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Monsters with Fancy Equipment
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<blockquote data-quote="Imban" data-source="post: 4248832" data-attributes="member: 29206"><p>I'm not sure what is "close" to a whip that is not a whip. If I was to judge by monster stats, it would do 1d6 damage and not be a reach weapon (?!), but that seems wrong. Their whip is also always on fire, so perhaps some bonus would be in order, but that could be handwaved away as the monster's unique power.</p><p></p><p></p><p></p><p>Yeah, in 3e. In 4e they do bonus psychic damage. They seem to be written up as greatswords though so I'll just let that slide.</p><p></p><p></p><p></p><p>Looking at it critically, it seems to be a Large mace that does fire damage instead of weapon damage, doubled because the pit fiend is an epic foe. It would be... nice if this had a writeup, admittedly.</p><p></p><p></p><p></p><p>GOOD NEWS: They have rules.</p><p>BAD NEWS: The Banshrae Dartswarmer inflicts 1d10 damage and dazing and a stat penalty with hers, while the Banshrae Warrior inflicts 1d4 damage with hers.</p><p>SILLY NEWS: They carry "darts", rather than any number of darts.</p><p></p><p></p><p></p><p>I'd rule these as non-magical arcane implements, which I missed in the equipment chapter, I guess. ...except that the Hexer Rod, unlike a "real" rod, can be used as a weapon. So probably as per a club, since 1d6 damage. I'm not sure what the Spider Rod is even supposed to be, but it also can be used per a club and immobilizes targets that it hits. Perhaps the immobilization should be kept, perhaps not, but I have no idea what a spider rod even is.</p><p></p><p></p><p></p><p>Eh, probably easier to just say it's fancy hide armor.</p><p></p><p></p><p></p><p>Well, on one hand it's a light shield. On the other hand, it's physically covered with slimy stuff... I'd probably just rule that they can be used for their really nice ability, but that after the next extended rest, they dry up and become normal light shields.</p><p></p><p></p><p></p><p>Seems to just straight up be a quarterstaff with an additional ability. Not bad.</p><p></p><p></p><p></p><p>I'm not sure armor makes a good implement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>It is. It just isn't written up anywhere. I can vaguely understand this since artifacts now have two-page writeups for individual artifacts, but it better be in the Tome of Treasures.</p><p></p><p></p><p></p><p>Bonus necrotic damage for no reason, as per many other things. It just gets its own name. I'd probably rule it as a mace, I guess...</p><p></p><p></p><p></p><p>Magic items wielded by this dude named Doresain, a lieutenant of Orcus, that have no writeup.</p><p></p><p></p><p></p><p>For some reason, you can throw a trident in 4e, but not a spear. You are otherwise correct.</p><p></p><p></p><p></p><p>Yeah probably.</p><p></p><p></p><p></p><p>None of these except for possibly <em>Toothlust</em> and the <em>Cloak of Mouths</em> are non-artifact magic items and thus even applicable targets for Disenchant Item.</p></blockquote><p></p>
[QUOTE="Imban, post: 4248832, member: 29206"] I'm not sure what is "close" to a whip that is not a whip. If I was to judge by monster stats, it would do 1d6 damage and not be a reach weapon (?!), but that seems wrong. Their whip is also always on fire, so perhaps some bonus would be in order, but that could be handwaved away as the monster's unique power. Yeah, in 3e. In 4e they do bonus psychic damage. They seem to be written up as greatswords though so I'll just let that slide. Looking at it critically, it seems to be a Large mace that does fire damage instead of weapon damage, doubled because the pit fiend is an epic foe. It would be... nice if this had a writeup, admittedly. GOOD NEWS: They have rules. BAD NEWS: The Banshrae Dartswarmer inflicts 1d10 damage and dazing and a stat penalty with hers, while the Banshrae Warrior inflicts 1d4 damage with hers. SILLY NEWS: They carry "darts", rather than any number of darts. I'd rule these as non-magical arcane implements, which I missed in the equipment chapter, I guess. ...except that the Hexer Rod, unlike a "real" rod, can be used as a weapon. So probably as per a club, since 1d6 damage. I'm not sure what the Spider Rod is even supposed to be, but it also can be used per a club and immobilizes targets that it hits. Perhaps the immobilization should be kept, perhaps not, but I have no idea what a spider rod even is. Eh, probably easier to just say it's fancy hide armor. Well, on one hand it's a light shield. On the other hand, it's physically covered with slimy stuff... I'd probably just rule that they can be used for their really nice ability, but that after the next extended rest, they dry up and become normal light shields. Seems to just straight up be a quarterstaff with an additional ability. Not bad. I'm not sure armor makes a good implement. ;) It is. It just isn't written up anywhere. I can vaguely understand this since artifacts now have two-page writeups for individual artifacts, but it better be in the Tome of Treasures. Bonus necrotic damage for no reason, as per many other things. It just gets its own name. I'd probably rule it as a mace, I guess... Magic items wielded by this dude named Doresain, a lieutenant of Orcus, that have no writeup. For some reason, you can throw a trident in 4e, but not a spear. You are otherwise correct. Yeah probably. None of these except for possibly [i]Toothlust[/i] and the [i]Cloak of Mouths[/i] are non-artifact magic items and thus even applicable targets for Disenchant Item. [/QUOTE]
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