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Monstrous Disappointments.
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<blockquote data-quote="Bitbrain" data-source="post: 7854239" data-attributes="member: 6863864"><p>Yeah, they were very unlucky. EVERY SINGLE TIME.</p><p></p><p>The moment that made me swear off using Minotaurs forever came in my now-concluded homebrew campaign, when five Minotaurs couldn’t hit the Mul Bard even though he wasn’t wearing any armor during the fight (thus reducing his AC to 11).</p><p></p><p>Do you have any idea how frustrating it is to roll five attack rolls with advantage and a +6 bonus to hit AND MISS EVERY SINGLE ROLL DURING A COMBAT ENCOUNTER THAT LASTED FOUR ROUNDS?!</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite4" alt=":mad:" title="Mad :mad:" loading="lazy" data-shortname=":mad:" /></p><p></p><p>So now I use Girallons instead (although I removed the Aggressive trait and gave them Reckless Attacks). They hit most of the time, and the players get really excited whenever they have to fight one or more of the “white apes”.</p></blockquote><p></p>
[QUOTE="Bitbrain, post: 7854239, member: 6863864"] Yeah, they were very unlucky. EVERY SINGLE TIME. The moment that made me swear off using Minotaurs forever came in my now-concluded homebrew campaign, when five Minotaurs couldn’t hit the Mul Bard even though he wasn’t wearing any armor during the fight (thus reducing his AC to 11). Do you have any idea how frustrating it is to roll five attack rolls with advantage and a +6 bonus to hit AND MISS EVERY SINGLE ROLL DURING A COMBAT ENCOUNTER THAT LASTED FOUR ROUNDS?! :mad: So now I use Girallons instead (although I removed the Aggressive trait and gave them Reckless Attacks). They hit most of the time, and the players get really excited whenever they have to fight one or more of the “white apes”. [/QUOTE]
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