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Monsters with spell lists is not a good sign
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<blockquote data-quote="Ahnehnois" data-source="post: 5922882" data-attributes="member: 17106"><p>Mine too.</p><p>Okay.</p><p>True.</p><p>You lost me. I'm not seeing where the mechanics and the role of a character in the story relate. The mechanics are a description of that character in physical and psychological terms. The role in story is a description of that character in metagame terms.</p><p></p><p>Your intelligence score is a representation of how intelligent your character is, not how important he is. All thinking creatures must thus have an intelligence score. The same reasoning applies for any mechanics that describe essential characteristics of a creature. Any mechanics that don't do that are, conversely, unnecessary for both PCs and monsters.</p><p>I don't have indifference, but open-mindedness. If a PC can't die, there is no point in playing the game, or at least in running combats. I approach the game with the thought that anything could happen, but the odds are clearly stacked in the PCs favor, because I have, out of all the characters that exist in the game world, assigned the PCs to be some of the best ones. However, they're still part of that world.</p><p>They compete very hard to make a difference in the world. And again, they're the focus of my game, because I made them good, but they're not the focus of the world.</p><p></p><p>I do not actually create fully detailed PC statistics for every living thing in the game world. I do, however, assume that those statistics exist in theory, and that I could use the system to make them if needed them. Everyone plays by the same rules. You don't seem to be making the same assumption, which still puzzles me.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5922882, member: 17106"] Mine too. Okay. True. You lost me. I'm not seeing where the mechanics and the role of a character in the story relate. The mechanics are a description of that character in physical and psychological terms. The role in story is a description of that character in metagame terms. Your intelligence score is a representation of how intelligent your character is, not how important he is. All thinking creatures must thus have an intelligence score. The same reasoning applies for any mechanics that describe essential characteristics of a creature. Any mechanics that don't do that are, conversely, unnecessary for both PCs and monsters. I don't have indifference, but open-mindedness. If a PC can't die, there is no point in playing the game, or at least in running combats. I approach the game with the thought that anything could happen, but the odds are clearly stacked in the PCs favor, because I have, out of all the characters that exist in the game world, assigned the PCs to be some of the best ones. However, they're still part of that world. They compete very hard to make a difference in the world. And again, they're the focus of my game, because I made them good, but they're not the focus of the world. I do not actually create fully detailed PC statistics for every living thing in the game world. I do, however, assume that those statistics exist in theory, and that I could use the system to make them if needed them. Everyone plays by the same rules. You don't seem to be making the same assumption, which still puzzles me. [/QUOTE]
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