Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monte Carlo versus "The Math"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Truename" data-source="post: 5015168" data-attributes="member: 78255"><p><strong>Ragnarok Level 1</strong></p><p></p><p>Ragnarok's level 1 build is done. Since my last post, I've added support for magic weapons, multiple at-wills, and arbitrary conditions. The magic item (a Vicious Warhammer +1) bumped survivability up to 95% (from 90%), but then Brash Strike actually dropped survivability back down to about 92%.</p><p></p><p>The AI is still very rudimentary, and it's likely to stay that way. ;-) AI is hard. Right now, the sim selects power at random. There's some basic intelligence on each of the powers to say when it shouldn't be used--for example, it won't use Second Wind when the healing would be wasted--but that's it. However, I think this will be good enough for our purposes, and might actually reflect the underlying math a bit better.</p><p></p><p>I'm pretty excited to have a complete model of a real level 1 PC. There's a lot of sophistication in the sim now. Next up: level 2! </p><p></p><p>[sblock=Level 1 Ragnarok vs. Level 1 Soldier]</p><p></p><p>[sblock=Combatants]</p><p>[code]</p><p>Level 1 Ragnarok:</p><p> HP: 38; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 1</p><p> Str: 16(+3); Con: 18(+4); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0)</p><p> Initiative Bonus: +1</p><p> Race: Dwarf</p><p> Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]</p><p> Dwarven Resilience: Use Second Wind as minor action.</p><p> Class: Fighter</p><p> Base HP: 33 (15 class + 18 con + 6 per level gained)</p><p> Base Surges: 13 (9 class + 4 con)</p><p> Battlerager Vigor: </p><p> +4 temp hp on hit.</p><p> Grant 4 temp hp on miss when using invigorating powers.</p><p> Items:</p><p> Main hand: Vicious Warhammer +1</p><p> One-handed weapon</p><p> Damage: 1d10</p><p> Proficient: +2</p><p> Enhancement: +1</p><p> Critical: 1d12 damage.</p><p> Group: Hammer</p><p> Off-hand: Heavy Shield</p><p> AC Bonus: +2</p><p> Armor: Scale Armor</p><p> AC Bonus: +7</p><p> Feats:</p><p> Toughness: Increase hp by 5.</p><p> Powers:</p><p> Knee Breaker:</p><p> Daily * Invigorating</p><p> Standard Action</p><p> Attack: 1d20+6 vs. AC</p><p> Hit:</p><p> 2d10+8 damage.</p><p> Grant 8 temporary hit points.</p><p> Crit adds: 1d12 damage.</p><p> Miss:</p><p> Half of 2d10+8 damage.</p><p> Grant 4 temporary hit points.</p><p> Distracting Spate:</p><p> Encounter</p><p> Standard Action</p><p> Attack: 1d20+6 vs. AC</p><p> Hit:</p><p> 2d10+4 damage.</p><p> Gain combat advantage until end of next turn.</p><p> Grant 4 temporary hit points.</p><p> Crit adds: 1d12 damage.</p><p> Crushing Surge:</p><p> At-Will * Invigorating</p><p> Standard Action</p><p> Attack: 1d20+6 vs. AC</p><p> Hit:</p><p> 1d10+4 damage.</p><p> Grant 8 temporary hit points.</p><p> Crit adds: 1d12 damage.</p><p> Miss: Grant 4 temporary hit points.</p><p> Brash Strike:</p><p> At-Will</p><p> Standard Action</p><p> Attack: 1d20+8 vs. AC</p><p> Hit:</p><p> 1d10+8 damage.</p><p> Grant 4 temporary hit points.</p><p> Crit adds: 1d12 damage.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Combat Actions:</p><p> Spend Action Point:</p><p> Encounter</p><p> Free Action</p><p> Effect: Spend an action point and gain a standard action.</p><p> Second Wind:</p><p> Encounter</p><p> Minor Action</p><p> Effect:</p><p> Spend a healing surge and regain 9 hit points.</p><p> Gain a +2 defense bonus until end of next turn.</p><p></p><p>Level 1 Soldier:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Str: 16(+3); Con: 13(+1); Dex: 13(+1); Int: 13(+1); Wis: 13(+1); Cha: 13(+1)</p><p> Initiative Bonus: +3</p><p> Monster</p><p> Powers:</p><p> Soldier Encounter Attack:</p><p> Encounter</p><p> Standard Action</p><p> Attack: 1d20+8 vs. AC</p><p> Hit: 2d10+3 damage.</p><p> Soldier Basic Attack:</p><p> At-Will</p><p> Standard Action</p><p> Attack: 1d20+8 vs. AC</p><p> Hit: 1d10+3 damage.</p><p> Combat Actions:</p><p> Spend Action Point:</p><p> Encounter</p><p> Free Action</p><p> Effect: Spend an action point and gain a standard action.</p><p>[/code][/sblock]</p><p>[code]</p><p>Days simulated: 10000</p><p></p><p>Avg rounds per fight (when survived): 4.0</p><p> 1 (10.1%): ==================================</p><p> 2 (27.8%): =============================================================</p><p> 3 (47.3%): ===================================================================</p><p> 4 (64.4%): ==========================================================</p><p> 5 (77.4%): ============================================</p><p> 6 (86.1%): ==============================</p><p> 7 (91.7%): ===================</p><p> 8 (95.4%): ============</p><p> 9 (97.5%): =======</p><p> 10 (98.7%): ====</p><p> 11 (99.3%): ==</p><p></p><p>Avg fights survived: 4.8</p><p> 1 (2.6%): =</p><p> 3 (6.6%): =</p><p> 4 (8.0%): =</p><p> 5(100.0%): ===================================================================</p><p></p><p>Avg surges remaining (survivors only): 5.8 of 13</p><p> 0 (3.8%): =================</p><p> 1 (7.4%): =================</p><p> 2 (12.6%): ========================</p><p> 3 (20.7%): ======================================</p><p> 4 (31.5%): ===================================================</p><p> 5 (45.0%): ================================================================</p><p> 6 (58.8%): =================================================================</p><p> 7 (72.9%): ===================================================================</p><p> 8 (84.1%): =====================================================</p><p> 9 (92.4%): =======================================</p><p> 10 (96.8%): =====================</p><p> 11 (99.1%): ==========</p><p> 12 (99.9%): ===</p><p></p><p>Survival rate: 92.0% +/- 0.5%</p><p>[/code][sblock=Example combats]</p><p>[sblock=Example of 0 fight(s) survived (0.5% chance)<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>[code]</p><p>FIGHT #1:</p><p> Roll initiative!</p><p> Ragnarok rolls 11 initiative (1d20+1; rolled 10).</p><p> Soldier rolls 17 initiative (1d20+3; rolled 14).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).</p><p> Hits: 15 damage (2d10+3; rolled 9, 3).</p><p> Ragnarok has 23 hp remaining (38 hp - 15 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 23; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 1</p><p> Knee Breaker (standard action, daily):</p><p> Attacks Soldier with 7 vs. 17 AC (1d20+6; rolled 1).</p><p> Misses:</p><p> 14 damage (half of 2d10+8; rolled 10, 10).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 15 hp remaining (29 hp - 14 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Knee Breaker has been expended.</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Ragnarok gains a standard action.</p><p> Spend Action Point has been expended.</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (12 remaining).</p><p> Ragnarok heals 9 hp (23 hp -> 32 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 15; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 25 vs. 21 AC (1d20+8; rolled 17).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).</p><p> Ragnarok has 27 hp remaining (32 hp - 5 damage).</p><p> Ragnarok's turn:</p><p> HP: 27; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Ragnarok's +2 defense bonus expires.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 15; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).</p><p> Ragnarok has 20 hp remaining (27 hp - 7 damage).</p><p> Ragnarok's turn:</p><p> HP: 20; Temp HP: 0; Surges: 12</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 17 AC (1d20+8; rolled 7).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 15; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 30 vs. 19 AC (1d20+10; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok has 7 hp remaining (20 hp - 13 damage).</p><p> Ragnarok's turn:</p><p> HP: 7; Temp HP: 0; Surges: 12</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 15; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).</p><p> Hits: 7 damage (1d10+3; rolled 4).</p><p> Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).</p><p> Ragnarok has 4 hp remaining (7 hp - 3 damage).</p><p> Ragnarok's turn:</p><p> HP: 4; Temp HP: 0; Surges: 12</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 17 AC (1d20+8; rolled 3).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 6:</p><p> Soldier's turn:</p><p> HP: 15; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 19 AC (1d20+10; rolled 12).</p><p> Hits: 6 damage (1d10+3; rolled 3).</p><p> Ragnarok has -2 hp remaining (4 hp - 6 damage).</p><p> Ragnarok's turn:</p><p> HP: -2; Temp HP: 0; Surges: 12</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 3 (1d20; rolled 3).</p><p> Fails. 2 failures remaining before death.</p><p> </p><p> Round 7:</p><p> Soldier's turn:</p><p> HP: 15; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).</p><p> Hits: 4 damage (1d10+3; rolled 1).</p><p> Ragnarok has -6 hp remaining (-2 hp - 4 damage).</p><p> Ragnarok's turn:</p><p> HP: -6; Temp HP: 0; Surges: 12</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (1 death saves failed).</p><p> Rolls death saving throw and gets a 5 (1d20; rolled 5).</p><p> Fails. 1 failures remaining before death.</p><p> </p><p> Round 8:</p><p> Soldier's turn:</p><p> HP: 15; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).</p><p> Hits: 12 damage (1d10+3; rolled 9).</p><p> Ragnarok has -18 hp remaining (-6 hp - 12 damage).</p><p> Ragnarok's turn:</p><p> HP: -18; Temp HP: 0; Surges: 12</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (2 death saves failed).</p><p> Rolls death saving throw and gets a 5 (1d20; rolled 5).</p><p> Fails. 0 failures remaining before death.</p><p> </p><p> Villains win!</p><p></p><p>[/code][/sblock]</p><p>[sblock=Example of 1 fight(s) survived (2.1% chance)<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>[code]</p><p>FIGHT #1:</p><p> Roll initiative!</p><p> Ragnarok rolls 3 initiative (1d20+1; rolled 2).</p><p> Soldier rolls 23 initiative (1d20+3; rolled 20).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).</p><p> Hits: 8 damage (1d10+3; rolled 5).</p><p> Ragnarok has 30 hp remaining (38 hp - 8 damage).</p><p> Ragnarok's turn:</p><p> HP: 30; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 1</p><p> Knee Breaker (standard action, daily):</p><p> Attacks Soldier with 19 vs. 17 AC (1d20+6; rolled 13).</p><p> Hits:</p><p> 18 damage (2d10+8; rolled 9, 1).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 11 hp remaining (29 hp - 18 damage).</p><p> Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).</p><p> Knee Breaker has been expended.</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Ragnarok gains a standard action.</p><p> Spend Action Point has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20).</p><p> Crits:</p><p> 25 damage (1d10[max]+8 + 1d12; rolled max + 7).</p><p> Grant 4 temporary hit points.</p><p> Soldier has -14 hp remaining (11 hp - 25 damage).</p><p> Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 30 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Ragnarok spends a healing surge (12 remaining).</p><p> Ragnarok heals 9 hp (30 hp -> 38 hp; 1 hp wasted).</p><p> Temporary hit points expire.</p><p> Spend Action Point recharges.</p><p> </p><p>FIGHT #2:</p><p> Roll initiative!</p><p> Ragnarok rolls 3 initiative (1d20+1; rolled 2).</p><p> Soldier rolls 21 initiative (1d20+3; rolled 18).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 0; Surges: 12</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 17 AC (1d20+8; rolled 4).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 26 vs. 19 AC (1d20+10; rolled 16).</p><p> Hits: 17 damage (2d10+3; rolled 6, 8).</p><p> Ragnarok has 21 hp remaining (38 hp - 17 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 21; Temp HP: 0; Surges: 12</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (11 remaining).</p><p> Ragnarok heals 9 hp (21 hp -> 30 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 30 vs. 21 AC (1d20+10; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok has 17 hp remaining (30 hp - 13 damage).</p><p> Ragnarok's turn:</p><p> HP: 17; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 8 vs. 17 AC (1d20+6; rolled 2).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Ragnarok's +2 defense bonus expires.</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 17; Temp HP: 4; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 16 vs. 17 AC (1d20+6; rolled 10).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).</p><p> Ragnarok has 8 hp remaining (17 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 8; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 6:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).</p><p> Ragnarok has 1 hp remaining (8 hp - 7 damage).</p><p> Ragnarok's turn:</p><p> HP: 1; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 9 vs. 17 AC (1d20+8; rolled 1).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 7:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 12 vs. 19 AC (1d20+10; rolled 2).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 1; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 20 vs. 17 AC (1d20+6; rolled 14).</p><p> Hits:</p><p> 13 damage (1d10+4; rolled 9).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 16 hp remaining (29 hp - 13 damage).</p><p> Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).</p><p> </p><p> Round 8:</p><p> Soldier's turn:</p><p> HP: 16; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 1; Temp HP: 8; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).</p><p> </p><p> Round 9:</p><p> Soldier's turn:</p><p> HP: 16; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok deflects 8 damage; 1 gets through (8 temp hp - 9 damage).</p><p> Ragnarok has 0 hp remaining (1 hp - 1 damage).</p><p> Ragnarok's turn:</p><p> HP: 0; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 12 (1d20; rolled 12).</p><p> Passes.</p><p> </p><p> Round 10:</p><p> Soldier's turn:</p><p> HP: 16; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 0; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 19 (1d20; rolled 19).</p><p> Passes.</p><p> </p><p> Round 11:</p><p> Soldier's turn:</p><p> HP: 16; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).</p><p> Hits: 6 damage (1d10+3; rolled 3).</p><p> Ragnarok has -6 hp remaining (0 hp - 6 damage).</p><p> Ragnarok's turn:</p><p> HP: -6; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 11 (1d20; rolled 11).</p><p> Passes.</p><p> </p><p> Round 12:</p><p> Soldier's turn:</p><p> HP: 16; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: -6; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 17 (1d20; rolled 17).</p><p> Passes.</p><p> </p><p> Round 13:</p><p> Soldier's turn:</p><p> HP: 16; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).</p><p> Hits: 7 damage (1d10+3; rolled 4).</p><p> Ragnarok has -13 hp remaining (-6 hp - 7 damage).</p><p> Ragnarok's turn:</p><p> HP: -13; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 1 (1d20; rolled 1).</p><p> Fails. 2 failures remaining before death.</p><p> </p><p> Round 14:</p><p> Soldier's turn:</p><p> HP: 16; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: -13; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (1 death saves failed).</p><p> Rolls death saving throw and gets a 2 (1d20; rolled 2).</p><p> Fails. 1 failures remaining before death.</p><p> </p><p> Round 15:</p><p> Soldier's turn:</p><p> HP: 16; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).</p><p> Hits: 10 damage (1d10+3; rolled 7).</p><p> Ragnarok has -23 hp remaining (-13 hp - 10 damage).</p><p> Ragnarok has died!</p><p> </p><p> Villains win!</p><p></p><p>[/code][/sblock]</p><p>[sblock=Example of 2 fight(s) survived (1.3% chance)<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>[code]</p><p>FIGHT #1:</p><p> Roll initiative!</p><p> Ragnarok rolls 16 initiative (1d20+1; rolled 15).</p><p> Soldier rolls 21 initiative (1d20+3; rolled 18).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 1</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 20 vs. 17 AC (1d20+6; rolled 14).</p><p> Hits:</p><p> 11 damage (2d10+4; rolled 6, 1).</p><p> Gain combat advantage until end of next turn.</p><p> Grant 4 temporary hit points.</p><p> Soldier has 18 hp remaining (29 hp - 11 damage).</p><p> Ragnarok gains combat advantage (until end of next turn).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Distracting Spate has been expended.</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Ragnarok gains a standard action.</p><p> Spend Action Point has been expended.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20).</p><p> Crits:</p><p> 16 damage (1d10[max]+4 + 1d12; rolled max + 2).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 2 hp remaining (18 hp - 16 damage).</p><p> Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 2; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 8; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until end of this turn).</p><p> Knee Breaker (standard action, daily):</p><p> Attacks Soldier with 9 vs. 17 AC (1d20+8; rolled 1).</p><p> Misses:</p><p> 14 damage (half of 2d10+8; rolled 10, 10).</p><p> Grant 4 temporary hit points.</p><p> Soldier has -12 hp remaining (2 hp - 14 damage).</p><p> Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).</p><p> Knee Breaker has been expended.</p><p> Ragnarok's combat advantage expires.</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Temporary hit points expire.</p><p> Distracting Spate recharges.</p><p> Spend Action Point recharges.</p><p> </p><p>FIGHT #2:</p><p> Roll initiative!</p><p> Ragnarok rolls 12 initiative (1d20+1; rolled 11).</p><p> Soldier rolls 22 initiative (1d20+3; rolled 19).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok has 29 hp remaining (38 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 29; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (12 remaining).</p><p> Ragnarok heals 9 hp (29 hp -> 38 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20).</p><p> Crits:</p><p> 22 damage (1d10[max]+8 + 1d12; rolled max + 4).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 7 hp remaining (29 hp - 22 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 7; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 11 vs. 21 AC (1d20+10; rolled 1).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 4; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 21 vs. 17 AC (1d20+6; rolled 15).</p><p> Hits:</p><p> 13 damage (1d10+4; rolled 9).</p><p> Grant 8 temporary hit points.</p><p> Soldier has -6 hp remaining (7 hp - 13 damage).</p><p> Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).</p><p> Ragnarok's +2 defense bonus expires.</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Temporary hit points expire.</p><p> Second Wind recharges.</p><p> Milestone:</p><p> Ragnarok gains an action point.</p><p> </p><p>FIGHT #3:</p><p> Roll initiative!</p><p> Ragnarok rolls 2 initiative (1d20+1; rolled 1).</p><p> Soldier rolls 16 initiative (1d20+3; rolled 13).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).</p><p> Hits: 16 damage (2d10+3; rolled 7, 6).</p><p> Ragnarok has 22 hp remaining (38 hp - 16 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 22; Temp HP: 0; Surges: 12</p><p> AC: 19; Action Points: 1</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Ragnarok gains a standard action.</p><p> Spend Action Point has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 17 AC (1d20+8; rolled 4).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (11 remaining).</p><p> Ragnarok heals 9 hp (22 hp -> 31 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 21 AC (1d20+10; rolled 17).</p><p> Hits: 13 damage (1d10+3; rolled 10).</p><p> Ragnarok has 18 hp remaining (31 hp - 13 damage).</p><p> Ragnarok's turn:</p><p> HP: 18; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 19 vs. 17 AC (1d20+6; rolled 13).</p><p> Hits:</p><p> 11 damage (1d10+4; rolled 7).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 18 hp remaining (29 hp - 11 damage).</p><p> Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).</p><p> Ragnarok's +2 defense bonus expires.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 18; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok deflects 8 damage; 1 gets through (8 temp hp - 9 damage).</p><p> Ragnarok has 17 hp remaining (18 hp - 1 damage).</p><p> Ragnarok's turn:</p><p> HP: 17; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 17 AC (1d20+8; rolled 4).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 18; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 11 vs. 19 AC (1d20+10; rolled 1).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 17; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 18; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).</p><p> Hits: 6 damage (1d10+3; rolled 3).</p><p> Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).</p><p> Ragnarok has 15 hp remaining (17 hp - 2 damage).</p><p> Ragnarok's turn:</p><p> HP: 15; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 20 vs. 17 AC (1d20+8; rolled 12).</p><p> Hits:</p><p> 17 damage (1d10+8; rolled 9).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 1 hp remaining (18 hp - 17 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 6:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 23 vs. 19 AC (1d20+10; rolled 13).</p><p> Hits: 6 damage (1d10+3; rolled 3).</p><p> Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).</p><p> Ragnarok has 13 hp remaining (15 hp - 2 damage).</p><p> Ragnarok's turn:</p><p> HP: 13; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 17 AC (1d20+8; rolled 3).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 7:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 12 vs. 19 AC (1d20+10; rolled 2).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 13; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 8:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 19 vs. 19 AC (1d20+10; rolled 9).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok has 2 hp remaining (13 hp - 11 damage).</p><p> Ragnarok's turn:</p><p> HP: 2; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 9:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).</p><p> Hits: 12 damage (1d10+3; rolled 9).</p><p> Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).</p><p> Ragnarok has -6 hp remaining (2 hp - 8 damage).</p><p> Ragnarok's turn:</p><p> HP: -6; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 2 (1d20; rolled 2).</p><p> Fails. 2 failures remaining before death.</p><p> </p><p> Round 10:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: -6; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (1 death saves failed).</p><p> Rolls death saving throw and gets a 15 (1d20; rolled 15).</p><p> Passes.</p><p> </p><p> Round 11:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: -6; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (1 death saves failed).</p><p> Rolls death saving throw and gets a 3 (1d20; rolled 3).</p><p> Fails. 1 failures remaining before death.</p><p> </p><p> Round 12:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: -6; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (2 death saves failed).</p><p> Rolls death saving throw and gets a 6 (1d20; rolled 6).</p><p> Fails. 0 failures remaining before death.</p><p> </p><p> Villains win!</p><p></p><p>[/code][/sblock]</p><p>[sblock=Example of 3 fight(s) survived (2.7% chance)<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>[code]</p><p>FIGHT #1:</p><p> Roll initiative!</p><p> Ragnarok rolls 18 initiative (1d20+1; rolled 17).</p><p> Soldier rolls 11 initiative (1d20+3; rolled 8).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 1</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Ragnarok gains a standard action.</p><p> Spend Action Point has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 25 vs. 17 AC (1d20+8; rolled 17).</p><p> Hits:</p><p> 17 damage (1d10+8; rolled 9).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 12 hp remaining (29 hp - 17 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 12; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 19 AC (1d20+10; rolled 17).</p><p> Hits: 10 damage (1d10+3; rolled 7).</p><p> Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).</p><p> Ragnarok has 32 hp remaining (38 hp - 6 damage).</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 32; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Soldier's combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 22 vs. 17 AC (1d20+8; rolled 14).</p><p> Hits:</p><p> 14 damage (1d10+8; rolled 6).</p><p> Grant 4 temporary hit points.</p><p> Soldier has -2 hp remaining (12 hp - 14 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 32 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Ragnarok spends a healing surge (12 remaining).</p><p> Ragnarok heals 9 hp (32 hp -> 38 hp; 3 hp wasted).</p><p> Temporary hit points expire.</p><p> Spend Action Point recharges.</p><p> </p><p>FIGHT #2:</p><p> Roll initiative!</p><p> Ragnarok rolls 15 initiative (1d20+1; rolled 14).</p><p> Soldier rolls 22 initiative (1d20+3; rolled 19).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok has 29 hp remaining (38 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 29; Temp HP: 0; Surges: 12</p><p> AC: 19; Action Points: 0</p><p> Knee Breaker (standard action, daily):</p><p> Attacks Soldier with 20 vs. 17 AC (1d20+6; rolled 14).</p><p> Hits:</p><p> 22 damage (2d10+8; rolled 7, 7).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 7 hp remaining (29 hp - 22 damage).</p><p> Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).</p><p> Knee Breaker has been expended.</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (11 remaining).</p><p> Ragnarok heals 9 hp (29 hp -> 38 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 7; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 16 vs. 21 AC (1d20+8; rolled 8).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 8; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).</p><p> Ragnarok's +2 defense bonus expires.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 7; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).</p><p> Hits: 7 damage (1d10+3; rolled 4).</p><p> Ragnarok deflects 7 damage; 0 gets through (8 temp hp - 7 damage).</p><p> Ragnarok has 38 hp remaining (38 hp - 0 damage).</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 1; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 13 vs. 17 AC (1d20+6; rolled 7).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 3 temp hp (had 1; applied 4; wasted 1).</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 7; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).</p><p> Hits: 4 damage (1d10+3; rolled 1).</p><p> Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).</p><p> Ragnarok has 38 hp remaining (38 hp - 0 damage).</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 8 vs. 17 AC (1d20+6; rolled 2).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 7; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).</p><p> Hits: 18 damage (2d10+3; rolled 6, 9).</p><p> Ragnarok has 20 hp remaining (38 hp - 18 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 20; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 14 vs. 17 AC (1d20+8; rolled 6).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 6:</p><p> Soldier's turn:</p><p> HP: 7; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 28 vs. 19 AC (1d20+10; rolled 18).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok has 11 hp remaining (20 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 11; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 7:</p><p> Soldier's turn:</p><p> HP: 7; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 11; Temp HP: 4; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 17 vs. 17 AC (1d20+6; rolled 11).</p><p> Hits:</p><p> 5 damage (1d10+4; rolled 1).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 2 hp remaining (7 hp - 5 damage).</p><p> Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).</p><p> </p><p> Round 8:</p><p> Soldier's turn:</p><p> HP: 2; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage).</p><p> Ragnarok has 6 hp remaining (11 hp - 5 damage).</p><p> Ragnarok's turn:</p><p> HP: 6; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 17 vs. 17 AC (1d20+8; rolled 9).</p><p> Hits:</p><p> 13 damage (1d10+8; rolled 5).</p><p> Grant 4 temporary hit points.</p><p> Soldier has -11 hp remaining (2 hp - 13 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 6 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Ragnarok spends a healing surge (10 remaining).</p><p> Ragnarok heals 9 hp (6 hp -> 15 hp; 0 hp wasted).</p><p> Ragnarok spends a healing surge (9 remaining).</p><p> Ragnarok heals 9 hp (15 hp -> 24 hp; 0 hp wasted).</p><p> Ragnarok spends a healing surge (8 remaining).</p><p> Ragnarok heals 9 hp (24 hp -> 33 hp; 0 hp wasted).</p><p> Ragnarok spends a healing surge (7 remaining).</p><p> Ragnarok heals 9 hp (33 hp -> 38 hp; 4 hp wasted).</p><p> Temporary hit points expire.</p><p> Distracting Spate recharges.</p><p> Second Wind recharges.</p><p> Milestone:</p><p> Ragnarok gains an action point.</p><p> </p><p>FIGHT #3:</p><p> Roll initiative!</p><p> Ragnarok rolls 5 initiative (1d20+1; rolled 4).</p><p> Soldier rolls 7 initiative (1d20+3; rolled 4).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 0; Surges: 7</p><p> AC: 19; Action Points: 1</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 26 vs. 17 AC (1d20+8; rolled 18).</p><p> Hits:</p><p> 15 damage (1d10+8; rolled 7).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 14 hp remaining (29 hp - 15 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Ragnarok gains a standard action.</p><p> Spend Action Point has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 23 vs. 17 AC (1d20+8; rolled 15).</p><p> Hits:</p><p> 18 damage (1d10+8; rolled 10).</p><p> Grant 4 temporary hit points.</p><p> Soldier has -4 hp remaining (14 hp - 18 damage).</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Temporary hit points expire.</p><p> Spend Action Point recharges.</p><p> </p><p>FIGHT #4:</p><p> Roll initiative!</p><p> Ragnarok rolls 9 initiative (1d20+1; rolled 8).</p><p> Soldier rolls 19 initiative (1d20+3; rolled 16).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).</p><p> Hits: 16 damage (2d10+3; rolled 3, 10).</p><p> Ragnarok has 22 hp remaining (38 hp - 16 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 22; Temp HP: 0; Surges: 7</p><p> AC: 19; Action Points: 0</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (6 remaining).</p><p> Ragnarok heals 9 hp (22 hp -> 31 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 17 AC (1d20+8; rolled 7).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 13 vs. 21 AC (1d20+10; rolled 3).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 31; Temp HP: 0; Surges: 6</p><p> AC: 21; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 17 AC (1d20+8; rolled 4).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Ragnarok's +2 defense bonus expires.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 30 vs. 19 AC (1d20+10; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok has 18 hp remaining (31 hp - 13 damage).</p><p> Ragnarok's turn:</p><p> HP: 18; Temp HP: 0; Surges: 6</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).</p><p> Hits: 13 damage (1d10+3; rolled 10).</p><p> Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).</p><p> Ragnarok has 9 hp remaining (18 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 9; Temp HP: 0; Surges: 6</p><p> AC: 19; Action Points: 0</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok has -4 hp remaining (9 hp - 13 damage).</p><p> Ragnarok's turn:</p><p> HP: -4; Temp HP: 0; Surges: 6</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 12 (1d20; rolled 12).</p><p> Passes.</p><p> </p><p> Round 6:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).</p><p> Hits: 12 damage (1d10+3; rolled 9).</p><p> Ragnarok has -16 hp remaining (-4 hp - 12 damage).</p><p> Ragnarok's turn:</p><p> HP: -16; Temp HP: 0; Surges: 6</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 8 (1d20; rolled 8).</p><p> Fails. 2 failures remaining before death.</p><p> </p><p> Round 7:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok has -29 hp remaining (-16 hp - 13 damage).</p><p> Ragnarok has died!</p><p> </p><p> Villains win!</p><p></p><p>[/code][/sblock]</p><p>[sblock=Example of 4 fight(s) survived (1.5% chance)<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>[code]</p><p>FIGHT #1:</p><p> Roll initiative!</p><p> Ragnarok rolls 16 initiative (1d20+1; rolled 15).</p><p> Soldier rolls 6 initiative (1d20+3; rolled 3).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 1</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 22 vs. 17 AC (1d20+6; rolled 16).</p><p> Hits:</p><p> 7 damage (1d10+4; rolled 3).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 22 hp remaining (29 hp - 7 damage).</p><p> Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Ragnarok gains a standard action.</p><p> Spend Action Point has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 25 vs. 17 AC (1d20+8; rolled 17).</p><p> Hits:</p><p> 17 damage (1d10+8; rolled 9).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 5 hp remaining (22 hp - 17 damage).</p><p> Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 5; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 24 vs. 19 AC (1d20+10; rolled 14).</p><p> Hits: 8 damage (1d10+3; rolled 5).</p><p> Ragnarok deflects 8 damage; 0 gets through (8 temp hp - 8 damage).</p><p> Ragnarok has 38 hp remaining (38 hp - 0 damage).</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20).</p><p> Crits:</p><p> 20 damage (1d10[max]+8 + 1d12; rolled max + 2).</p><p> Grant 4 temporary hit points.</p><p> Soldier has -15 hp remaining (5 hp - 20 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Temporary hit points expire.</p><p> Spend Action Point recharges.</p><p> </p><p>FIGHT #2:</p><p> Roll initiative!</p><p> Ragnarok rolls 16 initiative (1d20+1; rolled 15).</p><p> Soldier rolls 13 initiative (1d20+3; rolled 10).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Knee Breaker (standard action, daily):</p><p> Attacks Soldier with 20 vs. 17 AC (1d20+6; rolled 14).</p><p> Hits:</p><p> 21 damage (2d10+8; rolled 6, 7).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 8 hp remaining (29 hp - 21 damage).</p><p> Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).</p><p> Knee Breaker has been expended.</p><p> Soldier's turn:</p><p> HP: 8; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 8; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 18 vs. 17 AC (1d20+8; rolled 10).</p><p> Hits:</p><p> 16 damage (1d10+8; rolled 8).</p><p> Grant 4 temporary hit points.</p><p> Soldier has -8 hp remaining (8 hp - 16 damage).</p><p> Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Temporary hit points expire.</p><p> Milestone:</p><p> Ragnarok gains an action point.</p><p> </p><p>FIGHT #3:</p><p> Roll initiative!</p><p> Ragnarok rolls 20 initiative (1d20+1; rolled 19).</p><p> Soldier rolls 10 initiative (1d20+3; rolled 7).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 1</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Ragnarok gains a standard action.</p><p> Spend Action Point has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 25 vs. 17 AC (1d20+8; rolled 17).</p><p> Hits:</p><p> 15 damage (1d10+8; rolled 7).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 14 hp remaining (29 hp - 15 damage).</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 14; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 19 AC (1d20+10; rolled 12).</p><p> Hits: 4 damage (1d10+3; rolled 1).</p><p> Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).</p><p> Ragnarok has 38 hp remaining (38 hp - 0 damage).</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 8 vs. 17 AC (1d20+6; rolled 2).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier's turn:</p><p> HP: 14; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> </p><p> Round 3:</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 4; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 20 vs. 17 AC (1d20+8; rolled 12).</p><p> Hits:</p><p> 14 damage (1d10+8; rolled 6).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 0 hp remaining (14 hp - 14 damage).</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Temporary hit points expire.</p><p> Spend Action Point recharges.</p><p> </p><p>FIGHT #4:</p><p> Roll initiative!</p><p> Ragnarok rolls 18 initiative (1d20+1; rolled 17).</p><p> Soldier rolls 16 initiative (1d20+3; rolled 13).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).</p><p> Misses.</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 4; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).</p><p> Hits: 10 damage (2d10+3; rolled 3, 4).</p><p> Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).</p><p> Ragnarok has 32 hp remaining (38 hp - 6 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> </p><p> Round 3:</p><p> Ragnarok's turn:</p><p> HP: 32; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 18 vs. 17 AC (1d20+6; rolled 12).</p><p> Hits:</p><p> 14 damage (1d10+4; rolled 10).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 15 hp remaining (29 hp - 14 damage).</p><p> Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).</p><p> Soldier's turn:</p><p> HP: 15; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).</p><p> Misses.</p><p> </p><p> Round 4:</p><p> Ragnarok's turn:</p><p> HP: 32; Temp HP: 8; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).</p><p> Soldier's turn:</p><p> HP: 15; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).</p><p> Hits: 4 damage (1d10+3; rolled 1).</p><p> Ragnarok deflects 4 damage; 0 gets through (8 temp hp - 4 damage).</p><p> Ragnarok has 32 hp remaining (32 hp - 0 damage).</p><p> </p><p> Round 5:</p><p> Ragnarok's turn:</p><p> HP: 32; Temp HP: 4; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 10 vs. 17 AC (1d20+8; rolled 2).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 15; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 19 AC (1d20+10; rolled 17).</p><p> Hits: 4 damage (1d10+3; rolled 1).</p><p> Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).</p><p> Ragnarok has 32 hp remaining (32 hp - 0 damage).</p><p> </p><p> Round 6:</p><p> Ragnarok's turn:</p><p> HP: 32; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 16 vs. 17 AC (1d20+6; rolled 10).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier's turn:</p><p> HP: 15; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5).</p><p> Misses.</p><p> </p><p> Round 7:</p><p> Ragnarok's turn:</p><p> HP: 32; Temp HP: 4; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 10 vs. 17 AC (1d20+8; rolled 2).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 15; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 19 AC (1d20+10; rolled 17).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).</p><p> Ragnarok has 25 hp remaining (32 hp - 7 damage).</p><p> </p><p> Round 8:</p><p> Ragnarok's turn:</p><p> HP: 25; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (12 remaining).</p><p> Ragnarok heals 9 hp (25 hp -> 34 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Soldier's turn:</p><p> HP: 15; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 17 vs. 21 AC (1d20+8; rolled 9).</p><p> Misses.</p><p> </p><p> Round 9:</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 4; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 21 vs. 17 AC (1d20+6; rolled 15).</p><p> Hits:</p><p> 5 damage (1d10+4; rolled 1).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 10 hp remaining (15 hp - 5 damage).</p><p> Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).</p><p> Ragnarok's +2 defense bonus expires.</p><p> Soldier's turn:</p><p> HP: 10; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).</p><p> Misses.</p><p> </p><p> Round 10:</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 8; Surges: 12</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 24 vs. 17 AC (1d20+8; rolled 16).</p><p> Hits:</p><p> 13 damage (1d10+8; rolled 5).</p><p> Grant 4 temporary hit points.</p><p> Soldier has -3 hp remaining (10 hp - 13 damage).</p><p> Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Temporary hit points expire.</p><p> Distracting Spate recharges.</p><p> Second Wind recharges.</p><p> Milestone:</p><p> Ragnarok gains an action point.</p><p> </p><p>FIGHT #5:</p><p> Roll initiative!</p><p> Ragnarok rolls 13 initiative (1d20+1; rolled 12).</p><p> Soldier rolls 8 initiative (1d20+3; rolled 5).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 0; Surges: 12</p><p> AC: 19; Action Points: 1</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Ragnarok gains a standard action.</p><p> Spend Action Point has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 22 vs. 17 AC (1d20+8; rolled 14).</p><p> Hits:</p><p> 15 damage (1d10+8; rolled 7).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 14 hp remaining (29 hp - 15 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 14; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 24 vs. 19 AC (1d20+10; rolled 14).</p><p> Hits: 11 damage (2d10+3; rolled 5, 3).</p><p> Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).</p><p> Ragnarok has 27 hp remaining (34 hp - 7 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 27; Temp HP: 0; Surges: 12</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (11 remaining).</p><p> Ragnarok heals 9 hp (27 hp -> 36 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 22 vs. 17 AC (1d20+6; rolled 16).</p><p> Hits:</p><p> 10 damage (1d10+4; rolled 6).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 4 hp remaining (14 hp - 10 damage).</p><p> Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).</p><p> Soldier's turn:</p><p> HP: 4; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 26 vs. 21 AC (1d20+8; rolled 18).</p><p> Hits: 13 damage (1d10+3; rolled 10).</p><p> Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage).</p><p> Ragnarok has 31 hp remaining (36 hp - 5 damage).</p><p> </p><p> Round 3:</p><p> Ragnarok's turn:</p><p> HP: 31; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 17 AC (1d20+8; rolled 7).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Ragnarok's +2 defense bonus expires.</p><p> Soldier's turn:</p><p> HP: 4; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 23 vs. 19 AC (1d20+10; rolled 13).</p><p> Hits: 6 damage (1d10+3; rolled 3).</p><p> Ragnarok has 25 hp remaining (31 hp - 6 damage).</p><p> </p><p> Round 4:</p><p> Ragnarok's turn:</p><p> HP: 25; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 14 vs. 17 AC (1d20+8; rolled 6).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 4; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 28 vs. 19 AC (1d20+10; rolled 18).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok has 16 hp remaining (25 hp - 9 damage).</p><p> </p><p> Round 5:</p><p> Ragnarok's turn:</p><p> HP: 16; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 16 vs. 17 AC (1d20+8; rolled 8).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 4; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 17 vs. 19 AC (1d20+10; rolled 7).</p><p> Misses.</p><p> </p><p> Round 6:</p><p> Ragnarok's turn:</p><p> HP: 16; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 4; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 19 AC (1d20+10; rolled 17).</p><p> Hits: 13 damage (1d10+3; rolled 10).</p><p> Ragnarok has 3 hp remaining (16 hp - 13 damage).</p><p> </p><p> Round 7:</p><p> Ragnarok's turn:</p><p> HP: 3; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 7 vs. 17 AC (1d20+6; rolled 1).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier's turn:</p><p> HP: 4; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).</p><p> Hits: 10 damage (1d10+3; rolled 7).</p><p> Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).</p><p> Ragnarok has -3 hp remaining (3 hp - 6 damage).</p><p> </p><p> Round 8:</p><p> Ragnarok's turn:</p><p> HP: -3; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 18 (1d20; rolled 18).</p><p> Passes.</p><p> Soldier's turn:</p><p> HP: 4; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).</p><p> Misses.</p><p> </p><p> Round 9:</p><p> Ragnarok's turn:</p><p> HP: -3; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 13 (1d20; rolled 13).</p><p> Passes.</p><p> Soldier's turn:</p><p> HP: 4; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).</p><p> Hits: 7 damage (1d10+3; rolled 4).</p><p> Ragnarok has -10 hp remaining (-3 hp - 7 damage).</p><p> </p><p> Round 10:</p><p> Ragnarok's turn:</p><p> HP: -10; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 16 (1d20; rolled 16).</p><p> Passes.</p><p> Soldier's turn:</p><p> HP: 4; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).</p><p> Misses.</p><p> </p><p> Round 11:</p><p> Ragnarok's turn:</p><p> HP: -10; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 5 (1d20; rolled 5).</p><p> Fails. 2 failures remaining before death.</p><p> Soldier's turn:</p><p> HP: 4; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).</p><p> Hits: 12 damage (1d10+3; rolled 9).</p><p> Ragnarok has -22 hp remaining (-10 hp - 12 damage).</p><p> Ragnarok has died!</p><p> </p><p> Villains win!</p><p></p><p>[/code][/sblock]</p><p>[sblock=Example of 5 fight(s) survived (92.0% chance)<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>[code]</p><p>FIGHT #1:</p><p> Roll initiative!</p><p> Ragnarok rolls 20 initiative (1d20+1; rolled 19).</p><p> Soldier rolls 22 initiative (1d20+3; rolled 19).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 1</p><p> Knee Breaker (standard action, daily):</p><p> Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9).</p><p> Misses:</p><p> 9 damage (half of 2d10+8; rolled 4, 6).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 20 hp remaining (29 hp - 9 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Knee Breaker has been expended.</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Ragnarok gains a standard action.</p><p> Spend Action Point has been expended.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).</p><p> Hits: 7 damage (1d10+3; rolled 4).</p><p> Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).</p><p> Ragnarok has 35 hp remaining (38 hp - 3 damage).</p><p> Ragnarok's turn:</p><p> HP: 35; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 24 vs. 17 AC (1d20+6; rolled 18).</p><p> Hits:</p><p> 9 damage (2d10+4; rolled 4, 1).</p><p> Gain combat advantage until end of next turn.</p><p> Grant 4 temporary hit points.</p><p> Soldier has 11 hp remaining (20 hp - 9 damage).</p><p> Ragnarok gains combat advantage (until end of next turn).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Distracting Spate has been expended.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 11; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 35; Temp HP: 4; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until end of this turn).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 23 vs. 17 AC (1d20+10; rolled 13).</p><p> Hits:</p><p> 16 damage (1d10+8; rolled 8).</p><p> Grant 4 temporary hit points.</p><p> Soldier has -5 hp remaining (11 hp - 16 damage).</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Ragnarok's combat advantage expires.</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 35 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Temporary hit points expire.</p><p> Distracting Spate recharges.</p><p> Spend Action Point recharges.</p><p> </p><p>FIGHT #2:</p><p> Roll initiative!</p><p> Ragnarok rolls 6 initiative (1d20+1; rolled 5).</p><p> Soldier rolls 8 initiative (1d20+3; rolled 5).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 35; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 19 vs. 17 AC (1d20+6; rolled 13).</p><p> Hits:</p><p> 16 damage (2d10+4; rolled 4, 8).</p><p> Gain combat advantage until end of next turn.</p><p> Grant 4 temporary hit points.</p><p> Soldier has 13 hp remaining (29 hp - 16 damage).</p><p> Ragnarok gains combat advantage (until end of next turn).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Distracting Spate has been expended.</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 13; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 35; Temp HP: 4; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until end of this turn).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Ragnarok's combat advantage expires.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 13; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).</p><p> Ragnarok has 30 hp remaining (35 hp - 5 damage).</p><p> Ragnarok's turn:</p><p> HP: 30; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 13; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).</p><p> Hits: 12 damage (1d10+3; rolled 9).</p><p> Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).</p><p> Ragnarok has 22 hp remaining (30 hp - 8 damage).</p><p> Ragnarok's turn:</p><p> HP: 22; Temp HP: 0; Surges: 13</p><p> AC: 19; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 18 vs. 17 AC (1d20+6; rolled 12).</p><p> Hits:</p><p> 7 damage (1d10+4; rolled 3).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 6 hp remaining (13 hp - 7 damage).</p><p> Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (12 remaining).</p><p> Ragnarok heals 9 hp (22 hp -> 31 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 6; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 25 vs. 21 AC (1d20+8; rolled 17).</p><p> Hits: 6 damage (1d10+3; rolled 3).</p><p> Ragnarok deflects 6 damage; 0 gets through (8 temp hp - 6 damage).</p><p> Ragnarok has 31 hp remaining (31 hp - 0 damage).</p><p> Ragnarok's turn:</p><p> HP: 31; Temp HP: 2; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 18 vs. 17 AC (1d20+6; rolled 12).</p><p> Hits:</p><p> 11 damage (1d10+4; rolled 7).</p><p> Grant 8 temporary hit points.</p><p> Soldier has -5 hp remaining (6 hp - 11 damage).</p><p> Ragnarok gains 6 temp hp (had 2; applied 8; wasted 2).</p><p> Ragnarok's +2 defense bonus expires.</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 31 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Ragnarok spends a healing surge (11 remaining).</p><p> Ragnarok heals 9 hp (31 hp -> 38 hp; 2 hp wasted).</p><p> Temporary hit points expire.</p><p> Distracting Spate recharges.</p><p> Second Wind recharges.</p><p> Milestone:</p><p> Ragnarok gains an action point.</p><p> </p><p>FIGHT #3:</p><p> Roll initiative!</p><p> Ragnarok rolls 12 initiative (1d20+1; rolled 11).</p><p> Soldier rolls 19 initiative (1d20+3; rolled 16).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 1</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 8 vs. 17 AC (1d20+6; rolled 2).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Ragnarok gains a standard action.</p><p> Spend Action Point has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 20 vs. 17 AC (1d20+8; rolled 12).</p><p> Hits:</p><p> 10 damage (1d10+8; rolled 2).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 19 hp remaining (29 hp - 10 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 19; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 14 vs. 19 AC (1d20+10; rolled 4).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 4; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 17 vs. 17 AC (1d20+6; rolled 11).</p><p> Hits:</p><p> 9 damage (1d10+4; rolled 5).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 10 hp remaining (19 hp - 9 damage).</p><p> Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 10; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).</p><p> Hits: 12 damage (2d10+3; rolled 6, 3).</p><p> Ragnarok deflects 8 damage; 4 gets through (8 temp hp - 12 damage).</p><p> Ragnarok has 34 hp remaining (38 hp - 4 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20).</p><p> Crits:</p><p> 30 damage (1d10[max]+8 + 1d12; rolled max + 12).</p><p> Grant 4 temporary hit points.</p><p> Soldier has -20 hp remaining (10 hp - 30 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Temporary hit points expire.</p><p> Distracting Spate recharges.</p><p> Spend Action Point recharges.</p><p> </p><p>FIGHT #4:</p><p> Roll initiative!</p><p> Ragnarok rolls 4 initiative (1d20+1; rolled 3).</p><p> Soldier rolls 21 initiative (1d20+3; rolled 18).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 22 vs. 17 AC (1d20+6; rolled 16).</p><p> Hits:</p><p> 11 damage (1d10+4; rolled 7).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 18 hp remaining (29 hp - 11 damage).</p><p> Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 18; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 8; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 21 vs. 17 AC (1d20+6; rolled 15).</p><p> Hits:</p><p> 7 damage (1d10+4; rolled 3).</p><p> Grant 8 temporary hit points.</p><p> Soldier has 11 hp remaining (18 hp - 7 damage).</p><p> Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 11; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 8; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 9 vs. 17 AC (1d20+8; rolled 1).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 11; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 26 vs. 19 AC (1d20+10; rolled 16).</p><p> Hits: 6 damage (1d10+3; rolled 3).</p><p> Ragnarok deflects 6 damage; 0 gets through (8 temp hp - 6 damage).</p><p> Ragnarok has 34 hp remaining (34 hp - 0 damage).</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 2; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 21 vs. 17 AC (1d20+6; rolled 15).</p><p> Hits:</p><p> 12 damage (1d10+4; rolled 8).</p><p> Grant 8 temporary hit points.</p><p> Soldier has -1 hp remaining (11 hp - 12 damage).</p><p> Ragnarok gains 6 temp hp (had 2; applied 8; wasted 2).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Temporary hit points expire.</p><p> Milestone:</p><p> Ragnarok gains an action point.</p><p> </p><p>FIGHT #5:</p><p> Roll initiative!</p><p> Ragnarok rolls 20 initiative (1d20+1; rolled 19).</p><p> Soldier rolls 20 initiative (1d20+3; rolled 17).</p><p> Tie! Resolve with initiative bonus.</p><p> Ragnarok initiative bonus is 1.</p><p> Soldier initiative bonus is 3.</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 1</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 16 vs. 17 AC (1d20+6; rolled 10).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Ragnarok gains a standard action.</p><p> Spend Action Point has been expended.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 29; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).</p><p> Hits: 4 damage (1d10+3; rolled 1).</p><p> Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).</p><p> Ragnarok has 34 hp remaining (34 hp - 0 damage).</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 0; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20).</p><p> Crits:</p><p> 26 damage (1d10[max]+8 + 1d12; rolled max + 8).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 3 hp remaining (29 hp - 26 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 3; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 16 vs. 19 AC (1d20+10; rolled 6).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 4; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 16 vs. 17 AC (1d20+8; rolled 8).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 3; Temp HP: 0; Surges: 1</p><p> AC: 17; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of opponent's next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 14 vs. 19 AC (1d20+10; rolled 4).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 4; Surges: 11</p><p> AC: 19; Action Points: 0</p><p> Soldier's combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 18 vs. 17 AC (1d20+8; rolled 10).</p><p> Hits:</p><p> 11 damage (1d10+8; rolled 3).</p><p> Grant 4 temporary hit points.</p><p> Soldier has -8 hp remaining (3 hp - 11 damage).</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp).</p><p> Temporary hit points expire.</p><p> Distracting Spate recharges.</p><p> Spend Action Point recharges.</p><p> </p><p></p><p>[/code][/sblock]</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Truename, post: 5015168, member: 78255"] [b]Ragnarok Level 1[/b] Ragnarok's level 1 build is done. Since my last post, I've added support for magic weapons, multiple at-wills, and arbitrary conditions. The magic item (a Vicious Warhammer +1) bumped survivability up to 95% (from 90%), but then Brash Strike actually dropped survivability back down to about 92%. The AI is still very rudimentary, and it's likely to stay that way. ;-) AI is hard. Right now, the sim selects power at random. There's some basic intelligence on each of the powers to say when it shouldn't be used--for example, it won't use Second Wind when the healing would be wasted--but that's it. However, I think this will be good enough for our purposes, and might actually reflect the underlying math a bit better. I'm pretty excited to have a complete model of a real level 1 PC. There's a lot of sophistication in the sim now. Next up: level 2! [sblock=Level 1 Ragnarok vs. Level 1 Soldier] [sblock=Combatants] [code] Level 1 Ragnarok: HP: 38; Temp HP: 0; Surges: 13 AC: 19; Action Points: 1 Str: 16(+3); Con: 18(+4); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0) Initiative Bonus: +1 Race: Dwarf Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10] Dwarven Resilience: Use Second Wind as minor action. Class: Fighter Base HP: 33 (15 class + 18 con + 6 per level gained) Base Surges: 13 (9 class + 4 con) Battlerager Vigor: +4 temp hp on hit. Grant 4 temp hp on miss when using invigorating powers. Items: Main hand: Vicious Warhammer +1 One-handed weapon Damage: 1d10 Proficient: +2 Enhancement: +1 Critical: 1d12 damage. Group: Hammer Off-hand: Heavy Shield AC Bonus: +2 Armor: Scale Armor AC Bonus: +7 Feats: Toughness: Increase hp by 5. Powers: Knee Breaker: Daily * Invigorating Standard Action Attack: 1d20+6 vs. AC Hit: 2d10+8 damage. Grant 8 temporary hit points. Crit adds: 1d12 damage. Miss: Half of 2d10+8 damage. Grant 4 temporary hit points. Distracting Spate: Encounter Standard Action Attack: 1d20+6 vs. AC Hit: 2d10+4 damage. Gain combat advantage until end of next turn. Grant 4 temporary hit points. Crit adds: 1d12 damage. Crushing Surge: At-Will * Invigorating Standard Action Attack: 1d20+6 vs. AC Hit: 1d10+4 damage. Grant 8 temporary hit points. Crit adds: 1d12 damage. Miss: Grant 4 temporary hit points. Brash Strike: At-Will Standard Action Attack: 1d20+8 vs. AC Hit: 1d10+8 damage. Grant 4 temporary hit points. Crit adds: 1d12 damage. Effect: Opponent gets combat advantage until start of next turn. Combat Actions: Spend Action Point: Encounter Free Action Effect: Spend an action point and gain a standard action. Second Wind: Encounter Minor Action Effect: Spend a healing surge and regain 9 hit points. Gain a +2 defense bonus until end of next turn. Level 1 Soldier: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Str: 16(+3); Con: 13(+1); Dex: 13(+1); Int: 13(+1); Wis: 13(+1); Cha: 13(+1) Initiative Bonus: +3 Monster Powers: Soldier Encounter Attack: Encounter Standard Action Attack: 1d20+8 vs. AC Hit: 2d10+3 damage. Soldier Basic Attack: At-Will Standard Action Attack: 1d20+8 vs. AC Hit: 1d10+3 damage. Combat Actions: Spend Action Point: Encounter Free Action Effect: Spend an action point and gain a standard action. [/code][/sblock] [code] Days simulated: 10000 Avg rounds per fight (when survived): 4.0 1 (10.1%): ================================== 2 (27.8%): ============================================================= 3 (47.3%): =================================================================== 4 (64.4%): ========================================================== 5 (77.4%): ============================================ 6 (86.1%): ============================== 7 (91.7%): =================== 8 (95.4%): ============ 9 (97.5%): ======= 10 (98.7%): ==== 11 (99.3%): == Avg fights survived: 4.8 1 (2.6%): = 3 (6.6%): = 4 (8.0%): = 5(100.0%): =================================================================== Avg surges remaining (survivors only): 5.8 of 13 0 (3.8%): ================= 1 (7.4%): ================= 2 (12.6%): ======================== 3 (20.7%): ====================================== 4 (31.5%): =================================================== 5 (45.0%): ================================================================ 6 (58.8%): ================================================================= 7 (72.9%): =================================================================== 8 (84.1%): ===================================================== 9 (92.4%): ======================================= 10 (96.8%): ===================== 11 (99.1%): ========== 12 (99.9%): === Survival rate: 92.0% +/- 0.5% [/code][sblock=Example combats] [sblock=Example of 0 fight(s) survived (0.5% chance):] [code] FIGHT #1: Roll initiative! Ragnarok rolls 11 initiative (1d20+1; rolled 10). Soldier rolls 17 initiative (1d20+3; rolled 14). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19). Hits: 15 damage (2d10+3; rolled 9, 3). Ragnarok has 23 hp remaining (38 hp - 15 damage). Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 23; Temp HP: 0; Surges: 13 AC: 19; Action Points: 1 Knee Breaker (standard action, daily): Attacks Soldier with 7 vs. 17 AC (1d20+6; rolled 1). Misses: 14 damage (half of 2d10+8; rolled 10, 10). Grant 4 temporary hit points. Soldier has 15 hp remaining (29 hp - 14 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Knee Breaker has been expended. Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Ragnarok gains a standard action. Spend Action Point has been expended. Distracting Spate (standard action, encounter): Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6). Misses. Distracting Spate has been expended. Second Wind (minor action, encounter): Ragnarok spends a healing surge (12 remaining). Ragnarok heals 9 hp (23 hp -> 32 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Round 2: Soldier's turn: HP: 15; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 25 vs. 21 AC (1d20+8; rolled 17). Hits: 9 damage (1d10+3; rolled 6). Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage). Ragnarok has 27 hp remaining (32 hp - 5 damage). Ragnarok's turn: HP: 27; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Conditions: +2 defense bonus (until end of this turn). Crushing Surge (standard action, at_will): Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Ragnarok's +2 defense bonus expires. Round 3: Soldier's turn: HP: 15; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15). Hits: 11 damage (1d10+3; rolled 8). Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage). Ragnarok has 20 hp remaining (27 hp - 7 damage). Ragnarok's turn: HP: 20; Temp HP: 0; Surges: 12 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 15 vs. 17 AC (1d20+8; rolled 7). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 4: Soldier's turn: HP: 15; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 30 vs. 19 AC (1d20+10; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok has 7 hp remaining (20 hp - 13 damage). Ragnarok's turn: HP: 7; Temp HP: 0; Surges: 12 AC: 19; Action Points: 0 Soldier's combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 5: Soldier's turn: HP: 15; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12). Hits: 7 damage (1d10+3; rolled 4). Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage). Ragnarok has 4 hp remaining (7 hp - 3 damage). Ragnarok's turn: HP: 4; Temp HP: 0; Surges: 12 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 11 vs. 17 AC (1d20+8; rolled 3). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 6: Soldier's turn: HP: 15; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 19 AC (1d20+10; rolled 12). Hits: 6 damage (1d10+3; rolled 3). Ragnarok has -2 hp remaining (4 hp - 6 damage). Ragnarok's turn: HP: -2; Temp HP: 0; Surges: 12 AC: 19; Action Points: 0 Soldier's combat advantage expires. Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 3 (1d20; rolled 3). Fails. 2 failures remaining before death. Round 7: Soldier's turn: HP: 15; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17). Hits: 4 damage (1d10+3; rolled 1). Ragnarok has -6 hp remaining (-2 hp - 4 damage). Ragnarok's turn: HP: -6; Temp HP: 0; Surges: 12 AC: 19; Action Points: 0 Ragnarok is dying (1 death saves failed). Rolls death saving throw and gets a 5 (1d20; rolled 5). Fails. 1 failures remaining before death. Round 8: Soldier's turn: HP: 15; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17). Hits: 12 damage (1d10+3; rolled 9). Ragnarok has -18 hp remaining (-6 hp - 12 damage). Ragnarok's turn: HP: -18; Temp HP: 0; Surges: 12 AC: 19; Action Points: 0 Ragnarok is dying (2 death saves failed). Rolls death saving throw and gets a 5 (1d20; rolled 5). Fails. 0 failures remaining before death. Villains win! [/code][/sblock] [sblock=Example of 1 fight(s) survived (2.1% chance):] [code] FIGHT #1: Roll initiative! Ragnarok rolls 3 initiative (1d20+1; rolled 2). Soldier rolls 23 initiative (1d20+3; rolled 20). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19). Hits: 8 damage (1d10+3; rolled 5). Ragnarok has 30 hp remaining (38 hp - 8 damage). Ragnarok's turn: HP: 30; Temp HP: 0; Surges: 13 AC: 19; Action Points: 1 Knee Breaker (standard action, daily): Attacks Soldier with 19 vs. 17 AC (1d20+6; rolled 13). Hits: 18 damage (2d10+8; rolled 9, 1). Grant 8 temporary hit points. Soldier has 11 hp remaining (29 hp - 18 damage). Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0). Knee Breaker has been expended. Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Ragnarok gains a standard action. Spend Action Point has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20). Crits: 25 damage (1d10[max]+8 + 1d12; rolled max + 7). Grant 4 temporary hit points. Soldier has -14 hp remaining (11 hp - 25 damage). Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 30 hp; wants at least 34 hp (maximum is 38 hp). Ragnarok spends a healing surge (12 remaining). Ragnarok heals 9 hp (30 hp -> 38 hp; 1 hp wasted). Temporary hit points expire. Spend Action Point recharges. FIGHT #2: Roll initiative! Ragnarok rolls 3 initiative (1d20+1; rolled 2). Soldier rolls 21 initiative (1d20+3; rolled 18). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9). Misses. Ragnarok's turn: HP: 38; Temp HP: 0; Surges: 12 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 12 vs. 17 AC (1d20+8; rolled 4). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 2: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 26 vs. 19 AC (1d20+10; rolled 16). Hits: 17 damage (2d10+3; rolled 6, 8). Ragnarok has 21 hp remaining (38 hp - 17 damage). Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 21; Temp HP: 0; Surges: 12 AC: 19; Action Points: 0 Soldier's combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Second Wind (minor action, encounter): Ragnarok spends a healing surge (11 remaining). Ragnarok heals 9 hp (21 hp -> 30 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Round 3: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 30 vs. 21 AC (1d20+10; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok has 17 hp remaining (30 hp - 13 damage). Ragnarok's turn: HP: 17; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Soldier's combat advantage expires. Conditions: +2 defense bonus (until end of this turn). Crushing Surge (standard action, at_will): Attacks Soldier with 8 vs. 17 AC (1d20+6; rolled 2). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Ragnarok's +2 defense bonus expires. Round 4: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7). Misses. Ragnarok's turn: HP: 17; Temp HP: 4; Surges: 11 AC: 19; Action Points: 0 Distracting Spate (standard action, encounter): Attacks Soldier with 16 vs. 17 AC (1d20+6; rolled 10). Misses. Distracting Spate has been expended. Round 5: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage). Ragnarok has 8 hp remaining (17 hp - 9 damage). Ragnarok's turn: HP: 8; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 6: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12). Hits: 11 damage (1d10+3; rolled 8). Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage). Ragnarok has 1 hp remaining (8 hp - 7 damage). Ragnarok's turn: HP: 1; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 9 vs. 17 AC (1d20+8; rolled 1). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 7: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 12 vs. 19 AC (1d20+10; rolled 2). Misses. Ragnarok's turn: HP: 1; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Soldier's combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 20 vs. 17 AC (1d20+6; rolled 14). Hits: 13 damage (1d10+4; rolled 9). Grant 8 temporary hit points. Soldier has 16 hp remaining (29 hp - 13 damage). Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0). Round 8: Soldier's turn: HP: 16; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3). Misses. Ragnarok's turn: HP: 1; Temp HP: 8; Surges: 11 AC: 19; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4). Round 9: Soldier's turn: HP: 16; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16). Hits: 9 damage (1d10+3; rolled 6). Ragnarok deflects 8 damage; 1 gets through (8 temp hp - 9 damage). Ragnarok has 0 hp remaining (1 hp - 1 damage). Ragnarok's turn: HP: 0; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 12 (1d20; rolled 12). Passes. Round 10: Soldier's turn: HP: 16; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5). Misses. Ragnarok's turn: HP: 0; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 19 (1d20; rolled 19). Passes. Round 11: Soldier's turn: HP: 16; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15). Hits: 6 damage (1d10+3; rolled 3). Ragnarok has -6 hp remaining (0 hp - 6 damage). Ragnarok's turn: HP: -6; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 11 (1d20; rolled 11). Passes. Round 12: Soldier's turn: HP: 16; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2). Misses. Ragnarok's turn: HP: -6; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 17 (1d20; rolled 17). Passes. Round 13: Soldier's turn: HP: 16; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19). Hits: 7 damage (1d10+3; rolled 4). Ragnarok has -13 hp remaining (-6 hp - 7 damage). Ragnarok's turn: HP: -13; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 1 (1d20; rolled 1). Fails. 2 failures remaining before death. Round 14: Soldier's turn: HP: 16; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10). Misses. Ragnarok's turn: HP: -13; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Ragnarok is dying (1 death saves failed). Rolls death saving throw and gets a 2 (1d20; rolled 2). Fails. 1 failures remaining before death. Round 15: Soldier's turn: HP: 16; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11). Hits: 10 damage (1d10+3; rolled 7). Ragnarok has -23 hp remaining (-13 hp - 10 damage). Ragnarok has died! Villains win! [/code][/sblock] [sblock=Example of 2 fight(s) survived (1.3% chance):] [code] FIGHT #1: Roll initiative! Ragnarok rolls 16 initiative (1d20+1; rolled 15). Soldier rolls 21 initiative (1d20+3; rolled 18). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7). Misses. Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 38; Temp HP: 0; Surges: 13 AC: 19; Action Points: 1 Distracting Spate (standard action, encounter): Attacks Soldier with 20 vs. 17 AC (1d20+6; rolled 14). Hits: 11 damage (2d10+4; rolled 6, 1). Gain combat advantage until end of next turn. Grant 4 temporary hit points. Soldier has 18 hp remaining (29 hp - 11 damage). Ragnarok gains combat advantage (until end of next turn). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Distracting Spate has been expended. Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Ragnarok gains a standard action. Spend Action Point has been expended. Crushing Surge (standard action, at_will): Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20). Crits: 16 damage (1d10[max]+4 + 1d12; rolled max + 2). Grant 8 temporary hit points. Soldier has 2 hp remaining (18 hp - 16 damage). Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4). Round 2: Soldier's turn: HP: 2; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9). Misses. Ragnarok's turn: HP: 38; Temp HP: 8; Surges: 13 AC: 19; Action Points: 0 Conditions: Combat advantage (until end of this turn). Knee Breaker (standard action, daily): Attacks Soldier with 9 vs. 17 AC (1d20+8; rolled 1). Misses: 14 damage (half of 2d10+8; rolled 10, 10). Grant 4 temporary hit points. Soldier has -12 hp remaining (2 hp - 14 damage). Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4). Knee Breaker has been expended. Ragnarok's combat advantage expires. Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp). Temporary hit points expire. Distracting Spate recharges. Spend Action Point recharges. FIGHT #2: Roll initiative! Ragnarok rolls 12 initiative (1d20+1; rolled 11). Soldier rolls 22 initiative (1d20+3; rolled 19). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16). Hits: 9 damage (1d10+3; rolled 6). Ragnarok has 29 hp remaining (38 hp - 9 damage). Ragnarok's turn: HP: 29; Temp HP: 0; Surges: 13 AC: 19; Action Points: 0 Second Wind (minor action, encounter): Ragnarok spends a healing surge (12 remaining). Ragnarok heals 9 hp (29 hp -> 38 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20). Crits: 22 damage (1d10[max]+8 + 1d12; rolled max + 4). Grant 4 temporary hit points. Soldier has 7 hp remaining (29 hp - 22 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 2: Soldier's turn: HP: 7; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 11 vs. 21 AC (1d20+10; rolled 1). Misses. Ragnarok's turn: HP: 38; Temp HP: 4; Surges: 12 AC: 21; Action Points: 0 Soldier's combat advantage expires. Conditions: +2 defense bonus (until end of this turn). Crushing Surge (standard action, at_will): Attacks Soldier with 21 vs. 17 AC (1d20+6; rolled 15). Hits: 13 damage (1d10+4; rolled 9). Grant 8 temporary hit points. Soldier has -6 hp remaining (7 hp - 13 damage). Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4). Ragnarok's +2 defense bonus expires. Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp). Temporary hit points expire. Second Wind recharges. Milestone: Ragnarok gains an action point. FIGHT #3: Roll initiative! Ragnarok rolls 2 initiative (1d20+1; rolled 1). Soldier rolls 16 initiative (1d20+3; rolled 13). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17). Hits: 16 damage (2d10+3; rolled 7, 6). Ragnarok has 22 hp remaining (38 hp - 16 damage). Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 22; Temp HP: 0; Surges: 12 AC: 19; Action Points: 1 Distracting Spate (standard action, encounter): Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6). Misses. Distracting Spate has been expended. Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Ragnarok gains a standard action. Spend Action Point has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 12 vs. 17 AC (1d20+8; rolled 4). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Second Wind (minor action, encounter): Ragnarok spends a healing surge (11 remaining). Ragnarok heals 9 hp (22 hp -> 31 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Round 2: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 21 AC (1d20+10; rolled 17). Hits: 13 damage (1d10+3; rolled 10). Ragnarok has 18 hp remaining (31 hp - 13 damage). Ragnarok's turn: HP: 18; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Soldier's combat advantage expires. Conditions: +2 defense bonus (until end of this turn). Crushing Surge (standard action, at_will): Attacks Soldier with 19 vs. 17 AC (1d20+6; rolled 13). Hits: 11 damage (1d10+4; rolled 7). Grant 8 temporary hit points. Soldier has 18 hp remaining (29 hp - 11 damage). Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0). Ragnarok's +2 defense bonus expires. Round 3: Soldier's turn: HP: 18; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13). Hits: 9 damage (1d10+3; rolled 6). Ragnarok deflects 8 damage; 1 gets through (8 temp hp - 9 damage). Ragnarok has 17 hp remaining (18 hp - 1 damage). Ragnarok's turn: HP: 17; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 12 vs. 17 AC (1d20+8; rolled 4). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 4: Soldier's turn: HP: 18; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 11 vs. 19 AC (1d20+10; rolled 1). Misses. Ragnarok's turn: HP: 17; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Soldier's combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 5: Soldier's turn: HP: 18; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11). Hits: 6 damage (1d10+3; rolled 3). Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage). Ragnarok has 15 hp remaining (17 hp - 2 damage). Ragnarok's turn: HP: 15; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 20 vs. 17 AC (1d20+8; rolled 12). Hits: 17 damage (1d10+8; rolled 9). Grant 4 temporary hit points. Soldier has 1 hp remaining (18 hp - 17 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 6: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 23 vs. 19 AC (1d20+10; rolled 13). Hits: 6 damage (1d10+3; rolled 3). Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage). Ragnarok has 13 hp remaining (15 hp - 2 damage). Ragnarok's turn: HP: 13; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Soldier's combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 11 vs. 17 AC (1d20+8; rolled 3). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 7: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 12 vs. 19 AC (1d20+10; rolled 2). Misses. Ragnarok's turn: HP: 13; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Soldier's combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 8: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 19 vs. 19 AC (1d20+10; rolled 9). Hits: 11 damage (1d10+3; rolled 8). Ragnarok has 2 hp remaining (13 hp - 11 damage). Ragnarok's turn: HP: 2; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Soldier's combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 9: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17). Hits: 12 damage (1d10+3; rolled 9). Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage). Ragnarok has -6 hp remaining (2 hp - 8 damage). Ragnarok's turn: HP: -6; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 2 (1d20; rolled 2). Fails. 2 failures remaining before death. Round 10: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2). Misses. Ragnarok's turn: HP: -6; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Ragnarok is dying (1 death saves failed). Rolls death saving throw and gets a 15 (1d20; rolled 15). Passes. Round 11: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4). Misses. Ragnarok's turn: HP: -6; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Ragnarok is dying (1 death saves failed). Rolls death saving throw and gets a 3 (1d20; rolled 3). Fails. 1 failures remaining before death. Round 12: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9). Misses. Ragnarok's turn: HP: -6; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Ragnarok is dying (2 death saves failed). Rolls death saving throw and gets a 6 (1d20; rolled 6). Fails. 0 failures remaining before death. Villains win! [/code][/sblock] [sblock=Example of 3 fight(s) survived (2.7% chance):] [code] FIGHT #1: Roll initiative! Ragnarok rolls 18 initiative (1d20+1; rolled 17). Soldier rolls 11 initiative (1d20+3; rolled 8). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 38; Temp HP: 0; Surges: 13 AC: 19; Action Points: 1 Brash Strike (standard action, at_will): Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Ragnarok gains a standard action. Spend Action Point has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 25 vs. 17 AC (1d20+8; rolled 17). Hits: 17 damage (1d10+8; rolled 9). Grant 4 temporary hit points. Soldier has 12 hp remaining (29 hp - 17 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 12; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 19 AC (1d20+10; rolled 17). Hits: 10 damage (1d10+3; rolled 7). Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage). Ragnarok has 32 hp remaining (38 hp - 6 damage). Round 2: Ragnarok's turn: HP: 32; Temp HP: 0; Surges: 13 AC: 19; Action Points: 0 Soldier's combat advantage expires. Soldier's combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 22 vs. 17 AC (1d20+8; rolled 14). Hits: 14 damage (1d10+8; rolled 6). Grant 4 temporary hit points. Soldier has -2 hp remaining (12 hp - 14 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 32 hp; wants at least 34 hp (maximum is 38 hp). Ragnarok spends a healing surge (12 remaining). Ragnarok heals 9 hp (32 hp -> 38 hp; 3 hp wasted). Temporary hit points expire. Spend Action Point recharges. FIGHT #2: Roll initiative! Ragnarok rolls 15 initiative (1d20+1; rolled 14). Soldier rolls 22 initiative (1d20+3; rolled 19). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13). Hits: 9 damage (1d10+3; rolled 6). Ragnarok has 29 hp remaining (38 hp - 9 damage). Ragnarok's turn: HP: 29; Temp HP: 0; Surges: 12 AC: 19; Action Points: 0 Knee Breaker (standard action, daily): Attacks Soldier with 20 vs. 17 AC (1d20+6; rolled 14). Hits: 22 damage (2d10+8; rolled 7, 7). Grant 8 temporary hit points. Soldier has 7 hp remaining (29 hp - 22 damage). Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0). Knee Breaker has been expended. Second Wind (minor action, encounter): Ragnarok spends a healing surge (11 remaining). Ragnarok heals 9 hp (29 hp -> 38 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Round 2: Soldier's turn: HP: 7; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 16 vs. 21 AC (1d20+8; rolled 8). Misses. Ragnarok's turn: HP: 38; Temp HP: 8; Surges: 11 AC: 21; Action Points: 0 Conditions: +2 defense bonus (until end of this turn). Crushing Surge (standard action, at_will): Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4). Ragnarok's +2 defense bonus expires. Round 3: Soldier's turn: HP: 7; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18). Hits: 7 damage (1d10+3; rolled 4). Ragnarok deflects 7 damage; 0 gets through (8 temp hp - 7 damage). Ragnarok has 38 hp remaining (38 hp - 0 damage). Ragnarok's turn: HP: 38; Temp HP: 1; Surges: 11 AC: 19; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 13 vs. 17 AC (1d20+6; rolled 7). Misses: Grant 4 temporary hit points. Ragnarok gains 3 temp hp (had 1; applied 4; wasted 1). Round 4: Soldier's turn: HP: 7; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17). Hits: 4 damage (1d10+3; rolled 1). Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage). Ragnarok has 38 hp remaining (38 hp - 0 damage). Ragnarok's turn: HP: 38; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Distracting Spate (standard action, encounter): Attacks Soldier with 8 vs. 17 AC (1d20+6; rolled 2). Misses. Distracting Spate has been expended. Round 5: Soldier's turn: HP: 7; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13). Hits: 18 damage (2d10+3; rolled 6, 9). Ragnarok has 20 hp remaining (38 hp - 18 damage). Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 20; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 14 vs. 17 AC (1d20+8; rolled 6). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 6: Soldier's turn: HP: 7; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 28 vs. 19 AC (1d20+10; rolled 18). Hits: 9 damage (1d10+3; rolled 6). Ragnarok has 11 hp remaining (20 hp - 9 damage). Ragnarok's turn: HP: 11; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Soldier's combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 7: Soldier's turn: HP: 7; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1). Misses. Ragnarok's turn: HP: 11; Temp HP: 4; Surges: 11 AC: 19; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 17 vs. 17 AC (1d20+6; rolled 11). Hits: 5 damage (1d10+4; rolled 1). Grant 8 temporary hit points. Soldier has 2 hp remaining (7 hp - 5 damage). Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4). Round 8: Soldier's turn: HP: 2; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage). Ragnarok has 6 hp remaining (11 hp - 5 damage). Ragnarok's turn: HP: 6; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 17 vs. 17 AC (1d20+8; rolled 9). Hits: 13 damage (1d10+8; rolled 5). Grant 4 temporary hit points. Soldier has -11 hp remaining (2 hp - 13 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 6 hp; wants at least 34 hp (maximum is 38 hp). Ragnarok spends a healing surge (10 remaining). Ragnarok heals 9 hp (6 hp -> 15 hp; 0 hp wasted). Ragnarok spends a healing surge (9 remaining). Ragnarok heals 9 hp (15 hp -> 24 hp; 0 hp wasted). Ragnarok spends a healing surge (8 remaining). Ragnarok heals 9 hp (24 hp -> 33 hp; 0 hp wasted). Ragnarok spends a healing surge (7 remaining). Ragnarok heals 9 hp (33 hp -> 38 hp; 4 hp wasted). Temporary hit points expire. Distracting Spate recharges. Second Wind recharges. Milestone: Ragnarok gains an action point. FIGHT #3: Roll initiative! Ragnarok rolls 5 initiative (1d20+1; rolled 4). Soldier rolls 7 initiative (1d20+3; rolled 4). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7). Misses. Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 38; Temp HP: 0; Surges: 7 AC: 19; Action Points: 1 Brash Strike (standard action, at_will): Attacks Soldier with 26 vs. 17 AC (1d20+8; rolled 18). Hits: 15 damage (1d10+8; rolled 7). Grant 4 temporary hit points. Soldier has 14 hp remaining (29 hp - 15 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Ragnarok gains a standard action. Spend Action Point has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 23 vs. 17 AC (1d20+8; rolled 15). Hits: 18 damage (1d10+8; rolled 10). Grant 4 temporary hit points. Soldier has -4 hp remaining (14 hp - 18 damage). Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp). Temporary hit points expire. Spend Action Point recharges. FIGHT #4: Roll initiative! Ragnarok rolls 9 initiative (1d20+1; rolled 8). Soldier rolls 19 initiative (1d20+3; rolled 16). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17). Hits: 16 damage (2d10+3; rolled 3, 10). Ragnarok has 22 hp remaining (38 hp - 16 damage). Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 22; Temp HP: 0; Surges: 7 AC: 19; Action Points: 0 Second Wind (minor action, encounter): Ragnarok spends a healing surge (6 remaining). Ragnarok heals 9 hp (22 hp -> 31 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 15 vs. 17 AC (1d20+8; rolled 7). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 2: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 13 vs. 21 AC (1d20+10; rolled 3). Misses. Ragnarok's turn: HP: 31; Temp HP: 0; Surges: 6 AC: 21; Action Points: 0 Soldier's combat advantage expires. Conditions: +2 defense bonus (until end of this turn). Brash Strike (standard action, at_will): Attacks Soldier with 12 vs. 17 AC (1d20+8; rolled 4). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Ragnarok's +2 defense bonus expires. Round 3: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 30 vs. 19 AC (1d20+10; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok has 18 hp remaining (31 hp - 13 damage). Ragnarok's turn: HP: 18; Temp HP: 0; Surges: 6 AC: 19; Action Points: 0 Soldier's combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 4: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18). Hits: 13 damage (1d10+3; rolled 10). Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage). Ragnarok has 9 hp remaining (18 hp - 9 damage). Ragnarok's turn: HP: 9; Temp HP: 0; Surges: 6 AC: 19; Action Points: 0 Distracting Spate (standard action, encounter): Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6). Misses. Distracting Spate has been expended. Round 5: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok has -4 hp remaining (9 hp - 13 damage). Ragnarok's turn: HP: -4; Temp HP: 0; Surges: 6 AC: 19; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 12 (1d20; rolled 12). Passes. Round 6: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18). Hits: 12 damage (1d10+3; rolled 9). Ragnarok has -16 hp remaining (-4 hp - 12 damage). Ragnarok's turn: HP: -16; Temp HP: 0; Surges: 6 AC: 19; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 8 (1d20; rolled 8). Fails. 2 failures remaining before death. Round 7: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok has -29 hp remaining (-16 hp - 13 damage). Ragnarok has died! Villains win! [/code][/sblock] [sblock=Example of 4 fight(s) survived (1.5% chance):] [code] FIGHT #1: Roll initiative! Ragnarok rolls 16 initiative (1d20+1; rolled 15). Soldier rolls 6 initiative (1d20+3; rolled 3). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 38; Temp HP: 0; Surges: 13 AC: 19; Action Points: 1 Crushing Surge (standard action, at_will): Attacks Soldier with 22 vs. 17 AC (1d20+6; rolled 16). Hits: 7 damage (1d10+4; rolled 3). Grant 8 temporary hit points. Soldier has 22 hp remaining (29 hp - 7 damage). Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0). Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Ragnarok gains a standard action. Spend Action Point has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 25 vs. 17 AC (1d20+8; rolled 17). Hits: 17 damage (1d10+8; rolled 9). Grant 4 temporary hit points. Soldier has 5 hp remaining (22 hp - 17 damage). Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 5; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 24 vs. 19 AC (1d20+10; rolled 14). Hits: 8 damage (1d10+3; rolled 5). Ragnarok deflects 8 damage; 0 gets through (8 temp hp - 8 damage). Ragnarok has 38 hp remaining (38 hp - 0 damage). Round 2: Ragnarok's turn: HP: 38; Temp HP: 0; Surges: 13 AC: 19; Action Points: 0 Soldier's combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20). Crits: 20 damage (1d10[max]+8 + 1d12; rolled max + 2). Grant 4 temporary hit points. Soldier has -15 hp remaining (5 hp - 20 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp). Temporary hit points expire. Spend Action Point recharges. FIGHT #2: Roll initiative! Ragnarok rolls 16 initiative (1d20+1; rolled 15). Soldier rolls 13 initiative (1d20+3; rolled 10). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 38; Temp HP: 0; Surges: 13 AC: 19; Action Points: 0 Knee Breaker (standard action, daily): Attacks Soldier with 20 vs. 17 AC (1d20+6; rolled 14). Hits: 21 damage (2d10+8; rolled 6, 7). Grant 8 temporary hit points. Soldier has 8 hp remaining (29 hp - 21 damage). Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0). Knee Breaker has been expended. Soldier's turn: HP: 8; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9). Misses. Soldier Encounter Attack has been expended. Round 2: Ragnarok's turn: HP: 38; Temp HP: 8; Surges: 13 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 18 vs. 17 AC (1d20+8; rolled 10). Hits: 16 damage (1d10+8; rolled 8). Grant 4 temporary hit points. Soldier has -8 hp remaining (8 hp - 16 damage). Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp). Temporary hit points expire. Milestone: Ragnarok gains an action point. FIGHT #3: Roll initiative! Ragnarok rolls 20 initiative (1d20+1; rolled 19). Soldier rolls 10 initiative (1d20+3; rolled 7). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 38; Temp HP: 0; Surges: 13 AC: 19; Action Points: 1 Crushing Surge (standard action, at_will): Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Ragnarok gains a standard action. Spend Action Point has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 25 vs. 17 AC (1d20+8; rolled 17). Hits: 15 damage (1d10+8; rolled 7). Grant 4 temporary hit points. Soldier has 14 hp remaining (29 hp - 15 damage). Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 14; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 19 AC (1d20+10; rolled 12). Hits: 4 damage (1d10+3; rolled 1). Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage). Ragnarok has 38 hp remaining (38 hp - 0 damage). Round 2: Ragnarok's turn: HP: 38; Temp HP: 0; Surges: 13 AC: 19; Action Points: 0 Soldier's combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 8 vs. 17 AC (1d20+6; rolled 2). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier's turn: HP: 14; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7). Misses. Soldier Encounter Attack has been expended. Round 3: Ragnarok's turn: HP: 38; Temp HP: 4; Surges: 13 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 20 vs. 17 AC (1d20+8; rolled 12). Hits: 14 damage (1d10+8; rolled 6). Grant 4 temporary hit points. Soldier has 0 hp remaining (14 hp - 14 damage). Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp). Temporary hit points expire. Spend Action Point recharges. FIGHT #4: Roll initiative! Ragnarok rolls 18 initiative (1d20+1; rolled 17). Soldier rolls 16 initiative (1d20+3; rolled 13). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 38; Temp HP: 0; Surges: 13 AC: 19; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10). Misses. Round 2: Ragnarok's turn: HP: 38; Temp HP: 4; Surges: 13 AC: 19; Action Points: 0 Distracting Spate (standard action, encounter): Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9). Misses. Distracting Spate has been expended. Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19). Hits: 10 damage (2d10+3; rolled 3, 4). Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage). Ragnarok has 32 hp remaining (38 hp - 6 damage). Soldier Encounter Attack has been expended. Round 3: Ragnarok's turn: HP: 32; Temp HP: 0; Surges: 13 AC: 19; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 18 vs. 17 AC (1d20+6; rolled 12). Hits: 14 damage (1d10+4; rolled 10). Grant 8 temporary hit points. Soldier has 15 hp remaining (29 hp - 14 damage). Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0). Soldier's turn: HP: 15; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1). Misses. Round 4: Ragnarok's turn: HP: 32; Temp HP: 8; Surges: 13 AC: 19; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4). Soldier's turn: HP: 15; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12). Hits: 4 damage (1d10+3; rolled 1). Ragnarok deflects 4 damage; 0 gets through (8 temp hp - 4 damage). Ragnarok has 32 hp remaining (32 hp - 0 damage). Round 5: Ragnarok's turn: HP: 32; Temp HP: 4; Surges: 13 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 10 vs. 17 AC (1d20+8; rolled 2). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 15; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 19 AC (1d20+10; rolled 17). Hits: 4 damage (1d10+3; rolled 1). Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage). Ragnarok has 32 hp remaining (32 hp - 0 damage). Round 6: Ragnarok's turn: HP: 32; Temp HP: 0; Surges: 13 AC: 19; Action Points: 0 Soldier's combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 16 vs. 17 AC (1d20+6; rolled 10). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier's turn: HP: 15; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5). Misses. Round 7: Ragnarok's turn: HP: 32; Temp HP: 4; Surges: 13 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 10 vs. 17 AC (1d20+8; rolled 2). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 15; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 19 AC (1d20+10; rolled 17). Hits: 11 damage (1d10+3; rolled 8). Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage). Ragnarok has 25 hp remaining (32 hp - 7 damage). Round 8: Ragnarok's turn: HP: 25; Temp HP: 0; Surges: 13 AC: 19; Action Points: 0 Soldier's combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Second Wind (minor action, encounter): Ragnarok spends a healing surge (12 remaining). Ragnarok heals 9 hp (25 hp -> 34 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Soldier's turn: HP: 15; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 17 vs. 21 AC (1d20+8; rolled 9). Misses. Round 9: Ragnarok's turn: HP: 34; Temp HP: 4; Surges: 12 AC: 21; Action Points: 0 Conditions: +2 defense bonus (until end of this turn). Crushing Surge (standard action, at_will): Attacks Soldier with 21 vs. 17 AC (1d20+6; rolled 15). Hits: 5 damage (1d10+4; rolled 1). Grant 8 temporary hit points. Soldier has 10 hp remaining (15 hp - 5 damage). Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4). Ragnarok's +2 defense bonus expires. Soldier's turn: HP: 10; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3). Misses. Round 10: Ragnarok's turn: HP: 34; Temp HP: 8; Surges: 12 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 24 vs. 17 AC (1d20+8; rolled 16). Hits: 13 damage (1d10+8; rolled 5). Grant 4 temporary hit points. Soldier has -3 hp remaining (10 hp - 13 damage). Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp). Temporary hit points expire. Distracting Spate recharges. Second Wind recharges. Milestone: Ragnarok gains an action point. FIGHT #5: Roll initiative! Ragnarok rolls 13 initiative (1d20+1; rolled 12). Soldier rolls 8 initiative (1d20+3; rolled 5). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 34; Temp HP: 0; Surges: 12 AC: 19; Action Points: 1 Distracting Spate (standard action, encounter): Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4). Misses. Distracting Spate has been expended. Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Ragnarok gains a standard action. Spend Action Point has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 22 vs. 17 AC (1d20+8; rolled 14). Hits: 15 damage (1d10+8; rolled 7). Grant 4 temporary hit points. Soldier has 14 hp remaining (29 hp - 15 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 14; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 24 vs. 19 AC (1d20+10; rolled 14). Hits: 11 damage (2d10+3; rolled 5, 3). Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage). Ragnarok has 27 hp remaining (34 hp - 7 damage). Soldier Encounter Attack has been expended. Round 2: Ragnarok's turn: HP: 27; Temp HP: 0; Surges: 12 AC: 19; Action Points: 0 Soldier's combat advantage expires. Second Wind (minor action, encounter): Ragnarok spends a healing surge (11 remaining). Ragnarok heals 9 hp (27 hp -> 36 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Crushing Surge (standard action, at_will): Attacks Soldier with 22 vs. 17 AC (1d20+6; rolled 16). Hits: 10 damage (1d10+4; rolled 6). Grant 8 temporary hit points. Soldier has 4 hp remaining (14 hp - 10 damage). Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0). Soldier's turn: HP: 4; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 26 vs. 21 AC (1d20+8; rolled 18). Hits: 13 damage (1d10+3; rolled 10). Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage). Ragnarok has 31 hp remaining (36 hp - 5 damage). Round 3: Ragnarok's turn: HP: 31; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Conditions: +2 defense bonus (until end of this turn). Brash Strike (standard action, at_will): Attacks Soldier with 15 vs. 17 AC (1d20+8; rolled 7). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Ragnarok's +2 defense bonus expires. Soldier's turn: HP: 4; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 23 vs. 19 AC (1d20+10; rolled 13). Hits: 6 damage (1d10+3; rolled 3). Ragnarok has 25 hp remaining (31 hp - 6 damage). Round 4: Ragnarok's turn: HP: 25; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Soldier's combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 14 vs. 17 AC (1d20+8; rolled 6). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 4; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 28 vs. 19 AC (1d20+10; rolled 18). Hits: 9 damage (1d10+3; rolled 6). Ragnarok has 16 hp remaining (25 hp - 9 damage). Round 5: Ragnarok's turn: HP: 16; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Soldier's combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 16 vs. 17 AC (1d20+8; rolled 8). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 4; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 17 vs. 19 AC (1d20+10; rolled 7). Misses. Round 6: Ragnarok's turn: HP: 16; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Soldier's combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 4; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 19 AC (1d20+10; rolled 17). Hits: 13 damage (1d10+3; rolled 10). Ragnarok has 3 hp remaining (16 hp - 13 damage). Round 7: Ragnarok's turn: HP: 3; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Soldier's combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 7 vs. 17 AC (1d20+6; rolled 1). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier's turn: HP: 4; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19). Hits: 10 damage (1d10+3; rolled 7). Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage). Ragnarok has -3 hp remaining (3 hp - 6 damage). Round 8: Ragnarok's turn: HP: -3; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 18 (1d20; rolled 18). Passes. Soldier's turn: HP: 4; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4). Misses. Round 9: Ragnarok's turn: HP: -3; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 13 (1d20; rolled 13). Passes. Soldier's turn: HP: 4; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19). Hits: 7 damage (1d10+3; rolled 4). Ragnarok has -10 hp remaining (-3 hp - 7 damage). Round 10: Ragnarok's turn: HP: -10; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 16 (1d20; rolled 16). Passes. Soldier's turn: HP: 4; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2). Misses. Round 11: Ragnarok's turn: HP: -10; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 5 (1d20; rolled 5). Fails. 2 failures remaining before death. Soldier's turn: HP: 4; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13). Hits: 12 damage (1d10+3; rolled 9). Ragnarok has -22 hp remaining (-10 hp - 12 damage). Ragnarok has died! Villains win! [/code][/sblock] [sblock=Example of 5 fight(s) survived (92.0% chance):] [code] FIGHT #1: Roll initiative! Ragnarok rolls 20 initiative (1d20+1; rolled 19). Soldier rolls 22 initiative (1d20+3; rolled 19). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3). Misses. Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 38; Temp HP: 0; Surges: 13 AC: 19; Action Points: 1 Knee Breaker (standard action, daily): Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9). Misses: 9 damage (half of 2d10+8; rolled 4, 6). Grant 4 temporary hit points. Soldier has 20 hp remaining (29 hp - 9 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Knee Breaker has been expended. Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Ragnarok gains a standard action. Spend Action Point has been expended. Crushing Surge (standard action, at_will): Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Round 2: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19). Hits: 7 damage (1d10+3; rolled 4). Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage). Ragnarok has 35 hp remaining (38 hp - 3 damage). Ragnarok's turn: HP: 35; Temp HP: 0; Surges: 13 AC: 19; Action Points: 0 Distracting Spate (standard action, encounter): Attacks Soldier with 24 vs. 17 AC (1d20+6; rolled 18). Hits: 9 damage (2d10+4; rolled 4, 1). Gain combat advantage until end of next turn. Grant 4 temporary hit points. Soldier has 11 hp remaining (20 hp - 9 damage). Ragnarok gains combat advantage (until end of next turn). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Distracting Spate has been expended. Round 3: Soldier's turn: HP: 11; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7). Misses. Ragnarok's turn: HP: 35; Temp HP: 4; Surges: 13 AC: 19; Action Points: 0 Conditions: Combat advantage (until end of this turn). Brash Strike (standard action, at_will): Attacks Soldier with 23 vs. 17 AC (1d20+10; rolled 13). Hits: 16 damage (1d10+8; rolled 8). Grant 4 temporary hit points. Soldier has -5 hp remaining (11 hp - 16 damage). Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Ragnarok's combat advantage expires. Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 35 hp; wants at least 34 hp (maximum is 38 hp). Temporary hit points expire. Distracting Spate recharges. Spend Action Point recharges. FIGHT #2: Roll initiative! Ragnarok rolls 6 initiative (1d20+1; rolled 5). Soldier rolls 8 initiative (1d20+3; rolled 5). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5). Misses. Ragnarok's turn: HP: 35; Temp HP: 0; Surges: 13 AC: 19; Action Points: 0 Distracting Spate (standard action, encounter): Attacks Soldier with 19 vs. 17 AC (1d20+6; rolled 13). Hits: 16 damage (2d10+4; rolled 4, 8). Gain combat advantage until end of next turn. Grant 4 temporary hit points. Soldier has 13 hp remaining (29 hp - 16 damage). Ragnarok gains combat advantage (until end of next turn). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Distracting Spate has been expended. Round 2: Soldier's turn: HP: 13; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7). Misses. Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 35; Temp HP: 4; Surges: 13 AC: 19; Action Points: 0 Conditions: Combat advantage (until end of this turn). Crushing Surge (standard action, at_will): Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Ragnarok's combat advantage expires. Round 3: Soldier's turn: HP: 13; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19). Hits: 9 damage (1d10+3; rolled 6). Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage). Ragnarok has 30 hp remaining (35 hp - 5 damage). Ragnarok's turn: HP: 30; Temp HP: 0; Surges: 13 AC: 19; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 4: Soldier's turn: HP: 13; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14). Hits: 12 damage (1d10+3; rolled 9). Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage). Ragnarok has 22 hp remaining (30 hp - 8 damage). Ragnarok's turn: HP: 22; Temp HP: 0; Surges: 13 AC: 19; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 18 vs. 17 AC (1d20+6; rolled 12). Hits: 7 damage (1d10+4; rolled 3). Grant 8 temporary hit points. Soldier has 6 hp remaining (13 hp - 7 damage). Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0). Second Wind (minor action, encounter): Ragnarok spends a healing surge (12 remaining). Ragnarok heals 9 hp (22 hp -> 31 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Round 5: Soldier's turn: HP: 6; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 25 vs. 21 AC (1d20+8; rolled 17). Hits: 6 damage (1d10+3; rolled 3). Ragnarok deflects 6 damage; 0 gets through (8 temp hp - 6 damage). Ragnarok has 31 hp remaining (31 hp - 0 damage). Ragnarok's turn: HP: 31; Temp HP: 2; Surges: 12 AC: 21; Action Points: 0 Conditions: +2 defense bonus (until end of this turn). Crushing Surge (standard action, at_will): Attacks Soldier with 18 vs. 17 AC (1d20+6; rolled 12). Hits: 11 damage (1d10+4; rolled 7). Grant 8 temporary hit points. Soldier has -5 hp remaining (6 hp - 11 damage). Ragnarok gains 6 temp hp (had 2; applied 8; wasted 2). Ragnarok's +2 defense bonus expires. Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 31 hp; wants at least 34 hp (maximum is 38 hp). Ragnarok spends a healing surge (11 remaining). Ragnarok heals 9 hp (31 hp -> 38 hp; 2 hp wasted). Temporary hit points expire. Distracting Spate recharges. Second Wind recharges. Milestone: Ragnarok gains an action point. FIGHT #3: Roll initiative! Ragnarok rolls 12 initiative (1d20+1; rolled 11). Soldier rolls 19 initiative (1d20+3; rolled 16). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4). Misses. Ragnarok's turn: HP: 38; Temp HP: 0; Surges: 11 AC: 19; Action Points: 1 Distracting Spate (standard action, encounter): Attacks Soldier with 8 vs. 17 AC (1d20+6; rolled 2). Misses. Distracting Spate has been expended. Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Ragnarok gains a standard action. Spend Action Point has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 20 vs. 17 AC (1d20+8; rolled 12). Hits: 10 damage (1d10+8; rolled 2). Grant 4 temporary hit points. Soldier has 19 hp remaining (29 hp - 10 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 2: Soldier's turn: HP: 19; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 14 vs. 19 AC (1d20+10; rolled 4). Misses. Ragnarok's turn: HP: 38; Temp HP: 4; Surges: 11 AC: 19; Action Points: 0 Soldier's combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 17 vs. 17 AC (1d20+6; rolled 11). Hits: 9 damage (1d10+4; rolled 5). Grant 8 temporary hit points. Soldier has 10 hp remaining (19 hp - 9 damage). Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4). Round 3: Soldier's turn: HP: 10; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19). Hits: 12 damage (2d10+3; rolled 6, 3). Ragnarok deflects 8 damage; 4 gets through (8 temp hp - 12 damage). Ragnarok has 34 hp remaining (38 hp - 4 damage). Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 34; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20). Crits: 30 damage (1d10[max]+8 + 1d12; rolled max + 12). Grant 4 temporary hit points. Soldier has -20 hp remaining (10 hp - 30 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp). Temporary hit points expire. Distracting Spate recharges. Spend Action Point recharges. FIGHT #4: Roll initiative! Ragnarok rolls 4 initiative (1d20+1; rolled 3). Soldier rolls 21 initiative (1d20+3; rolled 18). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3). Misses. Ragnarok's turn: HP: 34; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 22 vs. 17 AC (1d20+6; rolled 16). Hits: 11 damage (1d10+4; rolled 7). Grant 8 temporary hit points. Soldier has 18 hp remaining (29 hp - 11 damage). Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0). Round 2: Soldier's turn: HP: 18; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10). Misses. Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 34; Temp HP: 8; Surges: 11 AC: 19; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 21 vs. 17 AC (1d20+6; rolled 15). Hits: 7 damage (1d10+4; rolled 3). Grant 8 temporary hit points. Soldier has 11 hp remaining (18 hp - 7 damage). Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8). Round 3: Soldier's turn: HP: 11; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9). Misses. Ragnarok's turn: HP: 34; Temp HP: 8; Surges: 11 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 9 vs. 17 AC (1d20+8; rolled 1). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 4: Soldier's turn: HP: 11; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 26 vs. 19 AC (1d20+10; rolled 16). Hits: 6 damage (1d10+3; rolled 3). Ragnarok deflects 6 damage; 0 gets through (8 temp hp - 6 damage). Ragnarok has 34 hp remaining (34 hp - 0 damage). Ragnarok's turn: HP: 34; Temp HP: 2; Surges: 11 AC: 19; Action Points: 0 Soldier's combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 21 vs. 17 AC (1d20+6; rolled 15). Hits: 12 damage (1d10+4; rolled 8). Grant 8 temporary hit points. Soldier has -1 hp remaining (11 hp - 12 damage). Ragnarok gains 6 temp hp (had 2; applied 8; wasted 2). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp). Temporary hit points expire. Milestone: Ragnarok gains an action point. FIGHT #5: Roll initiative! Ragnarok rolls 20 initiative (1d20+1; rolled 19). Soldier rolls 20 initiative (1d20+3; rolled 17). Tie! Resolve with initiative bonus. Ragnarok initiative bonus is 1. Soldier initiative bonus is 3. Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3). Misses. Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 34; Temp HP: 0; Surges: 11 AC: 19; Action Points: 1 Distracting Spate (standard action, encounter): Attacks Soldier with 16 vs. 17 AC (1d20+6; rolled 10). Misses. Distracting Spate has been expended. Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Ragnarok gains a standard action. Spend Action Point has been expended. Crushing Surge (standard action, at_will): Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 2: Soldier's turn: HP: 29; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18). Hits: 4 damage (1d10+3; rolled 1). Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage). Ragnarok has 34 hp remaining (34 hp - 0 damage). Ragnarok's turn: HP: 34; Temp HP: 0; Surges: 11 AC: 19; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20). Crits: 26 damage (1d10[max]+8 + 1d12; rolled max + 8). Grant 4 temporary hit points. Soldier has 3 hp remaining (29 hp - 26 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 3: Soldier's turn: HP: 3; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 16 vs. 19 AC (1d20+10; rolled 6). Misses. Ragnarok's turn: HP: 34; Temp HP: 4; Surges: 11 AC: 19; Action Points: 0 Soldier's combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 16 vs. 17 AC (1d20+8; rolled 8). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 4: Soldier's turn: HP: 3; Temp HP: 0; Surges: 1 AC: 17; Action Points: 0 Conditions: Combat advantage (until start of opponent's next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 14 vs. 19 AC (1d20+10; rolled 4). Misses. Ragnarok's turn: HP: 34; Temp HP: 4; Surges: 11 AC: 19; Action Points: 0 Soldier's combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 18 vs. 17 AC (1d20+8; rolled 10). Hits: 11 damage (1d10+8; rolled 3). Grant 4 temporary hit points. Soldier has -8 hp remaining (3 hp - 11 damage). Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp). Temporary hit points expire. Distracting Spate recharges. Spend Action Point recharges. [/code][/sblock] [/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monte Carlo versus "The Math"
Top