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<blockquote data-quote="Jester David" data-source="post: 7188950" data-attributes="member: 37579"><p>The terminology stands out. When I think of "templates" I tend to go to bigger things that really change the nature of monsters. Half-fiend. Spectral. Fey-touched. Cursed. Arboreal. </p><p>What you're suggesting is really more like the Alternate Powers / Monster Themes from the 4e DMG2. Which are kinda already in the game. They have been since the <em>Starer Set</em> introduced Ash Zombies. Pretty much every adventure has had an instance of a monster that has some variant power added trait. </p><p></p><p>If you want to add a Trait or Action based on a feat... why not? </p><p></p><p>In terms of official guidance, that's already there. Pages 282-3 in the DMG. The advice doesn't change. You just need to look and see if it's defences and/or offence have increased enough to warrant an increase of +1 CR.</p><p>Sure, some more advice on designing good monster traits and monsters for the game would be nice. And it'd also be nice to have a book of example monster themes and alternate actions and powers (like for giants in <em>Storm King's Thunder</em> or a third of the monsters in <em>Volo's Guide to Monsters</em>. But there's a dozen other topics that'd be equally nice. I expect we'll see more examples when WotC gets around to doing another book of monsters in 2020 or 2021...</p></blockquote><p></p>
[QUOTE="Jester David, post: 7188950, member: 37579"] The terminology stands out. When I think of "templates" I tend to go to bigger things that really change the nature of monsters. Half-fiend. Spectral. Fey-touched. Cursed. Arboreal. What you're suggesting is really more like the Alternate Powers / Monster Themes from the 4e DMG2. Which are kinda already in the game. They have been since the [I]Starer Set[/I] introduced Ash Zombies. Pretty much every adventure has had an instance of a monster that has some variant power added trait. If you want to add a Trait or Action based on a feat... why not? In terms of official guidance, that's already there. Pages 282-3 in the DMG. The advice doesn't change. You just need to look and see if it's defences and/or offence have increased enough to warrant an increase of +1 CR. Sure, some more advice on designing good monster traits and monsters for the game would be nice. And it'd also be nice to have a book of example monster themes and alternate actions and powers (like for giants in [I]Storm King's Thunder[/I] or a third of the monsters in [I]Volo's Guide to Monsters[/I]. But there's a dozen other topics that'd be equally nice. I expect we'll see more examples when WotC gets around to doing another book of monsters in 2020 or 2021... [/QUOTE]
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