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Monsters with spell lists is not a good sign
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<blockquote data-quote="Ahnehnois" data-source="post: 5922204" data-attributes="member: 17106"><p>I've never used the quick templates and I don't play PF; I'm merely expressing what their intent was.</p><p></p><p>On the broader perspective, given that PF is basically a repackaging of a dating and flawed game that is outselling the titular D&D despite being available for free and having no name recognition, I would hope that WotC would be looking very hard at their business and their game. and learn from both. They'd be fools not to. (Again, I don't play it, or own any of the books, and I have mixed feelings on it myself).</p><p></p><p>That's all well and good, and others above expressed similar sentiments, but if you start planning too much character and plot, you run the risk of railroading the PCs, and not having it be truly a game or truly interactive. What I'm expressing here is not that monster stats are incredibly important, but that I prepare them because they need to be prepared. The rest I try to improvise as much as is feasible, to keep the session engaging and meaningful for everyone, including me.</p><p></p><p>Which is why I don't understand when people complain about prep time. I don't spend a ton of time prepping, because I think too much prep detracts from the session itself. If you don't want to prep, prep less. Simple as that. <strong>No edition makes any difference in this regard.</strong></p><p></p><p>I'd definitely rather have a stripped down monster that I can build upon.</p><p></p><p>Absolutely.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5922204, member: 17106"] I've never used the quick templates and I don't play PF; I'm merely expressing what their intent was. On the broader perspective, given that PF is basically a repackaging of a dating and flawed game that is outselling the titular D&D despite being available for free and having no name recognition, I would hope that WotC would be looking very hard at their business and their game. and learn from both. They'd be fools not to. (Again, I don't play it, or own any of the books, and I have mixed feelings on it myself). That's all well and good, and others above expressed similar sentiments, but if you start planning too much character and plot, you run the risk of railroading the PCs, and not having it be truly a game or truly interactive. What I'm expressing here is not that monster stats are incredibly important, but that I prepare them because they need to be prepared. The rest I try to improvise as much as is feasible, to keep the session engaging and meaningful for everyone, including me. Which is why I don't understand when people complain about prep time. I don't spend a ton of time prepping, because I think too much prep detracts from the session itself. If you don't want to prep, prep less. Simple as that. [B]No edition makes any difference in this regard.[/B] I'd definitely rather have a stripped down monster that I can build upon. Absolutely. [/QUOTE]
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Monsters with spell lists is not a good sign
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