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<blockquote data-quote="Quickleaf" data-source="post: 7854274" data-attributes="member: 20323"><p>One thing I'll say about 5e monsters is that their Perception scores are universally easily outpaced by a player making a Stealth-focused PC. That may be design working as intended – i.e. playing up the trope of heroes sneaking past without raising alarm – but it's something I've noticed.</p><p></p><p>A lot of how monsters come across depends on the party and how the DM uses them. A lycanthrope is a monster that's immune to non-magical damage; for a party with few to no magic weapons, and some characters unable to cast spells, fighting such a monster is terrifying. Conversely, if you run a game dripping with magic weapons or for players who choose character options that give them magical attacks, the fear of lycanthropes will be lessened.</p><p></p><p>I've found that the bigger puzzle piece if how you use the monsters. For example, I ran a goblin encounter that brutalized my 10th level party. A small group of MM goblins, led by a CR 5 goblin assassin, and enchanted with <em>pass without trace </em>surprised a worn and weary party. Their constant use of Nimble Escape made it almost impossible for PCs to get a bead on their positions. A mage NPC betrayed their allied NPC Artus, stealing his <em>Ring of Winter</em> and trying to escape down a mineshaft while this was going on. After barely succeeding, the party was legitimately scared of confronting the goblins again, and opted to crawl through tunnels with ghoul sign instead just to avoid the goblins.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7854274, member: 20323"] One thing I'll say about 5e monsters is that their Perception scores are universally easily outpaced by a player making a Stealth-focused PC. That may be design working as intended – i.e. playing up the trope of heroes sneaking past without raising alarm – but it's something I've noticed. A lot of how monsters come across depends on the party and how the DM uses them. A lycanthrope is a monster that's immune to non-magical damage; for a party with few to no magic weapons, and some characters unable to cast spells, fighting such a monster is terrifying. Conversely, if you run a game dripping with magic weapons or for players who choose character options that give them magical attacks, the fear of lycanthropes will be lessened. I've found that the bigger puzzle piece if how you use the monsters. For example, I ran a goblin encounter that brutalized my 10th level party. A small group of MM goblins, led by a CR 5 goblin assassin, and enchanted with [I]pass without trace [/I]surprised a worn and weary party. Their constant use of Nimble Escape made it almost impossible for PCs to get a bead on their positions. A mage NPC betrayed their allied NPC Artus, stealing his [I]Ring of Winter[/I] and trying to escape down a mineshaft while this was going on. After barely succeeding, the party was legitimately scared of confronting the goblins again, and opted to crawl through tunnels with ghoul sign instead just to avoid the goblins. [/QUOTE]
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