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<blockquote data-quote="Coroc" data-source="post: 7188852" data-attributes="member: 6895991"><p>For humanoid mobs I run them as player characters rather than mobs. That means they get stats, a hitpoint range based on hit die and con, weapons and armor. For damage: they do it per weapon.</p><p></p><p>I find it more unbelievable, if you got a mob, say an orc captain whatever (this is not accurate but you' ll get what I want to say), he is armed with say a with a longsword and deals 3d8 damage. Wtf? he is stronger ok, he should get 1d8+x, he attacks more than once because high level, ok he gets two attacks. But he is no cloud giant just an orc. so no way he gets 3d8. You find some of these examples within the humanoid opponents in the MC. </p><p>The main prob I have with this is not even the simplified mob creation leading to these absurdities, it is rather how do I scale up or down from that?</p><p>Does every acolyte have to be of 5th level? what if I need a 6th level acolyte? By creating them as PCs it is easier.</p><p></p><p>If a mob needs some featlike property for whatever reason it gets it. But that's to much effort normally, I just readjust number and strength of mobs rather than putting up with feats (e.g. GWM) I might do this with unique foes though but not for trash.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7188852, member: 6895991"] For humanoid mobs I run them as player characters rather than mobs. That means they get stats, a hitpoint range based on hit die and con, weapons and armor. For damage: they do it per weapon. I find it more unbelievable, if you got a mob, say an orc captain whatever (this is not accurate but you' ll get what I want to say), he is armed with say a with a longsword and deals 3d8 damage. Wtf? he is stronger ok, he should get 1d8+x, he attacks more than once because high level, ok he gets two attacks. But he is no cloud giant just an orc. so no way he gets 3d8. You find some of these examples within the humanoid opponents in the MC. The main prob I have with this is not even the simplified mob creation leading to these absurdities, it is rather how do I scale up or down from that? Does every acolyte have to be of 5th level? what if I need a 6th level acolyte? By creating them as PCs it is easier. If a mob needs some featlike property for whatever reason it gets it. But that's to much effort normally, I just readjust number and strength of mobs rather than putting up with feats (e.g. GWM) I might do this with unique foes though but not for trash. [/QUOTE]
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