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Monstrous Disappointments.
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<blockquote data-quote="Sacrosanct" data-source="post: 7854196" data-attributes="member: 15700"><p>Lycanthropes funny enough are about the only exception to the rule that almost all monsters are less terrifying than in previous editions. But that's only at low levels. Most PCs aren't going to have magic or silvered weapons at low levels to fight an appropriate CR monster like a wererat. So you do still have to very much be wary and plan. However, there is a lot more <em>magic use</em> in 5e than in previous editions we played. At will cantrips are a significant boost, and most parties are going to have someone in the group that has cantrips (since many classes have access to them).</p><p></p><p>The other exception is mummy rot.</p><p></p><p>But outside of that, all the rest seem disappointing. Especially monsters like the cockatrice. Didn't matter what level you were, coming across that in 1e made you take notice. Now? You have to fail two easy DC saves, and even if you manage to do that, you're only petrified for a day. Inconvenient, not scary.</p><p></p><p>Gaze monsters? Same thing. You get multiple saves for the most part, and all you have to do is avert your eyes (which grants disadvantage, which isn't a big deal because there are so many ways to gain advantage to cancel that out).</p><p></p><p>Same with many conditions (like poison). Just a few extra damage on a failed save, and for those that grant the condition, you get to keep making a save every turn to end it rather than suffer the condition until neutralized.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7854196, member: 15700"] Lycanthropes funny enough are about the only exception to the rule that almost all monsters are less terrifying than in previous editions. But that's only at low levels. Most PCs aren't going to have magic or silvered weapons at low levels to fight an appropriate CR monster like a wererat. So you do still have to very much be wary and plan. However, there is a lot more [I]magic use[/I] in 5e than in previous editions we played. At will cantrips are a significant boost, and most parties are going to have someone in the group that has cantrips (since many classes have access to them). The other exception is mummy rot. But outside of that, all the rest seem disappointing. Especially monsters like the cockatrice. Didn't matter what level you were, coming across that in 1e made you take notice. Now? You have to fail two easy DC saves, and even if you manage to do that, you're only petrified for a day. Inconvenient, not scary. Gaze monsters? Same thing. You get multiple saves for the most part, and all you have to do is avert your eyes (which grants disadvantage, which isn't a big deal because there are so many ways to gain advantage to cancel that out). Same with many conditions (like poison). Just a few extra damage on a failed save, and for those that grant the condition, you get to keep making a save every turn to end it rather than suffer the condition until neutralized. [/QUOTE]
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