of other tribes) ever since to avoid another major combat, althought so far there have been a few more minor ones. Denis, aka "Maldin" ============================= Maldin's Greyhawk [url]http://melkot.com[/url] Check out the ton of cool Edition-independent stuff on my website, New Spells, Magic Items, Notoriety, Artifacts, Kyuss, secrets of the Twin Cataclysms, the Codex of the Infinite Planes, the Dreadwood, the cities of Melkot, Greyhawk and Irongate, a Grand Unified Theory for all of D&D, magic and the Multiverse, and much, much more!! [/QUOTE]
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