Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters with spell lists is not a good sign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5922735" data-attributes="member: 87792"><p>The thing is that your empirical first hand observations come from the way you use the monster manuals and monster stats and not the way <em>anyone else I have ever met</em> wants to use them.</p><p></p><p>As I understand it (and correct me if I'm wrong please) you hold the following premises:</p><p></p><ol> <li data-xf-list-type="ol">You consider all monsters should be as detailed as PCs despite wildly differing screen time</li> <li data-xf-list-type="ol">You either go into world building in such detail that there are almost no NPCs the PCs are going to meet who you haven't statted or your PCs are going to stick to that railroad like glue so there are no NPCs the PCs are going to meet that you haven't statted</li> <li data-xf-list-type="ol">You consider a perfect answer that takes ages to be better than a good answer <em>right now</em>. In essence you consider your time has no value.</li> <li data-xf-list-type="ol">You have a philosophical aversion to there being actual detail in the monster manual and therefore refuse to use the statblocks that provide the detail on the monster where the rubber meets the road and an outline the rest of the time.</li> </ol><p>With these premises I can see why your empirical experience is different from literally everyone else I have ever spoken to. But IME points 1 and 3 put you <em>far</em> outside the normal line of DMs. Point 4 means you literally refuse to use the features of the 4e monster manual - no wonder you don't find its features an improvement when you don't use them. And point 2 means your players must be <em>very</em> well trained or you take an <em>incredible</em> amount of time worldbuilding. (As for your understanding of "The theory behind this game", you've pitched a 3.X hypothesis that has been rejected by literally every other edition as part of your theory).</p><p></p><p></p><p></p><p>Now there are problems with the 4e Monster Manual 1. And you can criticise that as a document on many issues (most of which have been fixed by the time we reach Monster Vault). Boring monsters. Too little and poorly written fluff. Too little damage. Dragons being too easy to stunlock. All fixed. These are all about the doccument of the Monster Manual 1 and 4e is the only edition of D&D ever (or at least since 1975) where literally every monster manual has been better than the previous one.</p><p></p><p></p><p></p><p>There are also issues people have with 4e - and a whole lot of issues people have with the presentation of 4e. But putting the monster statblocks on that list is weird.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5922735, member: 87792"] The thing is that your empirical first hand observations come from the way you use the monster manuals and monster stats and not the way [I]anyone else I have ever met[/I] wants to use them. As I understand it (and correct me if I'm wrong please) you hold the following premises: [LIST=1] [*]You consider all monsters should be as detailed as PCs despite wildly differing screen time [*]You either go into world building in such detail that there are almost no NPCs the PCs are going to meet who you haven't statted or your PCs are going to stick to that railroad like glue so there are no NPCs the PCs are going to meet that you haven't statted [*]You consider a perfect answer that takes ages to be better than a good answer [I]right now[/I]. In essence you consider your time has no value. [*]You have a philosophical aversion to there being actual detail in the monster manual and therefore refuse to use the statblocks that provide the detail on the monster where the rubber meets the road and an outline the rest of the time. [/LIST] With these premises I can see why your empirical experience is different from literally everyone else I have ever spoken to. But IME points 1 and 3 put you [I]far[/I] outside the normal line of DMs. Point 4 means you literally refuse to use the features of the 4e monster manual - no wonder you don't find its features an improvement when you don't use them. And point 2 means your players must be [I]very[/I] well trained or you take an [I]incredible[/I] amount of time worldbuilding. (As for your understanding of "The theory behind this game", you've pitched a 3.X hypothesis that has been rejected by literally every other edition as part of your theory). Now there are problems with the 4e Monster Manual 1. And you can criticise that as a document on many issues (most of which have been fixed by the time we reach Monster Vault). Boring monsters. Too little and poorly written fluff. Too little damage. Dragons being too easy to stunlock. All fixed. These are all about the doccument of the Monster Manual 1 and 4e is the only edition of D&D ever (or at least since 1975) where literally every monster manual has been better than the previous one. There are also issues people have with 4e - and a whole lot of issues people have with the presentation of 4e. But putting the monster statblocks on that list is weird. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters with spell lists is not a good sign
Top