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<blockquote data-quote="Saeviomagy" data-source="post: 1922660" data-attributes="member: 5890"><p>Lets make this clear nail.</p><p></p><p>With a normal shield/armour</p><p>Druid wildshapes into bear. Armour 'melds' into the form, giving no bonuses. Shield 'melds' into form, giving no bonuses.</p><p></p><p>With a wild shield/armour</p><p>The same thing as without wild, except the druid preserves the armour bonus.</p><p></p><p>The item STILL melds. It is gone. It is not there. It is not sunderable, held, worn or otherwise existing in the normal world. It has no effect other than giving it's armour bonus. No armour check penalty, no casting failure, technically no weight, etc etc.</p><p></p><p>It still provides it's armour bonus. By the rules, the shield does not still provide it's shield bonus, but I'm fairly confident that's something that should be erratad.</p><p></p><p>Sensible GMs might want to change that, so that acp, encumbrance and arcane failure still apply.</p><p></p><p>I think changing it so that the armour is still physically present, or that the animal form somehow loses access to a limb is being extreme, and with the existence of animated shields, it seems to be extreme for little real value - the player will simply get one of those instead, and look even more ridiculous.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1922660, member: 5890"] Lets make this clear nail. With a normal shield/armour Druid wildshapes into bear. Armour 'melds' into the form, giving no bonuses. Shield 'melds' into form, giving no bonuses. With a wild shield/armour The same thing as without wild, except the druid preserves the armour bonus. The item STILL melds. It is gone. It is not there. It is not sunderable, held, worn or otherwise existing in the normal world. It has no effect other than giving it's armour bonus. No armour check penalty, no casting failure, technically no weight, etc etc. It still provides it's armour bonus. By the rules, the shield does not still provide it's shield bonus, but I'm fairly confident that's something that should be erratad. Sensible GMs might want to change that, so that acp, encumbrance and arcane failure still apply. I think changing it so that the armour is still physically present, or that the animal form somehow loses access to a limb is being extreme, and with the existence of animated shields, it seems to be extreme for little real value - the player will simply get one of those instead, and look even more ridiculous. [/QUOTE]
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