Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters with spell lists is not a good sign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5921199" data-attributes="member: 87792"><p>To echo pmerton, I absolutely and emphatically run monsters straight out of the monster manual in 4e. I run a sandboxy campaign - who the PCs choose to fight is up to the PCs not the DM. And I've been known to prepare for where I thought they were going and have them head off twenty five miles in the opposite direction to somewhere I only had a rough outline of. I don't have the time or inclination to prepare every monster in the campaign world or the wandering monster table on the offchance the PCs could meet them.</p><p> </p><p>As for all monsters in the monster manual being average, not in 4e they aren't. The kobold writeup in Monster Vault has IIRC the Kobold Minions (semi-combatants who can wield slings), kobold quickblades (really nippy skirmishers who shank you harder the further they move in a turn), Kobold Dragonshields (Defenders of the Eggs), and Kobold Slingers (complete with slinging pots full of <em>stuff</em>). And, I think a chieftain and dragon shaman. </p><p></p><p>These aren't average kobolds. This is an organised force of kobolds of varying types - which tells me far more immediately how kobolds organise themselves than a single statblock - it certainly isn't wasted space. For that matter it shows me about the social organisation what the 2e Monstrous Manual only tells me. And certainly doesn't lead to average kobolds. It instead leads to a force of kobolds with some elites wandering around.</p><p> </p><p></p><p> </p><p>And I prepare the NPCs. I prepare their motivations, and pick their trained skills and rituals. Their combat statblocks can come straight out of Monster Vault in 4e - this will not make them average.</p><p> </p><p>This is common to 4e DMs. Because the 4e Monster Manual (and in particular the later ones like Monster Vault and Threats to Nentir Vale) are significantly more awesome than those in previous editions.</p><p> </p><p></p><p> </p><p>If the PCs are fighting monsters I didn't expect them to even meet for the next few months then <em>two minutes</em> is a time consuming process.</p><p> </p><p></p><p> </p><p>Social organisation, worldbuilding, plotting the session.</p><p> </p><p></p><p> </p><p>Then I'd agree with you. I'd not consider the monster manual fit for purpose. Fortunately I DM 4e - our monster manuals don't pull that rubbish. What we get instead are the default ogres, cave-ogres (smaller and weaker ambushers who are on the edge of the tribe), ogre juggernauts (bigger and stronger ogres who use their brute force to crash through the enemy), ogre storm shamans, Arena-trained ogres, Ogre Ironclads (a.k.a. "Oh F**k! That ogre's wearing plate armour!"), etc. (These are actual examples of MM3 and MV ogres in 4e)</p><p> </p><p></p><p></p><p>This sounds like a hell of a lot of work to simply get to the equivalent of Monster Vault. Even if I'm familiar with the monster manual, it helps make the game tactically engaging - I <em>know</em> we have to split that hobgoblin shield wall up for instance. And four kobold quickblades and a clutch of minions darting through the middle of the party are going to be a <em>completely </em>different challenge from two kobold dragonshields trying to keep us off three really obnoxious kobold slingers. This, of course, has nothing to do with more of the rulebooks coming in to play. Just different parts.</p><p> </p><p></p><p></p><p>And to me it's like compaining that the restaraunt we are used to using is overrun with cockroaches and we're being redirected to the old grocery store that sold bland food at an extortionate markup to the point that eating at the restaraunt was actually cheaper.</p><p> </p><p></p><p> </p><p>Of course you wouldn't. But there is a <em>vast</em> difference between the work a player needs to put in to his one and only character and a DM needs to put into <em>every single NPC.</em> Most NPCs don't need tweaking for combat. And when you roll up a PC you expect them to last months and be spotlighted. Not maybe last half a session before going down under the PCs swords - or last a dozen or more sessions but only walk onto the stage to haggle with the PCs.</p><p> </p><p>4e monster design philosophy IME, and in the experience of many other DMs, simply leaves 3.X or pathfinder monster design in the dust. And what we're getting is a huge step backwards on current showing.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5921199, member: 87792"] To echo pmerton, I absolutely and emphatically run monsters straight out of the monster manual in 4e. I run a sandboxy campaign - who the PCs choose to fight is up to the PCs not the DM. And I've been known to prepare for where I thought they were going and have them head off twenty five miles in the opposite direction to somewhere I only had a rough outline of. I don't have the time or inclination to prepare every monster in the campaign world or the wandering monster table on the offchance the PCs could meet them. As for all monsters in the monster manual being average, not in 4e they aren't. The kobold writeup in Monster Vault has IIRC the Kobold Minions (semi-combatants who can wield slings), kobold quickblades (really nippy skirmishers who shank you harder the further they move in a turn), Kobold Dragonshields (Defenders of the Eggs), and Kobold Slingers (complete with slinging pots full of [I]stuff[/I]). And, I think a chieftain and dragon shaman. These aren't average kobolds. This is an organised force of kobolds of varying types - which tells me far more immediately how kobolds organise themselves than a single statblock - it certainly isn't wasted space. For that matter it shows me about the social organisation what the 2e Monstrous Manual only tells me. And certainly doesn't lead to average kobolds. It instead leads to a force of kobolds with some elites wandering around. And I prepare the NPCs. I prepare their motivations, and pick their trained skills and rituals. Their combat statblocks can come straight out of Monster Vault in 4e - this will not make them average. This is common to 4e DMs. Because the 4e Monster Manual (and in particular the later ones like Monster Vault and Threats to Nentir Vale) are significantly more awesome than those in previous editions. If the PCs are fighting monsters I didn't expect them to even meet for the next few months then [I]two minutes[/I] is a time consuming process. Social organisation, worldbuilding, plotting the session. Then I'd agree with you. I'd not consider the monster manual fit for purpose. Fortunately I DM 4e - our monster manuals don't pull that rubbish. What we get instead are the default ogres, cave-ogres (smaller and weaker ambushers who are on the edge of the tribe), ogre juggernauts (bigger and stronger ogres who use their brute force to crash through the enemy), ogre storm shamans, Arena-trained ogres, Ogre Ironclads (a.k.a. "Oh F**k! That ogre's wearing plate armour!"), etc. (These are actual examples of MM3 and MV ogres in 4e) This sounds like a hell of a lot of work to simply get to the equivalent of Monster Vault. Even if I'm familiar with the monster manual, it helps make the game tactically engaging - I [I]know[/I] we have to split that hobgoblin shield wall up for instance. And four kobold quickblades and a clutch of minions darting through the middle of the party are going to be a [I]completely [/I]different challenge from two kobold dragonshields trying to keep us off three really obnoxious kobold slingers. This, of course, has nothing to do with more of the rulebooks coming in to play. Just different parts. And to me it's like compaining that the restaraunt we are used to using is overrun with cockroaches and we're being redirected to the old grocery store that sold bland food at an extortionate markup to the point that eating at the restaraunt was actually cheaper. Of course you wouldn't. But there is a [I]vast[/I] difference between the work a player needs to put in to his one and only character and a DM needs to put into [I]every single NPC.[/I] Most NPCs don't need tweaking for combat. And when you roll up a PC you expect them to last months and be spotlighted. Not maybe last half a session before going down under the PCs swords - or last a dozen or more sessions but only walk onto the stage to haggle with the PCs. 4e monster design philosophy IME, and in the experience of many other DMs, simply leaves 3.X or pathfinder monster design in the dust. And what we're getting is a huge step backwards on current showing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters with spell lists is not a good sign
Top