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<blockquote data-quote="biotech66" data-source="post: 6825562" data-attributes="member: 60725"><p>I give the name and the type at ~10, the base stuff for the type (demons don't care about fire et all) at about 15, and if you hit 20+ you basically get to read the stat block.</p><p></p><p>It's a free action for me, since you know what you know. I also HIT MY PLAYERS AS HARD AS I CAN with the idea that KNOWING THINGS IS GOOD! If you do that enough, they will lean that that's a good thing. You have one turn where the wizard drops his big once a day spell to no effect, then they learn real fast that knowing is over half the battle!</p></blockquote><p></p>
[QUOTE="biotech66, post: 6825562, member: 60725"] I give the name and the type at ~10, the base stuff for the type (demons don't care about fire et all) at about 15, and if you hit 20+ you basically get to read the stat block. It's a free action for me, since you know what you know. I also HIT MY PLAYERS AS HARD AS I CAN with the idea that KNOWING THINGS IS GOOD! If you do that enough, they will lean that that's a good thing. You have one turn where the wizard drops his big once a day spell to no effect, then they learn real fast that knowing is over half the battle! [/QUOTE]
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