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Monstrous Disappointments.
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<blockquote data-quote="jayoungr" data-source="post: 7854167" data-attributes="member: 6702445"><p>Yeah, but IME that doesn't routinely produce <em>terror</em> in the players. Sometimes it just produces annoyance. So one thing I'm getting at with my question is, "Do you mean you want your players to feel fear, specifically, or do you just mean you want them to respect the monsters and worry about their PCs dying?" Because the solutions to those two situations are not the same.</p><p></p><p>Also, I think everyone agrees that the Monster Manual monsters err on the side of being kind of easy. That's one reason I've been collecting third-party bestiaries since 5E started. My players would probably curse and swear if they saw another wind dragon from the <em>Tome of Beasts,</em> but I don't think they'd be terrified. Also, now that they've faced it once, they'd likely have some strategies in place to deal with it this time.</p><p></p><p></p><p>I can think of plenty of monsters that have abilities that make PCs lose their turn, so it's still in the game. Just (1) maybe not as much at low levels, and (2) typically, the player can at least still make a saving throw, so the turn isn't completely lost.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 7854167, member: 6702445"] Yeah, but IME that doesn't routinely produce [i]terror[/i] in the players. Sometimes it just produces annoyance. So one thing I'm getting at with my question is, "Do you mean you want your players to feel fear, specifically, or do you just mean you want them to respect the monsters and worry about their PCs dying?" Because the solutions to those two situations are not the same. Also, I think everyone agrees that the Monster Manual monsters err on the side of being kind of easy. That's one reason I've been collecting third-party bestiaries since 5E started. My players would probably curse and swear if they saw another wind dragon from the [i]Tome of Beasts,[/i] but I don't think they'd be terrified. Also, now that they've faced it once, they'd likely have some strategies in place to deal with it this time. I can think of plenty of monsters that have abilities that make PCs lose their turn, so it's still in the game. Just (1) maybe not as much at low levels, and (2) typically, the player can at least still make a saving throw, so the turn isn't completely lost. [/QUOTE]
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