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*Pathfinder & Starfinder
Monte Carlo versus "The Math"
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<blockquote data-quote="Truename" data-source="post: 4988230" data-attributes="member: 78255"><p>I've made a good amount of progress on the retrofit of the simulation. It's taken a while because I've added a ton of tests and also reworked the basic infrastructure. Powers are now more-or-less 'pluggable', which will make adding new powers in the future a lot easier.</p><p></p><p>The sim has taken a step backwards at the moment--I've haven't put the encounter, daily, or heal powers back in yet. There are also some glitches in the initiative logic that have been there all along (for example, monsters will attack you after they've died). The good news is that the new reporting system makes those glitches very obvious, where before they were hidden.</p><p></p><p>Here's what a typical fight looks like:</p><p></p><p>[code]</p><p>Level 1 Dwarf Fighter vs. Level 1 Soldier</p><p></p><p>Round 1:</p><p> Level 1 Dwarf Fighter's turn:</p><p> Reaping Strike:</p><p> 19 to hit Level 1 Soldier (1d20+7, rolled 12).</p><p> Hit Level 1 Soldier (19 vs. AC 17).</p><p> Reaping Strike does 14 damage (2d6+6 brutal 1)</p><p> Level 1 Soldier has 14 hp remaining (28 - 14 = 14).</p><p> Level 1 Soldier's turn:</p><p> Soldier Basic Attack:</p><p> 17 to hit Level 1 Dwarf Fighter (1d20+7, rolled 10).</p><p> Hit Level 1 Dwarf Fighter (17 vs. AC 17).</p><p> Soldier Basic Attack does 7 damage (1d10+3)</p><p> Level 1 Dwarf Fighter has 20 hp remaining (27 - 7 = 20).</p><p> </p><p>Round 2:</p><p> Level 1 Dwarf Fighter's turn:</p><p> Reaping Strike:</p><p> 19 to hit Level 1 Soldier (1d20+7, rolled 12).</p><p> Hit Level 1 Soldier (19 vs. AC 17).</p><p> Reaping Strike does 12 damage (2d6+6 brutal 1)</p><p> Level 1 Soldier has 2 hp remaining (14 - 12 = 2).</p><p> Level 1 Soldier's turn:</p><p> Soldier Basic Attack:</p><p> 12 to hit Level 1 Dwarf Fighter (1d20+7, rolled 5).</p><p> Missed Level 1 Dwarf Fighter (12 vs. AC 17).</p><p> </p><p>Round 3:</p><p> Level 1 Dwarf Fighter's turn:</p><p> Reaping Strike:</p><p> 19 to hit Level 1 Soldier (1d20+7, rolled 12).</p><p> Hit Level 1 Soldier (19 vs. AC 17).</p><p> Reaping Strike does 11 damage (2d6+6 brutal 1)</p><p> Level 1 Soldier has -9 hp remaining (2 - 11 = -9).</p><p> Level 1 Soldier has died!</p><p> Level 1 Soldier's turn:</p><p> Soldier Basic Attack:</p><p> 24 to hit Level 1 Dwarf Fighter (1d20+7, rolled 17).</p><p> Hit Level 1 Dwarf Fighter (24 vs. AC 17).</p><p> Soldier Basic Attack does 5 damage (1d10+3)</p><p> Level 1 Dwarf Fighter has 15 hp remaining (20 - 5 = 15).</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Truename, post: 4988230, member: 78255"] I've made a good amount of progress on the retrofit of the simulation. It's taken a while because I've added a ton of tests and also reworked the basic infrastructure. Powers are now more-or-less 'pluggable', which will make adding new powers in the future a lot easier. The sim has taken a step backwards at the moment--I've haven't put the encounter, daily, or heal powers back in yet. There are also some glitches in the initiative logic that have been there all along (for example, monsters will attack you after they've died). The good news is that the new reporting system makes those glitches very obvious, where before they were hidden. Here's what a typical fight looks like: [code] Level 1 Dwarf Fighter vs. Level 1 Soldier Round 1: Level 1 Dwarf Fighter's turn: Reaping Strike: 19 to hit Level 1 Soldier (1d20+7, rolled 12). Hit Level 1 Soldier (19 vs. AC 17). Reaping Strike does 14 damage (2d6+6 brutal 1) Level 1 Soldier has 14 hp remaining (28 - 14 = 14). Level 1 Soldier's turn: Soldier Basic Attack: 17 to hit Level 1 Dwarf Fighter (1d20+7, rolled 10). Hit Level 1 Dwarf Fighter (17 vs. AC 17). Soldier Basic Attack does 7 damage (1d10+3) Level 1 Dwarf Fighter has 20 hp remaining (27 - 7 = 20). Round 2: Level 1 Dwarf Fighter's turn: Reaping Strike: 19 to hit Level 1 Soldier (1d20+7, rolled 12). Hit Level 1 Soldier (19 vs. AC 17). Reaping Strike does 12 damage (2d6+6 brutal 1) Level 1 Soldier has 2 hp remaining (14 - 12 = 2). Level 1 Soldier's turn: Soldier Basic Attack: 12 to hit Level 1 Dwarf Fighter (1d20+7, rolled 5). Missed Level 1 Dwarf Fighter (12 vs. AC 17). Round 3: Level 1 Dwarf Fighter's turn: Reaping Strike: 19 to hit Level 1 Soldier (1d20+7, rolled 12). Hit Level 1 Soldier (19 vs. AC 17). Reaping Strike does 11 damage (2d6+6 brutal 1) Level 1 Soldier has -9 hp remaining (2 - 11 = -9). Level 1 Soldier has died! Level 1 Soldier's turn: Soldier Basic Attack: 24 to hit Level 1 Dwarf Fighter (1d20+7, rolled 17). Hit Level 1 Dwarf Fighter (24 vs. AC 17). Soldier Basic Attack does 5 damage (1d10+3) Level 1 Dwarf Fighter has 15 hp remaining (20 - 5 = 15). [/code] [/QUOTE]
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