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<blockquote data-quote="CapnZapp" data-source="post: 7188315" data-attributes="member: 12731"><p>Is it just me, or does the world feel more belivable to you too when exceptional monsters gain similar awesome powers as player characters do?</p><p></p><p>I find that when players notice how few or no NPCs can match their abilities, this fosters a sense of superiority - that NPCs are somehow beneath you since their abilities are worse, their saves are (much) worse, they have no feats and very little of class abilities... </p><p></p><p>I mean <strong>Scouts </strong>and <strong>Acolytes </strong>and so on have very unimpressive means to change their surroundings. And "monster" stat blocks such as <strong>Dwarf </strong>or <strong>Goblin </strong>are almost a waste of space (since they're incredibly alike).</p><p></p><p>I'm thinking WotC could do well in adding a couple of very easy templates to be applied to mainly humanoid monsters but also NPCs.</p><p></p><p>A NPC could come across as much more competent at its job with just the addition of a single feat or class feature. Sure we have some of that already, but I mean <strong>Dwarfs </strong>getting +2 to hit and +5 to damage on heavy crossbow shots, or <strong>Orcs </strong>adding +2d6 damage to one attack each round. (Examples lifted from <a href="http://www.enworld.org/forum/showthread.php?557377-Feats-Redux-II" target="_blank">my houserule feats</a>)</p><p></p><p>Or a Tracker (<strong>Scout</strong>) with a +4 Wisdom modifer and a total skill bonus of +10 (from expertise and a +3 proficiency modifier). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Or actually giving the <strong>Berserker </strong>Greatweapon Fighting (the standard one) to leverage that sweet Reckless attack (the advantage roughly negating the -5) for some serious damage (1d12+13) that really makes players respect its fearsome brutality. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> (That the rages have been simplified into mainly "double hp" I can live with). </p><p></p><p>Too often my players find that any NPC they recruit or ally with can't even do their One Thing™ better than the characters themselves, despite the PCs being far superior in doing everything else.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7188315, member: 12731"] Is it just me, or does the world feel more belivable to you too when exceptional monsters gain similar awesome powers as player characters do? I find that when players notice how few or no NPCs can match their abilities, this fosters a sense of superiority - that NPCs are somehow beneath you since their abilities are worse, their saves are (much) worse, they have no feats and very little of class abilities... I mean [B]Scouts [/B]and [B]Acolytes [/B]and so on have very unimpressive means to change their surroundings. And "monster" stat blocks such as [B]Dwarf [/B]or [B]Goblin [/B]are almost a waste of space (since they're incredibly alike). I'm thinking WotC could do well in adding a couple of very easy templates to be applied to mainly humanoid monsters but also NPCs. A NPC could come across as much more competent at its job with just the addition of a single feat or class feature. Sure we have some of that already, but I mean [B]Dwarfs [/B]getting +2 to hit and +5 to damage on heavy crossbow shots, or [B]Orcs [/B]adding +2d6 damage to one attack each round. (Examples lifted from [URL="http://www.enworld.org/forum/showthread.php?557377-Feats-Redux-II"]my houserule feats[/URL]) Or a Tracker ([B]Scout[/B]) with a +4 Wisdom modifer and a total skill bonus of +10 (from expertise and a +3 proficiency modifier). :) Or actually giving the [B]Berserker [/B]Greatweapon Fighting (the standard one) to leverage that sweet Reckless attack (the advantage roughly negating the -5) for some serious damage (1d12+13) that really makes players respect its fearsome brutality. :] (That the rages have been simplified into mainly "double hp" I can live with). Too often my players find that any NPC they recruit or ally with can't even do their One Thing™ better than the characters themselves, despite the PCs being far superior in doing everything else. [/QUOTE]
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