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Monsters alongside humanity
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<blockquote data-quote="TheSword" data-source="post: 9820019" data-attributes="member: 6879661"><p>As part of my ongoing re-read of the Witcher series (finished the first book and onto the number two) I was struck by how much I liked the weaving of monstrous creatures with ordinary people. Very few monster stories stood on their own… there was always a curse, human failing or attempt to use the monster for sinister reasons. The same applies in The Witcher 3: The Wild Hunt. As well as the novels.</p><p></p><p>In D&D, monsters can sometimes be seen as fire and forget. Just one of a dozen encounters in a dungeon or location to deplete resources from the PCs. Have you ever used monsters to bring out more human stories. Either in their creation or their raison d’etra.</p><p></p><p>An example from my game is of a clutch of Ankhegs attracted by poisoned pellets spread in a land dispute between two rival farmers. Both accuses the other of kidnapping and murdering the other’s farmhands/family but it is the burrowing insects that emerge from below upon unsuspecting farmers. Driving off the Ankhegs permanently means discovering what attracted them in the first place.</p><p></p><p>When have you used monsters in a way that illuminates the human condition rather than just as a speed bump in an adventures?</p></blockquote><p></p>
[QUOTE="TheSword, post: 9820019, member: 6879661"] As part of my ongoing re-read of the Witcher series (finished the first book and onto the number two) I was struck by how much I liked the weaving of monstrous creatures with ordinary people. Very few monster stories stood on their own… there was always a curse, human failing or attempt to use the monster for sinister reasons. The same applies in The Witcher 3: The Wild Hunt. As well as the novels. In D&D, monsters can sometimes be seen as fire and forget. Just one of a dozen encounters in a dungeon or location to deplete resources from the PCs. Have you ever used monsters to bring out more human stories. Either in their creation or their raison d’etra. An example from my game is of a clutch of Ankhegs attracted by poisoned pellets spread in a land dispute between two rival farmers. Both accuses the other of kidnapping and murdering the other’s farmhands/family but it is the burrowing insects that emerge from below upon unsuspecting farmers. Driving off the Ankhegs permanently means discovering what attracted them in the first place. When have you used monsters in a way that illuminates the human condition rather than just as a speed bump in an adventures? [/QUOTE]
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