As a fan of Dark Sun, I'm very curious about this. In Dark Sun, half-giants (more like ogres or Savage Species' half-ogres than the sorry half-giant imitations in the 3e psionics book) and thri-kreen were both player races, and 3e handled that reasonably well. The ECL/LA system was far from perfect, but playing a super-strong Large humanoid? A 4-armed bug man? It worked well enough.
A while back (last year I think) I recall comments from the 4e devs that your race was kind of like a parallel power track along with class, and that this would make playing monstrous races much easier to implement. For example, you hit level X, get something new from your class, and also get something new from your race. Which would allow "powerful" races to spread benefits over multiple levels and make it simpler to balance unusual features against the core races' benefits. That idea seems to have fallen by the wayside, or maybe it never existed and I was misunderstanding the early "your race should always matter" talk. In any case, now I wonder...
Can 4e handle player races with more than a +2 to an ability score? Size Large? Multiple arms? How would it balance such abilities vs the core races?
A while back (last year I think) I recall comments from the 4e devs that your race was kind of like a parallel power track along with class, and that this would make playing monstrous races much easier to implement. For example, you hit level X, get something new from your class, and also get something new from your race. Which would allow "powerful" races to spread benefits over multiple levels and make it simpler to balance unusual features against the core races' benefits. That idea seems to have fallen by the wayside, or maybe it never existed and I was misunderstanding the early "your race should always matter" talk. In any case, now I wonder...
Can 4e handle player races with more than a +2 to an ability score? Size Large? Multiple arms? How would it balance such abilities vs the core races?