Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
monsters with feat and class abilities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="guachi" data-source="post: 7188857" data-attributes="member: 6785802"><p>Over the weekend I was trying to come up with an interesting encounter with humanoids for my party. To that end, I made summary stat blocks from the MM for the humanoids I was using (goblins, hobgoblins, orcs), all the other humanoids, and all the general NPCs at the back of the book.</p><p></p><p>One thing I noticed, and you all probably as well, is that many of the NPCs have abilities that look an awful lot like simplified feats/class abilities. It made it easier to "buff up" the humanoids by combining them with NPC templates (like a goblin acolyte) and then grafting on a class feature (like making it a Trickery Cleric for Pass Without Trace & Blessings of the Trickster for ultimate humanoid Scout team).</p><p></p><p>Usually, the simplifying of class mechanics works fine for a quick combat but often fails for something longer or for a tougher. But at least there's the obvious class chassis to work with. I mean, just taking any of the CR2 creatures that are casters (usually level 5 or 6) and making them trickery clerics turns a Scout with +6 Stealth into (roughly) one with +10 Stealth because of the Advantage. Add Pass Without Trace and all of a sudden you can have uber-scouts to ambush PCs.</p></blockquote><p></p>
[QUOTE="guachi, post: 7188857, member: 6785802"] Over the weekend I was trying to come up with an interesting encounter with humanoids for my party. To that end, I made summary stat blocks from the MM for the humanoids I was using (goblins, hobgoblins, orcs), all the other humanoids, and all the general NPCs at the back of the book. One thing I noticed, and you all probably as well, is that many of the NPCs have abilities that look an awful lot like simplified feats/class abilities. It made it easier to "buff up" the humanoids by combining them with NPC templates (like a goblin acolyte) and then grafting on a class feature (like making it a Trickery Cleric for Pass Without Trace & Blessings of the Trickster for ultimate humanoid Scout team). Usually, the simplifying of class mechanics works fine for a quick combat but often fails for something longer or for a tougher. But at least there's the obvious class chassis to work with. I mean, just taking any of the CR2 creatures that are casters (usually level 5 or 6) and making them trickery clerics turns a Scout with +6 Stealth into (roughly) one with +10 Stealth because of the Advantage. Add Pass Without Trace and all of a sudden you can have uber-scouts to ambush PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
monsters with feat and class abilities
Top