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Monte Carlo versus "The Math"
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<blockquote data-quote="Mengu" data-source="post: 5012900" data-attributes="member: 65726"><p>Here's a quick greatweapon version of the dwarf fighter for the sake of comparison. Probably not as potent as could be, but tried for easy powers over strong powers for ease of simulation.</p><p></p><p>level 30</p><p>Dwarf, Fighter, Kensei, Demigod</p><p>Build: Great Weapon Fighter</p><p>Fighter Talents: Two-handed Weapon Talent</p><p>Kensei Focus: Kensei Focus Mordenkrad</p><p>Divine Spark: Divine Spark Strength</p><p>Divine Spark: Divine Spark Constitution</p><p>Practiced Reliability: Anvil of Doom</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 28, Con 26, Dex 12, Int 10, Wis 15, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 18, Con 14, Dex 10, Int 8, Wis 11, Cha 10.</p><p></p><p></p><p>AC: 26 Fort: 36 Reflex: 26 Will: 27</p><p>HP: 215 Surges: 21 Surge Value: 61</p><p></p><p>TRAINED SKILLS</p><p>Streetwise +21, Endurance +30, Athletics +29, Religion +20</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +16, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +19, Heal +17, History +15, Insight +17, Intimidate +16, Nature +17, Perception +17, Stealth +16, Thievery +16</p><p></p><p>FEATS</p><p>Level 1: Dwarven Weapon Training</p><p>Level 2: Disciple of Divine Wrath</p><p>Level 4: Weapon Expertise (Hammer)</p><p>Level 6: Armor Proficiency (Plate)</p><p>Level 8: Fighter Weapon Specialization</p><p>Level 10: Durable (retrained to Dwarven Durability at Level 11)</p><p>Level 11: Armor Specialization (Plate)</p><p>Level 12: Hammer Rhythm</p><p>Level 14: Marked Scourge</p><p>Level 16: Improved Second Wind</p><p>Level 18: Blood Thirst</p><p>Level 20: Reckless Attacker</p><p>Level 21: Bludgeon Mastery</p><p>Level 22: Martial Mastery</p><p>Level 24: Epic Recovery</p><p>Level 26: Triumphant Attack</p><p>Level 28: Practiced Reliability</p><p>Level 30: Durable</p><p></p><p>POWERS</p><p>Fighter at-will 1: Brash Strike</p><p>Fighter at-will 1: Reaping Strike (retrained to Crushing Surge at Level 12)</p><p>Fighter encounter 1: Distracting Spate</p><p>Fighter daily 1: Villain's Menace</p><p>Fighter utility 2: Boundless Endurance</p><p>Fighter encounter 3: Rain of Blows</p><p>Fighter daily 5: Rain of Steel</p><p>Fighter utility 6: Unbreakable</p><p>Fighter encounter 7: Griffon's Wrath</p><p>Fighter daily 9: Jackal Strike</p><p>Fighter utility 10: Mighty Surge</p><p>Fighter encounter 13: Anvil of Doom (replaces Distracting Spate)</p><p>Fighter daily 15: Unyielding Avalanche (replaces Villain's Menace)</p><p>Fighter utility 16: Iron Warrior</p><p>Fighter encounter 17: Harrying Assault (replaces Griffon's Wrath)</p><p>Fighter daily 19: Reaving Strike (replaces Rain of Steel)</p><p>Fighter utility 22: No Surrender</p><p>Fighter encounter 23: Skullcrusher (replaces Rain of Blows)</p><p>Fighter daily 25: Fighter's Resurgence (replaces Reaving Strike)</p><p>Fighter encounter 27: Skullcrusher (replaces Skullcrusher)</p><p>Fighter daily 29: Force the Battle (replaces Jackal Strike)</p><p></p><p>ITEMS</p><p>1. Quick Mordenkrad +1</p><p>2. Gauntlets of Blood (heroic tier)</p><p>3. Piecemeal Scale Armor +1</p><p>4. Iron Armbands of Power (heroic tier)</p><p>5. Dwarven Drakescale Armor +2</p><p>6. Quick Mordenkrad +2</p><p>7. Cloak of the Walking Wounded +2</p><p>8. Layered Plate Armor of Durability +2</p><p>9. Belt of Blood (heroic tier)</p><p>10. Dwarven Gith Plate Armor +3</p><p>11. Quick Mordenkrad +3</p><p>12. Gauntlets of Blood (paragon tier)</p><p>13. Cloak of the Walking Wounded +3</p><p>14. Iron Armbands of Power (paragon tier)</p><p>15. Dwarven Specter Plate Armor +4</p><p>16. Quick Mordenkrad +4</p><p>17. Cloak of the Walking Wounded +4</p><p>18. Eager Hero's Tattoo (paragon tier)</p><p>19. Ring of Heroic Health (epic tier)</p><p>20. Dwarven Specter Plate Armor +5</p><p>21. Quick Mordenkrad +5</p><p>22. Gauntlets of Blood (epic tier)</p><p>23. Cloak of the Walking Wounded +5</p><p>24. Iron Armbands of Power (epic tier)</p><p>25. Dwarven God Plate Armor +6</p><p>26. Quick Mordenkrad +6</p><p>27. Ring of Free Time (epic tier)</p><p>28. Cloak of the Walking Wounded +6</p><p>29. (doesn't matter)</p><p>30. (doesn't matter)</p><p></p><p>AI:</p><p>Level 1: Open first fight with Distracting Spate, Action Point, Villain's Menace. Brash Strike from there on. Use second wind when you take damage over one surge value. Second fight, open with Distracting spate, use Quick Weapon immediately if this attack or next attack hits. Otherwise wait for next fight to use Quick Weapon while you have CA.</p><p>Level 2: Same as level 1, except start every battle with oath of enmity. If you have ever used second wind and still manage to get bloodied, after your attack if you haven't taken enemy down, use Boundless Endurance.</p><p>Level 3: Open with Oath of Enmity, Distracting Spate, Action point, Villain's Menace. Next round go with Rain of Blows. Each encounter first time an attack hits dead on or by 1 point, use piecemeal armor.</p><p>Level 5: Use Rain of Steel for second encounter. Use Dwarven armor if below half bloodied.</p><p></p><p>The AI becomes more and more complex as you level up, I can give a more detailed sequence if needed, but I tried to keep the selections simple so the AI would be relatively straight forward.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5012900, member: 65726"] Here's a quick greatweapon version of the dwarf fighter for the sake of comparison. Probably not as potent as could be, but tried for easy powers over strong powers for ease of simulation. level 30 Dwarf, Fighter, Kensei, Demigod Build: Great Weapon Fighter Fighter Talents: Two-handed Weapon Talent Kensei Focus: Kensei Focus Mordenkrad Divine Spark: Divine Spark Strength Divine Spark: Divine Spark Constitution Practiced Reliability: Anvil of Doom FINAL ABILITY SCORES Str 28, Con 26, Dex 12, Int 10, Wis 15, Cha 12. STARTING ABILITY SCORES Str 18, Con 14, Dex 10, Int 8, Wis 11, Cha 10. AC: 26 Fort: 36 Reflex: 26 Will: 27 HP: 215 Surges: 21 Surge Value: 61 TRAINED SKILLS Streetwise +21, Endurance +30, Athletics +29, Religion +20 UNTRAINED SKILLS Acrobatics +16, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +19, Heal +17, History +15, Insight +17, Intimidate +16, Nature +17, Perception +17, Stealth +16, Thievery +16 FEATS Level 1: Dwarven Weapon Training Level 2: Disciple of Divine Wrath Level 4: Weapon Expertise (Hammer) Level 6: Armor Proficiency (Plate) Level 8: Fighter Weapon Specialization Level 10: Durable (retrained to Dwarven Durability at Level 11) Level 11: Armor Specialization (Plate) Level 12: Hammer Rhythm Level 14: Marked Scourge Level 16: Improved Second Wind Level 18: Blood Thirst Level 20: Reckless Attacker Level 21: Bludgeon Mastery Level 22: Martial Mastery Level 24: Epic Recovery Level 26: Triumphant Attack Level 28: Practiced Reliability Level 30: Durable POWERS Fighter at-will 1: Brash Strike Fighter at-will 1: Reaping Strike (retrained to Crushing Surge at Level 12) Fighter encounter 1: Distracting Spate Fighter daily 1: Villain's Menace Fighter utility 2: Boundless Endurance Fighter encounter 3: Rain of Blows Fighter daily 5: Rain of Steel Fighter utility 6: Unbreakable Fighter encounter 7: Griffon's Wrath Fighter daily 9: Jackal Strike Fighter utility 10: Mighty Surge Fighter encounter 13: Anvil of Doom (replaces Distracting Spate) Fighter daily 15: Unyielding Avalanche (replaces Villain's Menace) Fighter utility 16: Iron Warrior Fighter encounter 17: Harrying Assault (replaces Griffon's Wrath) Fighter daily 19: Reaving Strike (replaces Rain of Steel) Fighter utility 22: No Surrender Fighter encounter 23: Skullcrusher (replaces Rain of Blows) Fighter daily 25: Fighter's Resurgence (replaces Reaving Strike) Fighter encounter 27: Skullcrusher (replaces Skullcrusher) Fighter daily 29: Force the Battle (replaces Jackal Strike) ITEMS 1. Quick Mordenkrad +1 2. Gauntlets of Blood (heroic tier) 3. Piecemeal Scale Armor +1 4. Iron Armbands of Power (heroic tier) 5. Dwarven Drakescale Armor +2 6. Quick Mordenkrad +2 7. Cloak of the Walking Wounded +2 8. Layered Plate Armor of Durability +2 9. Belt of Blood (heroic tier) 10. Dwarven Gith Plate Armor +3 11. Quick Mordenkrad +3 12. Gauntlets of Blood (paragon tier) 13. Cloak of the Walking Wounded +3 14. Iron Armbands of Power (paragon tier) 15. Dwarven Specter Plate Armor +4 16. Quick Mordenkrad +4 17. Cloak of the Walking Wounded +4 18. Eager Hero's Tattoo (paragon tier) 19. Ring of Heroic Health (epic tier) 20. Dwarven Specter Plate Armor +5 21. Quick Mordenkrad +5 22. Gauntlets of Blood (epic tier) 23. Cloak of the Walking Wounded +5 24. Iron Armbands of Power (epic tier) 25. Dwarven God Plate Armor +6 26. Quick Mordenkrad +6 27. Ring of Free Time (epic tier) 28. Cloak of the Walking Wounded +6 29. (doesn't matter) 30. (doesn't matter) AI: Level 1: Open first fight with Distracting Spate, Action Point, Villain's Menace. Brash Strike from there on. Use second wind when you take damage over one surge value. Second fight, open with Distracting spate, use Quick Weapon immediately if this attack or next attack hits. Otherwise wait for next fight to use Quick Weapon while you have CA. Level 2: Same as level 1, except start every battle with oath of enmity. If you have ever used second wind and still manage to get bloodied, after your attack if you haven't taken enemy down, use Boundless Endurance. Level 3: Open with Oath of Enmity, Distracting Spate, Action point, Villain's Menace. Next round go with Rain of Blows. Each encounter first time an attack hits dead on or by 1 point, use piecemeal armor. Level 5: Use Rain of Steel for second encounter. Use Dwarven armor if below half bloodied. The AI becomes more and more complex as you level up, I can give a more detailed sequence if needed, but I tried to keep the selections simple so the AI would be relatively straight forward. [/QUOTE]
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