Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monte Carlo versus "The Math"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goolpsy" data-source="post: 5000273" data-attributes="member: 31769"><p>Awesome idea you got.</p><p>I've got some point for you, that might make some things easier.</p><p> </p><p>To simplify thigns you need to make some Guidelines, which could be:</p><p>1) Real players wouldn't make obvious bad choices</p><p>2) Real players are seldom perfect at creating their Char, even when they try.</p><p>3) The simulation is made to give a general idea, not the OPTIMAL scenario</p><p> </p><p>Once you got combat figured out, with multiple PC's and Multiple monsters do something like this: Get Enworlders to make you 10 Characters of each class/role at lvl 15. </p><p>Running the simulation you will get a ranking at which Build is best (ignoring a possible synergy 2 different roles/builds between). Here i suggest using the 75% best choice, bad on the guidelines above:</p><p>below 50% might be 'Noticeably bad build' and would be used as much(1).</p><p>The mean of 51% to 100% is 75%, making sure our "General idea of combat"(3) isn't based on 'perfect' Chars(2). </p><p> </p><p>Once you've got the Builds selected, extend the level range and run the party at different levels.</p><p> </p><p>I further suggest you neglect Movement. Unless you have a clearly advantageous/Disadvantageous terrain, or the battlefiend is very large, Movement won't make much of a difference (IMO) - This greatly reduces simulation time and complexity.</p><p>Note: Flanking factors could be added in as a percentage based on the monster to PC ratio.</p><p> </p><p>Further: Instead of running 5vs5 combat, i suggest an encounter table with 10-20 different encounters to choose from. (Again im hopeful that the Enworlders will assist, if it needs to be made over many levels). These encounters should vary in monster types and numbers.</p><p>Note: Since you do not need all the monster stats, when you get to this point, just write which Stats are to be implementet. ->Will reduce implementation time and encounter development time for the helpful souls</p><p> </p><p>Last point for now: "What if the monsters focuses a particulaly team member?"</p><p>Just randomize possible Focus patterns between not focusing and focusing a random member.</p><p>As for PC AI, just run some simulations and see what Monster types/roles are best or (75% best) to focus and implement according responses. (I.E is it best to kill of controllers or minions first? and in what order)</p></blockquote><p></p>
[QUOTE="Goolpsy, post: 5000273, member: 31769"] Awesome idea you got. I've got some point for you, that might make some things easier. To simplify thigns you need to make some Guidelines, which could be: 1) Real players wouldn't make obvious bad choices 2) Real players are seldom perfect at creating their Char, even when they try. 3) The simulation is made to give a general idea, not the OPTIMAL scenario Once you got combat figured out, with multiple PC's and Multiple monsters do something like this: Get Enworlders to make you 10 Characters of each class/role at lvl 15. Running the simulation you will get a ranking at which Build is best (ignoring a possible synergy 2 different roles/builds between). Here i suggest using the 75% best choice, bad on the guidelines above: below 50% might be 'Noticeably bad build' and would be used as much(1). The mean of 51% to 100% is 75%, making sure our "General idea of combat"(3) isn't based on 'perfect' Chars(2). Once you've got the Builds selected, extend the level range and run the party at different levels. I further suggest you neglect Movement. Unless you have a clearly advantageous/Disadvantageous terrain, or the battlefiend is very large, Movement won't make much of a difference (IMO) - This greatly reduces simulation time and complexity. Note: Flanking factors could be added in as a percentage based on the monster to PC ratio. Further: Instead of running 5vs5 combat, i suggest an encounter table with 10-20 different encounters to choose from. (Again im hopeful that the Enworlders will assist, if it needs to be made over many levels). These encounters should vary in monster types and numbers. Note: Since you do not need all the monster stats, when you get to this point, just write which Stats are to be implementet. ->Will reduce implementation time and encounter development time for the helpful souls Last point for now: "What if the monsters focuses a particulaly team member?" Just randomize possible Focus patterns between not focusing and focusing a random member. As for PC AI, just run some simulations and see what Monster types/roles are best or (75% best) to focus and implement according responses. (I.E is it best to kill of controllers or minions first? and in what order) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monte Carlo versus "The Math"
Top