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Monstrous Disappointments.
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<blockquote data-quote="Benjamin Olson" data-source="post: 7854395" data-attributes="member: 6988941"><p>My guess would be that the theory was that it can't both do it's spellcasting and mindflayer things the same turn and base mindflayer abilities are pretty strong vs. a lot of those spells (many aren't combat abilities), and most it's spells are not ongoing effects. So perhaps limited synergy and the particular spell list made them think it was a less fearsome foe than it seems. </p><p></p><p>If that was the theory it doesn't mean they got that right. For one thing, unlike a PC who has to budget spell slots for multiple engagements, it can generally afford to cast shield every round. And if DMs are switching out spells to their tastes it might be very off the mark indeed. Being able to cast hypnotic pattern a few times, for example, would basically give it a reliable disabling alternative for when mindblast doesn't recharge and up it's brainsucking game considerably. Or how about a Greater Invisibility slinging enemy with a kill you outright powers to make dungeoneering terrifying?</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 7854395, member: 6988941"] My guess would be that the theory was that it can't both do it's spellcasting and mindflayer things the same turn and base mindflayer abilities are pretty strong vs. a lot of those spells (many aren't combat abilities), and most it's spells are not ongoing effects. So perhaps limited synergy and the particular spell list made them think it was a less fearsome foe than it seems. If that was the theory it doesn't mean they got that right. For one thing, unlike a PC who has to budget spell slots for multiple engagements, it can generally afford to cast shield every round. And if DMs are switching out spells to their tastes it might be very off the mark indeed. Being able to cast hypnotic pattern a few times, for example, would basically give it a reliable disabling alternative for when mindblast doesn't recharge and up it's brainsucking game considerably. Or how about a Greater Invisibility slinging enemy with a kill you outright powers to make dungeoneering terrifying? [/QUOTE]
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