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Monsters with spell lists is not a good sign
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<blockquote data-quote="Lanefan" data-source="post: 5920789" data-attributes="member: 29398"><p>I like this - a monster that scales itself as the party advances in level, without changing a thing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for monster spells: if the opponent is a spellcaster (e.g. drow wizard, human cleric, goblin shaman, etc.) it kinda needs to have some spells to cast. 1e modules usually just list 'em right in with the rest of the opponent's stats and numbers, but then 1e monster write-ups are also the right length; as in short. And as the spells are almost always the same ones your PCs are casting all the time anyway, the quite valid assumption is you'll already have at least a vague idea of how they work, having seen them cast hundreds of times before. (and if you're a brand new DM don't worry if you have to look up the spell, chances are you're looking it up when your PCs cast it too, and it'll come to you in time)</p><p></p><p>Having used a couple of 4e modules in my game I can say this: those monster write-ups are a pain, and far too long. Att. 1, dmg 1d6+5 - how hard is that? But I'll give 'em this: at least they put 'em in with the encounter, as opposed to some other page in the back of the module like 3e did.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5920789, member: 29398"] I like this - a monster that scales itself as the party advances in level, without changing a thing! :) As for monster spells: if the opponent is a spellcaster (e.g. drow wizard, human cleric, goblin shaman, etc.) it kinda needs to have some spells to cast. 1e modules usually just list 'em right in with the rest of the opponent's stats and numbers, but then 1e monster write-ups are also the right length; as in short. And as the spells are almost always the same ones your PCs are casting all the time anyway, the quite valid assumption is you'll already have at least a vague idea of how they work, having seen them cast hundreds of times before. (and if you're a brand new DM don't worry if you have to look up the spell, chances are you're looking it up when your PCs cast it too, and it'll come to you in time) Having used a couple of 4e modules in my game I can say this: those monster write-ups are a pain, and far too long. Att. 1, dmg 1d6+5 - how hard is that? But I'll give 'em this: at least they put 'em in with the encounter, as opposed to some other page in the back of the module like 3e did. Lanefan [/QUOTE]
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Monsters with spell lists is not a good sign
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