Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Monstet Knowledge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 6825578" data-attributes="member: 97077"><p>As with any action a player describes for his or her character, you'll have to decide whether it succeeds outright, fails outright, or has an uncertain outcome at which point you can call for an ability check. In order to decide this, it's important in my view to fully understand the character's goal and approach.</p><p></p><p>A typical goal and approach to figuring out what a monster can do is "I draw upon my knowledge of beasts gleaned through many years in the wild to discern this monster's secrets." If it is indeed a natural beast, the DM might call for an Intelligence check with a DC appropriate to the relative obscurity of the monster being faced. This will vary according to the setting, of course. What is common in your setting may be rare in another. But as with any check, you basically can't go wrong with using 10, 15, or 20. Personally, I make iconic D&D creatures a 10, anything else a 15, and stuff I've created myself a 20. I would suggest letting the player ask whether a proficiency they have applies to the check.</p><p></p><p>The real question in my view is what to do if the check fails. I recommend you provide full information on a successful check and partial information on a failed check. Information I typically include is what the monster is called and its strengths and weaknesses. On a failed check, I might just say its name and strengths. Another decent failure condition (in combat) is to have it cost an action instead of being "free" or to impose the frightened condition as the character discovers an unwelcome truth about what he or she faces. Just be sure the player is aware of the stakes prior to the roll. A reasonable failure condition keeps pig piling on recalling lore on monsters to a minimum in my experience.</p><p></p><p>Of course, one of my DM advice posts wouldn't be complete unless I suggested telegraphing the monster's strengths and weakness via description so that players who are paying attention have an opportunity to deduce them without trying to recall lore and proc an Intelligence check.</p></blockquote><p></p>
[QUOTE="iserith, post: 6825578, member: 97077"] As with any action a player describes for his or her character, you'll have to decide whether it succeeds outright, fails outright, or has an uncertain outcome at which point you can call for an ability check. In order to decide this, it's important in my view to fully understand the character's goal and approach. A typical goal and approach to figuring out what a monster can do is "I draw upon my knowledge of beasts gleaned through many years in the wild to discern this monster's secrets." If it is indeed a natural beast, the DM might call for an Intelligence check with a DC appropriate to the relative obscurity of the monster being faced. This will vary according to the setting, of course. What is common in your setting may be rare in another. But as with any check, you basically can't go wrong with using 10, 15, or 20. Personally, I make iconic D&D creatures a 10, anything else a 15, and stuff I've created myself a 20. I would suggest letting the player ask whether a proficiency they have applies to the check. The real question in my view is what to do if the check fails. I recommend you provide full information on a successful check and partial information on a failed check. Information I typically include is what the monster is called and its strengths and weaknesses. On a failed check, I might just say its name and strengths. Another decent failure condition (in combat) is to have it cost an action instead of being "free" or to impose the frightened condition as the character discovers an unwelcome truth about what he or she faces. Just be sure the player is aware of the stakes prior to the roll. A reasonable failure condition keeps pig piling on recalling lore on monsters to a minimum in my experience. Of course, one of my DM advice posts wouldn't be complete unless I suggested telegraphing the monster's strengths and weakness via description so that players who are paying attention have an opportunity to deduce them without trying to recall lore and proc an Intelligence check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monstet Knowledge
Top