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General Tabletop Discussion
*Pathfinder & Starfinder
Monte Carlo versus Monster Manual 3
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<blockquote data-quote="Truename" data-source="post: 5241440" data-attributes="member: 78255"><p>I forgot to mention--the brute is using the new damage expressions. Since the damage expressions aren't provided, I calculated my own. Here they are:</p><p></p><p>Brute Basic Attack (+25%)</p><p></p><p>[code]</p><p> case owner.level</p><p> when 1 then damage 1.d8+4 +2</p><p> when 2 then damage 1.d8+5 +2</p><p> when 3 then damage 1.d8+6 +3</p><p> when 4 then damage 2.d6+5 +3</p><p> when 5 then damage 2.d6+6 +3</p><p> when 6 then damage 2.d6+7 +4</p><p> when 7 then damage 2.d8+6 +4</p><p> when 8 then damage 2.d8+7 +4</p><p> when 9 then damage 2.d8+8 +4</p><p> when 10 then damage 2.d8+9 +5</p><p> when 11 then damage 3.d6+9 +5</p><p> when 12 then damage 3.d6+10 +4</p><p> when 13 then damage 3.d6+11 +5</p><p> when 14 then damage 3.d6+12 +6</p><p> when 15 then damage 3.d6+13 +6</p><p> when 16 then damage 3.d8+11 +6</p><p> when 17 then damage 3.d8+12 +6</p><p> when 18 then damage 3.d8+13 +7</p><p> when 19 then damage 3.d8+14 +7</p><p> when 20 then damage 3.d8+15 +7</p><p> when 21 then damage 4.d6+15 +7</p><p> when 22 then damage 4.d6+16 +8</p><p> when 23 then damage 4.d6+17 +8</p><p> when 24 then damage 4.d6+18 +8</p><p> when 25 then damage 4.d6+19 +8</p><p> when 26 then damage 4.d8+16 +9</p><p> when 27 then damage 4.d8+17 +9</p><p> when 28 then damage 4.d8+18 +9</p><p> when 29 then damage 4.d8+19 +9</p><p> when 30 then damage 4.d8+20 +10</p><p>[/code]Brute recharge power (+50%)</p><p></p><p>[code]</p><p> case owner.level</p><p> when 1 then damage 1.d8+4 +4</p><p> when 2 then damage 1.d8+5 +5</p><p> when 3 then damage 1.d8+6 +5</p><p> when 4 then damage 2.d6+5 +6</p><p> when 5 then damage 2.d6+6 +7</p><p> when 6 then damage 2.d6+7 +7</p><p> when 7 then damage 2.d8+6 +8</p><p> when 8 then damage 2.d8+7 +8</p><p> when 9 then damage 2.d8+8 +9</p><p> when 10 then damage 2.d8+9 +9</p><p> when 11 then damage 3.d6+9 +10</p><p> when 12 then damage 3.d6+10 +9</p><p> when 13 then damage 3.d6+11 +11</p><p> when 14 then damage 3.d6+12 +11</p><p> when 15 then damage 3.d6+13 +12</p><p> when 16 then damage 3.d8+11 +12</p><p> when 17 then damage 3.d8+12 +13</p><p> when 18 then damage 3.d8+13 +13</p><p> when 19 then damage 3.d8+14 +14</p><p> when 20 then damage 3.d8+15 +14</p><p> when 21 then damage 4.d6+15 +15</p><p> when 22 then damage 4.d6+16 +15</p><p> when 23 then damage 4.d6+17 +16</p><p> when 24 then damage 4.d6+18 +16</p><p> when 25 then damage 4.d6+19 +17</p><p> when 26 then damage 4.d8+16 +17</p><p> when 27 then damage 4.d8+17 +18</p><p> when 28 then damage 4.d8+18 +18</p><p> when 29 then damage 4.d8+19 +19</p><p> when 30 then damage 4.d8+20 +19</p><p>[/code]</p><p></p><p>Edit: Level 12 damage is one point too low. I've fixed it for future runs, but the results I posted should still be close enough.</p></blockquote><p></p>
[QUOTE="Truename, post: 5241440, member: 78255"] I forgot to mention--the brute is using the new damage expressions. Since the damage expressions aren't provided, I calculated my own. Here they are: Brute Basic Attack (+25%) [code] case owner.level when 1 then damage 1.d8+4 +2 when 2 then damage 1.d8+5 +2 when 3 then damage 1.d8+6 +3 when 4 then damage 2.d6+5 +3 when 5 then damage 2.d6+6 +3 when 6 then damage 2.d6+7 +4 when 7 then damage 2.d8+6 +4 when 8 then damage 2.d8+7 +4 when 9 then damage 2.d8+8 +4 when 10 then damage 2.d8+9 +5 when 11 then damage 3.d6+9 +5 when 12 then damage 3.d6+10 +4 when 13 then damage 3.d6+11 +5 when 14 then damage 3.d6+12 +6 when 15 then damage 3.d6+13 +6 when 16 then damage 3.d8+11 +6 when 17 then damage 3.d8+12 +6 when 18 then damage 3.d8+13 +7 when 19 then damage 3.d8+14 +7 when 20 then damage 3.d8+15 +7 when 21 then damage 4.d6+15 +7 when 22 then damage 4.d6+16 +8 when 23 then damage 4.d6+17 +8 when 24 then damage 4.d6+18 +8 when 25 then damage 4.d6+19 +8 when 26 then damage 4.d8+16 +9 when 27 then damage 4.d8+17 +9 when 28 then damage 4.d8+18 +9 when 29 then damage 4.d8+19 +9 when 30 then damage 4.d8+20 +10 [/code]Brute recharge power (+50%) [code] case owner.level when 1 then damage 1.d8+4 +4 when 2 then damage 1.d8+5 +5 when 3 then damage 1.d8+6 +5 when 4 then damage 2.d6+5 +6 when 5 then damage 2.d6+6 +7 when 6 then damage 2.d6+7 +7 when 7 then damage 2.d8+6 +8 when 8 then damage 2.d8+7 +8 when 9 then damage 2.d8+8 +9 when 10 then damage 2.d8+9 +9 when 11 then damage 3.d6+9 +10 when 12 then damage 3.d6+10 +9 when 13 then damage 3.d6+11 +11 when 14 then damage 3.d6+12 +11 when 15 then damage 3.d6+13 +12 when 16 then damage 3.d8+11 +12 when 17 then damage 3.d8+12 +13 when 18 then damage 3.d8+13 +13 when 19 then damage 3.d8+14 +14 when 20 then damage 3.d8+15 +14 when 21 then damage 4.d6+15 +15 when 22 then damage 4.d6+16 +15 when 23 then damage 4.d6+17 +16 when 24 then damage 4.d6+18 +16 when 25 then damage 4.d6+19 +17 when 26 then damage 4.d8+16 +17 when 27 then damage 4.d8+17 +18 when 28 then damage 4.d8+18 +18 when 29 then damage 4.d8+19 +19 when 30 then damage 4.d8+20 +19 [/code] Edit: Level 12 damage is one point too low. I've fixed it for future runs, but the results I posted should still be close enough. [/QUOTE]
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Monte Carlo versus Monster Manual 3
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