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Monte Carlo versus "The Math"
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<blockquote data-quote="Truename" data-source="post: 5019632" data-attributes="member: 78255"><p><strong>Ragnarok Level 2</strong></p><p></p><p>Yep, I'm still around. I've finished programming in Ragnarok's level 2 abilities. Here's the survivability scores:</p><p></p><p>[code]</p><p>Ragnarok at level 1 (vs. level 1 soldier): 91.7% +/- 1.7%</p><p></p><p>Ragnarok with level 2 stats but no new abilities (vs. level 2 soldier): 94.7% +/- 1.4%</p><p>Adding the Dwarf Stoneblood feat: 95.2% +/- 1.3%</p><p>Adding the Boundless Endurance daily power: 98.1% +/- 0.8%</p><p>Adding +1 Scale: 99.4% +/- 0.5%</p><p>Using Meliorating +1 Scale: 99.5% +/- 0.4%</p><p>[/code]Final result of level 2 fight (10,000 runs): 99.6% +/- 0.1%</p><p></p><p>Ragnarok is so powerful, he's making it hard to draw many conclusions. Next time, I'll have Ragnarok face a level+1 (or even +2) monster to bring the numbers down into a reasonable range. The most notable aspect, for me, was that survivability went up at level 2 even before we added new the new feat, power, and magic item. That doesn't seem particularly balanced.</p><p></p><p>It's possible (as always) that's there's something wrong with the sim. I'm up to 525 automated tests, but there's a lot that can go wrong. Please take a look at the example fights and let me know if you see anything strange. The most likely mistakes will be rules misinterpretations and gaps in the sim's coverage, because my automated tests won't catch those sorts of mistakes.</p><p></p><p>Here's the full output from the sim:</p><p></p><p>[sblock=Level 2 Ragnarok vs. Level 2 Soldier]</p><p></p><p>[sblock=Combatants]</p><p>[code]</p><p>Level 2 Ragnarok:</p><p> HP: 44; Temp HP: 0; Surges: 13</p><p> AC: 21; Action Points: 1</p><p> Str: 16(+3); Con: 18(+4); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0)</p><p> Initiative Bonus: +2</p><p> Race: Dwarf</p><p> Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]</p><p> Dwarven Resilience: Use Second Wind as minor action.</p><p> Class: Fighter</p><p> Base HP: 39 (15 class + 18 con + 6 level)</p><p> Base Surges: 13 (9 class + 4 con)</p><p> Battlerager Vigor: </p><p> +4 temp hp on hit.</p><p> Grant 4 temp hp on miss with invigorating power.</p><p> Items:</p><p> Main hand: Vicious Warhammer +1</p><p> One-handed weapon</p><p> Damage: 1d10</p><p> Proficient: +2</p><p> Enhancement: +1 attack rolls and damage rolls</p><p> Critical: 1d12 damage.</p><p> Group: Hammer</p><p> Off-hand: Heavy Shield</p><p> AC Bonus: +2</p><p> Armor: Meliorating Scale Armor +1</p><p> AC Bonus: +7</p><p> Enhancement: +1 AC</p><p> [Edit: forgot to report the property, but it's coded in the sim.]</p><p> Feats:</p><p> Toughness: Increase hp by 5.</p><p> Dwarf Stoneblood: +2 temp hp on hit with an invigorating power.</p><p> Powers:</p><p> Knee Breaker:</p><p> Daily * Invigorating</p><p> Standard Action</p><p> Attack: 1d20+7 vs. AC</p><p> Hit:</p><p> Grant 10 temporary hit points.</p><p> 2d10+8 damage.</p><p> Crit:</p><p> Grant 10 temporary hit points.</p><p> 2d10[max]+8 + 1d12 damage.</p><p> Miss:</p><p> Half of 2d10+8 damage.</p><p> Grant 4 temporary hit points.</p><p> Distracting Spate:</p><p> Encounter</p><p> Standard Action</p><p> Attack: 1d20+7 vs. AC</p><p> Hit:</p><p> Grant 4 temporary hit points.</p><p> 2d10+4 damage.</p><p> Gain combat advantage until end of next turn.</p><p> Crit:</p><p> Grant 4 temporary hit points.</p><p> 2d10[max]+4 + 1d12 damage.</p><p> Gain combat advantage until end of next turn.</p><p> Crushing Surge:</p><p> At-Will * Invigorating</p><p> Standard Action</p><p> Attack: 1d20+7 vs. AC</p><p> Hit:</p><p> Grant 10 temporary hit points.</p><p> 1d10+4 damage.</p><p> Crit:</p><p> Grant 10 temporary hit points.</p><p> 1d10[max]+4 + 1d12 damage.</p><p> Miss: Grant 4 temporary hit points.</p><p> Brash Strike:</p><p> At-Will</p><p> Standard Action</p><p> Attack: 1d20+9 vs. AC</p><p> Hit:</p><p> Grant 4 temporary hit points.</p><p> 1d10+8 damage.</p><p> Crit:</p><p> Grant 4 temporary hit points.</p><p> 1d10[max]+8 + 1d12 damage.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Boundless Endurance:</p><p> Daily</p><p> Minor Action</p><p> Effect: Gain regen 6 when bloodied until end of next turn.</p><p> Combat Actions:</p><p> Spend Action Point:</p><p> Encounter</p><p> Free Action</p><p> Effect: Spend an action point and gain a standard action.</p><p> Second Wind:</p><p> Encounter</p><p> Minor Action</p><p> Effect:</p><p> Spend a healing surge and regain 11 hit points.</p><p> Gain a +2 defense bonus until end of next turn.</p><p></p><p>Level 2 Soldier:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Str: 17(+3); Con: 14(+2); Dex: 14(+2); Int: 14(+2); Wis: 14(+2); Cha: 14(+2)</p><p> Initiative Bonus: +5</p><p> Monster</p><p> Powers:</p><p> Soldier Encounter Attack:</p><p> Encounter</p><p> Standard Action</p><p> Attack: 1d20+9 vs. AC</p><p> Hit: 2d10+3 damage.</p><p> Crit: 23 damage (2d10[max]+3).</p><p> Soldier Basic Attack:</p><p> At-Will</p><p> Standard Action</p><p> Attack: 1d20+9 vs. AC</p><p> Hit: 1d10+3 damage.</p><p> Crit: 13 damage (1d10[max]+3).</p><p> Combat Actions:</p><p> Spend Action Point:</p><p> Encounter</p><p> Free Action</p><p> Effect: Spend an action point and gain a standard action.</p><p>[/code][/sblock]</p><p>[code]</p><p>Days simulated: 10000</p><p></p><p>Avg rounds per fight (when survived): 5.2</p><p> 1 (2.8%): ===========</p><p> 2 (13.0%): ========================================</p><p> 3 (28.3%): ============================================================</p><p> 4 (45.3%): ===================================================================</p><p> 5 (60.5%): ============================================================</p><p> 6 (72.7%): ================================================</p><p> 7 (82.1%): =====================================</p><p> 8 (88.8%): ==========================</p><p> 9 (93.2%): =================</p><p> 10 (95.9%): ==========</p><p> 11 (97.6%): ======</p><p> 12 (98.5%): ===</p><p> 13 (99.1%): ==</p><p> 14 (99.5%): =</p><p></p><p>Avg fights survived: 5.0</p><p> 5(100.0%): ===================================================================</p><p></p><p>Avg surges remaining (survivors only): 7.2 of 13</p><p> 1 (0.7%): =</p><p> 2 (2.0%): ====</p><p> 3 (4.9%): ===========</p><p> 4 (10.6%): =====================</p><p> 5 (21.5%): ========================================</p><p> 6 (36.4%): ========================================================</p><p> 7 (53.9%): =================================================================</p><p> 8 (71.7%): ===================================================================</p><p> 9 (85.6%): ====================================================</p><p> 10 (94.6%): =================================</p><p> 11 (98.6%): ===============</p><p> 12 (99.9%): ====</p><p></p><p>Survival rate: 99.6% +/- 0.1%</p><p>[/code][sblock=Example combats]</p><p>[sblock=Example of 0 fight(s) survived (0.0% chance)<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>[code]</p><p>FIGHT #1:</p><p> Roll initiative!</p><p> Ragnarok rolls 4 initiative (1d20+2; rolled 2).</p><p> Soldier rolls 8 initiative (1d20+5; rolled 3).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20).</p><p> Crits: 23 damage (2d10[max]+3; rolled max).</p><p> Ragnarok has 21 hp remaining (44 hp - 23 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 21; Temp HP: 0; Surges: 13</p><p> AC: 21; Action Points: 1</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (12 remaining).</p><p> Ragnarok heals 11 hp (21 hp -> 32 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 16 vs. 18 AC (1d20+7; rolled 9).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Spend Action Point has been expended.</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 17 vs. 23 AC (1d20+9; rolled 8).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 32; Temp HP: 4; Surges: 12</p><p> AC: 23; Action Points: 0</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> +2 defense bonus expires.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 20 vs. 21 AC (1d20+11; rolled 9).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 32; Temp HP: 4; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Knee Breaker (standard action, daily):</p><p> Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 17 damage (2d10+8; rolled 8, 1).</p><p> Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).</p><p> Soldier has 20 hp remaining (37 hp - 17 damage).</p><p> Knee Breaker has been expended.</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 21 vs. 21 AC (1d20+9; rolled 12).</p><p> Hits: 12 damage (1d10+3; rolled 9).</p><p> Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).</p><p> Ragnarok has 30 hp remaining (32 hp - 2 damage).</p><p> Ragnarok's turn:</p><p> HP: 30; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 24 vs. 21 AC (1d20+11; rolled 13).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok has 19 hp remaining (30 hp - 11 damage).</p><p> Ragnarok's turn:</p><p> HP: 19; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Boundless Endurance (minor action, daily):</p><p> Ragnarok gains regen 6 when bloodied (stance).</p><p> Boundless Endurance has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 6:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 21 AC (1d20+11; rolled 11).</p><p> Hits: 12 damage (1d10+3; rolled 9).</p><p> Ragnarok has 7 hp remaining (19 hp - 12 damage).</p><p> Ragnarok's turn:</p><p> HP: 7; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok heals 6 hp (7 hp -> 13 hp; 0 hp wasted).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 7:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok has 0 hp remaining (13 hp - 13 damage).</p><p> Ragnarok's turn:</p><p> HP: 0; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 12 (1d20; rolled 12).</p><p> Passes.</p><p> </p><p> Round 8:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 20 vs. 21 AC (1d20+9; rolled 11).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 0; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 14 (1d20; rolled 14).</p><p> Passes.</p><p> </p><p> Round 9:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 14 vs. 21 AC (1d20+9; rolled 5).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 0; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 13 (1d20; rolled 13).</p><p> Passes.</p><p> </p><p> Round 10:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 17 vs. 21 AC (1d20+9; rolled 8).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 0; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 15 (1d20; rolled 15).</p><p> Passes.</p><p> </p><p> Round 11:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 24 vs. 21 AC (1d20+9; rolled 15).</p><p> Hits: 5 damage (1d10+3; rolled 2).</p><p> Ragnarok has -5 hp remaining (0 hp - 5 damage).</p><p> Ragnarok's turn:</p><p> HP: -5; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 15 (1d20; rolled 15).</p><p> Passes.</p><p> </p><p> Round 12:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 20 vs. 21 AC (1d20+9; rolled 11).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: -5; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 1 (1d20; rolled 1).</p><p> Fails. 2 failures remaining before death.</p><p> </p><p> Round 13:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 26 vs. 21 AC (1d20+9; rolled 17).</p><p> Hits: 7 damage (1d10+3; rolled 4).</p><p> Ragnarok has -12 hp remaining (-5 hp - 7 damage).</p><p> Ragnarok's turn:</p><p> HP: -12; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok is dying (1 death saves failed).</p><p> Rolls death saving throw and gets a 7 (1d20; rolled 7).</p><p> Fails. 1 failures remaining before death.</p><p> </p><p> Round 14:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 21 vs. 21 AC (1d20+9; rolled 12).</p><p> Hits: 8 damage (1d10+3; rolled 5).</p><p> Ragnarok has -20 hp remaining (-12 hp - 8 damage).</p><p> Ragnarok's turn:</p><p> HP: -20; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok is dying (2 death saves failed).</p><p> Rolls death saving throw and gets a 18 (1d20; rolled 18).</p><p> Passes.</p><p> </p><p> Round 15:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 21 vs. 21 AC (1d20+9; rolled 12).</p><p> Hits: 6 damage (1d10+3; rolled 3).</p><p> Ragnarok has -26 hp remaining (-20 hp - 6 damage).</p><p> Ragnarok has died!</p><p> </p><p> Villains win!</p><p></p><p>[/code][/sblock]</p><p>[sblock=Example of 1 fight(s) survived (0.1% chance)<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>[code]</p><p>FIGHT #1:</p><p> Roll initiative!</p><p> Ragnarok rolls 6 initiative (1d20+2; rolled 4).</p><p> Soldier rolls 7 initiative (1d20+5; rolled 2).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 23 vs. 21 AC (1d20+9; rolled 14).</p><p> Hits: 12 damage (2d10+3; rolled 4, 5).</p><p> Ragnarok has 32 hp remaining (44 hp - 12 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 32; Temp HP: 0; Surges: 13</p><p> AC: 21; Action Points: 1</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 18 AC (1d20+7; rolled 8).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Spend Action Point has been expended.</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (12 remaining).</p><p> Ragnarok heals 11 hp (32 hp -> 43 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 10 damage (1d10+4; rolled 6).</p><p> Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).</p><p> Soldier has 27 hp remaining (37 hp - 10 damage).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 27; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 21 vs. 23 AC (1d20+9; rolled 12).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 43; Temp HP: 10; Surges: 12</p><p> AC: 23; Action Points: 0</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Knee Breaker (standard action, daily):</p><p> Attacks Soldier with 8 vs. 18 AC (1d20+7; rolled 1).</p><p> Misses:</p><p> 8 damage (half of 2d10+8; rolled 2, 7).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 19 hp remaining (27 hp - 8 damage).</p><p> Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).</p><p> Knee Breaker has been expended.</p><p> +2 defense bonus expires.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 19; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 20 vs. 21 AC (1d20+9; rolled 11).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 43; Temp HP: 10; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 16 damage (1d10+8; rolled 8).</p><p> Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).</p><p> Soldier has 3 hp remaining (19 hp - 16 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 3; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 21 AC (1d20+11; rolled 11).</p><p> Hits: 4 damage (1d10+3; rolled 1).</p><p> Ragnarok deflects 4 damage; 0 gets through (10 temp hp - 4 damage).</p><p> Ragnarok has 43 hp remaining (43 hp - 0 damage).</p><p> Ragnarok's turn:</p><p> HP: 43; Temp HP: 6; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 6; applied 4; wasted 4).</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 3; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 12 vs. 21 AC (1d20+9; rolled 3).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 43; Temp HP: 6; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 20 vs. 18 AC (1d20+7; rolled 13).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 7 damage (1d10+4; rolled 3).</p><p> Ragnarok gains 4 temp hp (had 6; applied 10; wasted 6).</p><p> Soldier has -4 hp remaining (3 hp - 7 damage).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 43 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Spend Action Point recharges.</p><p> Second Wind recharges.</p><p> </p><p>FIGHT #2:</p><p> Roll initiative!</p><p> Ragnarok rolls 10 initiative (1d20+2; rolled 8).</p><p> Soldier rolls 24 initiative (1d20+5; rolled 19).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13).</p><p> Hits: 5 damage (1d10+3; rolled 2).</p><p> Ragnarok has 38 hp remaining (43 hp - 5 damage).</p><p> Ragnarok's turn:</p><p> HP: 38; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 23 vs. 18 AC (1d20+7; rolled 16).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 6 damage (2d10+4; rolled 1, 1).</p><p> Gain combat advantage until end of next turn.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 31 hp remaining (37 hp - 6 damage).</p><p> Ragnarok gains combat advantage (until end of next turn).</p><p> Distracting Spate has been expended.</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 31; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 24 vs. 21 AC (1d20+9; rolled 15).</p><p> Hits: 20 damage (2d10+3; rolled 7, 10).</p><p> Ragnarok deflects 4 damage; 16 gets through (4 temp hp - 20 damage).</p><p> Ragnarok has 22 hp remaining (38 hp - 16 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 22; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until end of this turn).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 16 vs. 18 AC (1d20+11; rolled 5).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (11 remaining).</p><p> Ragnarok heals 11 hp (22 hp -> 33 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Combat advantage expires.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 31; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 21 vs. 23 AC (1d20+11; rolled 10).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 33; Temp HP: 0; Surges: 11</p><p> AC: 23; Action Points: 0</p><p> Combat advantage expires.</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 21 vs. 18 AC (1d20+7; rolled 14).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 11 damage (1d10+4; rolled 7).</p><p> Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).</p><p> Soldier has 20 hp remaining (31 hp - 11 damage).</p><p> +2 defense bonus expires.</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 25 vs. 21 AC (1d20+9; rolled 16).</p><p> Hits: 13 damage (1d10+3; rolled 10).</p><p> Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).</p><p> Ragnarok has 30 hp remaining (33 hp - 3 damage).</p><p> Ragnarok's turn:</p><p> HP: 30; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 23 vs. 21 AC (1d20+9; rolled 14).</p><p> Hits: 5 damage (1d10+3; rolled 2).</p><p> Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).</p><p> Ragnarok has 29 hp remaining (30 hp - 1 damage).</p><p> Ragnarok's turn:</p><p> HP: 29; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 6:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 13 vs. 21 AC (1d20+11; rolled 2).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 29; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 10 vs. 18 AC (1d20+9; rolled 1).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 7:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 21 AC (1d20+11; rolled 16).</p><p> Hits: 13 damage (1d10+3; rolled 10).</p><p> Ragnarok has 16 hp remaining (29 hp - 13 damage).</p><p> Ragnarok's turn:</p><p> HP: 16; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Boundless Endurance (minor action, daily):</p><p> Ragnarok gains regen 6 when bloodied (stance).</p><p> Boundless Endurance has been expended.</p><p> </p><p> Round 8:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 26 vs. 21 AC (1d20+9; rolled 17).</p><p> Hits: 10 damage (1d10+3; rolled 7).</p><p> Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).</p><p> Ragnarok has 10 hp remaining (16 hp - 6 damage).</p><p> Ragnarok's turn:</p><p> HP: 10; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok heals 6 hp (10 hp -> 16 hp; 0 hp wasted).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 9:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 28 vs. 21 AC (1d20+11; rolled 17).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok has 5 hp remaining (16 hp - 11 damage).</p><p> Ragnarok's turn:</p><p> HP: 5; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok heals 6 hp (5 hp -> 11 hp; 0 hp wasted).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 10:</p><p> Soldier's turn:</p><p> HP: 20; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).</p><p> Ragnarok has 4 hp remaining (11 hp - 7 damage).</p><p> Ragnarok's turn:</p><p> HP: 4; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok heals 6 hp (4 hp -> 10 hp; 0 hp wasted).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 25 vs. 18 AC (1d20+9; rolled 16).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 15 damage (1d10+8; rolled 7).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 5 hp remaining (20 hp - 15 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 11:</p><p> Soldier's turn:</p><p> HP: 5; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).</p><p> Ragnarok has 1 hp remaining (10 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 1; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok heals 6 hp (1 hp -> 7 hp; 0 hp wasted).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 17 vs. 18 AC (1d20+9; rolled 8).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 12:</p><p> Soldier's turn:</p><p> HP: 5; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 26 vs. 21 AC (1d20+11; rolled 15).</p><p> Hits: 7 damage (1d10+3; rolled 4).</p><p> Ragnarok has 0 hp remaining (7 hp - 7 damage).</p><p> Ragnarok's turn:</p><p> HP: 0; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 12 (1d20; rolled 12).</p><p> Passes.</p><p> </p><p> Round 13:</p><p> Soldier's turn:</p><p> HP: 5; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 16 vs. 21 AC (1d20+9; rolled 7).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 0; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 13 (1d20; rolled 13).</p><p> Passes.</p><p> </p><p> Round 14:</p><p> Soldier's turn:</p><p> HP: 5; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 23 vs. 21 AC (1d20+9; rolled 14).</p><p> Hits: 13 damage (1d10+3; rolled 10).</p><p> Ragnarok has -13 hp remaining (0 hp - 13 damage).</p><p> Ragnarok's turn:</p><p> HP: -13; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 1 (1d20; rolled 1).</p><p> Fails. 2 failures remaining before death.</p><p> </p><p> Round 15:</p><p> Soldier's turn:</p><p> HP: 5; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 18 vs. 21 AC (1d20+9; rolled 9).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: -13; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok is dying (1 death saves failed).</p><p> Rolls death saving throw and gets a 9 (1d20; rolled 9).</p><p> Fails. 1 failures remaining before death.</p><p> </p><p> Round 16:</p><p> Soldier's turn:</p><p> HP: 5; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 17 vs. 21 AC (1d20+9; rolled 8).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: -13; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok is dying (2 death saves failed).</p><p> Rolls death saving throw and gets a 11 (1d20; rolled 11).</p><p> Passes.</p><p> </p><p> Round 17:</p><p> Soldier's turn:</p><p> HP: 5; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 15 vs. 21 AC (1d20+9; rolled 6).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: -13; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok is dying (2 death saves failed).</p><p> Rolls death saving throw and gets a 9 (1d20; rolled 9).</p><p> Fails. 0 failures remaining before death.</p><p> </p><p> Villains win!</p><p></p><p>[/code][/sblock]</p><p>[sblock=Example of 2 fight(s) survived (0.0% chance)<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>[code]</p><p>FIGHT #1:</p><p> Roll initiative!</p><p> Ragnarok rolls 22 initiative (1d20+2; rolled 20).</p><p> Soldier rolls 14 initiative (1d20+5; rolled 9).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 44; Temp HP: 0; Surges: 13</p><p> AC: 21; Action Points: 1</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 13 damage (1d10+4; rolled 9).</p><p> Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).</p><p> Soldier has 24 hp remaining (37 hp - 13 damage).</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Spend Action Point has been expended.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).</p><p> Soldier's turn:</p><p> HP: 24; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13).</p><p> Hits: 12 damage (2d10+3; rolled 5, 4).</p><p> Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).</p><p> Ragnarok has 42 hp remaining (44 hp - 2 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 42; Temp HP: 0; Surges: 13</p><p> AC: 21; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 25 vs. 18 AC (1d20+9; rolled 16).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 16 damage (1d10+8; rolled 8).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 8 hp remaining (24 hp - 16 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 8; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 12 vs. 21 AC (1d20+11; rolled 1).</p><p> Misses.</p><p> </p><p> Round 3:</p><p> Ragnarok's turn:</p><p> HP: 42; Temp HP: 4; Surges: 13</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 19 vs. 18 AC (1d20+9; rolled 10).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 18 damage (1d10+8; rolled 10).</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Soldier has -10 hp remaining (8 hp - 18 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 42 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Spend Action Point recharges.</p><p> </p><p>FIGHT #2:</p><p> Roll initiative!</p><p> Ragnarok rolls 15 initiative (1d20+2; rolled 13).</p><p> Soldier rolls 6 initiative (1d20+5; rolled 1).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 42; Temp HP: 0; Surges: 13</p><p> AC: 21; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 13 vs. 18 AC (1d20+9; rolled 4).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 24 vs. 21 AC (1d20+11; rolled 13).</p><p> Hits: 6 damage (1d10+3; rolled 3).</p><p> Ragnarok has 36 hp remaining (42 hp - 6 damage).</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 36; Temp HP: 0; Surges: 13</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 10 vs. 18 AC (1d20+7; rolled 3).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 27 vs. 21 AC (1d20+9; rolled 18).</p><p> Hits: 12 damage (2d10+3; rolled 2, 7).</p><p> Ragnarok has 24 hp remaining (36 hp - 12 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> </p><p> Round 3:</p><p> Ragnarok's turn:</p><p> HP: 24; Temp HP: 0; Surges: 13</p><p> AC: 21; Action Points: 0</p><p> Knee Breaker (standard action, daily):</p><p> Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7).</p><p> Misses:</p><p> 14 damage (half of 2d10+8; rolled 10, 10).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 23 hp remaining (37 hp - 14 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Knee Breaker has been expended.</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (12 remaining).</p><p> Ragnarok heals 11 hp (24 hp -> 35 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Soldier's turn:</p><p> HP: 23; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 26 vs. 23 AC (1d20+9; rolled 17).</p><p> Hits: 4 damage (1d10+3; rolled 1).</p><p> Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).</p><p> Ragnarok has 35 hp remaining (35 hp - 0 damage).</p><p> </p><p> Round 4:</p><p> Ragnarok's turn:</p><p> HP: 35; Temp HP: 0; Surges: 12</p><p> AC: 23; Action Points: 0</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> +2 defense bonus expires.</p><p> Soldier's turn:</p><p> HP: 23; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).</p><p> Ragnarok has 28 hp remaining (35 hp - 7 damage).</p><p> </p><p> Round 5:</p><p> Ragnarok's turn:</p><p> HP: 28; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 23; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 20 vs. 21 AC (1d20+11; rolled 9).</p><p> Misses.</p><p> </p><p> Round 6:</p><p> Ragnarok's turn:</p><p> HP: 28; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 23; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 25 vs. 21 AC (1d20+11; rolled 14).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok has 17 hp remaining (28 hp - 11 damage).</p><p> </p><p> Round 7:</p><p> Ragnarok's turn:</p><p> HP: 17; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 9 damage (1d10+8; rolled 1).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 14 hp remaining (23 hp - 9 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Boundless Endurance (minor action, daily):</p><p> Ragnarok gains regen 6 when bloodied (stance).</p><p> Boundless Endurance has been expended.</p><p> Soldier's turn:</p><p> HP: 14; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).</p><p> Ragnarok has 8 hp remaining (17 hp - 9 damage).</p><p> </p><p> Round 8:</p><p> Ragnarok's turn:</p><p> HP: 8; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok heals 6 hp (8 hp -> 14 hp; 0 hp wasted).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 6 damage (1d10+4; rolled 2).</p><p> Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).</p><p> Soldier has 8 hp remaining (14 hp - 6 damage).</p><p> Soldier's turn:</p><p> HP: 8; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 26 vs. 21 AC (1d20+9; rolled 17).</p><p> Hits: 13 damage (1d10+3; rolled 10).</p><p> Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).</p><p> Ragnarok has 11 hp remaining (14 hp - 3 damage).</p><p> </p><p> Round 9:</p><p> Ragnarok's turn:</p><p> HP: 11; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok heals 6 hp (11 hp -> 17 hp; 0 hp wasted).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 8; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 14 vs. 21 AC (1d20+11; rolled 3).</p><p> Misses.</p><p> </p><p> Round 10:</p><p> Ragnarok's turn:</p><p> HP: 17; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 18 vs. 18 AC (1d20+9; rolled 9).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 15 damage (1d10+8; rolled 7).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has -7 hp remaining (8 hp - 15 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 23 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Ragnarok spends a healing surge (11 remaining).</p><p> Ragnarok heals 11 hp (23 hp -> 34 hp; 0 hp wasted).</p><p> Ragnarok spends a healing surge (10 remaining).</p><p> Ragnarok heals 11 hp (34 hp -> 44 hp; 1 hp wasted).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Distracting Spate recharges.</p><p> Second Wind recharges.</p><p> Conditions expire:</p><p> Regen 6 when bloodied expires.</p><p> Milestone:</p><p> Ragnarok gains an action point.</p><p> Meliorating Scale Armor +1 enhancement increases to +2</p><p> </p><p>FIGHT #3:</p><p> Roll initiative!</p><p> Ragnarok rolls 20 initiative (1d20+2; rolled 18).</p><p> Soldier rolls 15 initiative (1d20+5; rolled 10).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 44; Temp HP: 0; Surges: 10</p><p> AC: 22; Action Points: 1</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 21 vs. 18 AC (1d20+9; rolled 12).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 9 damage (1d10+8; rolled 1).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 28 hp remaining (37 hp - 9 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Spend Action Point has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 18 damage (1d10+8; rolled 10).</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Soldier has 10 hp remaining (28 hp - 18 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 10; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 31 vs. 22 AC (1d20+11; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).</p><p> Ragnarok has 35 hp remaining (44 hp - 9 damage).</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 35; Temp HP: 0; Surges: 10</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 10; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 31 vs. 22 AC (1d20+11; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok has 22 hp remaining (35 hp - 13 damage).</p><p> </p><p> Round 3:</p><p> Ragnarok's turn:</p><p> HP: 22; Temp HP: 0; Surges: 10</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 9 vs. 18 AC (1d20+7; rolled 2).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (9 remaining).</p><p> Ragnarok heals 11 hp (22 hp -> 33 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Soldier's turn:</p><p> HP: 10; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 24 AC (1d20+9; rolled 18).</p><p> Hits: 12 damage (1d10+3; rolled 9).</p><p> Ragnarok has 21 hp remaining (33 hp - 12 damage).</p><p> </p><p> Round 4:</p><p> Ragnarok's turn:</p><p> HP: 21; Temp HP: 0; Surges: 9</p><p> AC: 24; Action Points: 0</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 26 vs. 18 AC (1d20+9; rolled 17).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 9 damage (1d10+8; rolled 1).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 1 hp remaining (10 hp - 9 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> +2 defense bonus expires.</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 26 vs. 22 AC (1d20+11; rolled 15).</p><p> Hits: 10 damage (1d10+3; rolled 7).</p><p> Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).</p><p> Ragnarok has 15 hp remaining (21 hp - 6 damage).</p><p> </p><p> Round 5:</p><p> Ragnarok's turn:</p><p> HP: 15; Temp HP: 0; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 13 vs. 18 AC (1d20+9; rolled 4).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 28 vs. 22 AC (1d20+11; rolled 17).</p><p> Hits: 12 damage (1d10+3; rolled 9).</p><p> Ragnarok has 3 hp remaining (15 hp - 12 damage).</p><p> </p><p> Round 6:</p><p> Ragnarok's turn:</p><p> HP: 3; Temp HP: 0; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 16 vs. 22 AC (1d20+9; rolled 7).</p><p> Misses.</p><p> </p><p> Round 7:</p><p> Ragnarok's turn:</p><p> HP: 3; Temp HP: 4; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 18 AC (1d20+7; rolled 8).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 13 vs. 22 AC (1d20+9; rolled 4).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> </p><p> Round 8:</p><p> Ragnarok's turn:</p><p> HP: 3; Temp HP: 4; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 9 vs. 18 AC (1d20+7; rolled 2).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 16 vs. 22 AC (1d20+9; rolled 7).</p><p> Misses.</p><p> </p><p> Round 9:</p><p> Ragnarok's turn:</p><p> HP: 3; Temp HP: 4; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 22 AC (1d20+9; rolled 18).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).</p><p> Ragnarok has -2 hp remaining (3 hp - 5 damage).</p><p> </p><p> Round 10:</p><p> Ragnarok's turn:</p><p> HP: -2; Temp HP: 0; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 1 (1d20; rolled 1).</p><p> Fails. 2 failures remaining before death.</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 21 vs. 22 AC (1d20+9; rolled 12).</p><p> Misses.</p><p> </p><p> Round 11:</p><p> Ragnarok's turn:</p><p> HP: -2; Temp HP: 0; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Ragnarok is dying (1 death saves failed).</p><p> Rolls death saving throw and gets a 14 (1d20; rolled 14).</p><p> Passes.</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 25 vs. 22 AC (1d20+9; rolled 16).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok has -11 hp remaining (-2 hp - 9 damage).</p><p> </p><p> Round 12:</p><p> Ragnarok's turn:</p><p> HP: -11; Temp HP: 0; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Ragnarok is dying (1 death saves failed).</p><p> Rolls death saving throw and gets a 14 (1d20; rolled 14).</p><p> Passes.</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 10 vs. 22 AC (1d20+9; rolled 1).</p><p> Misses.</p><p> </p><p> Round 13:</p><p> Ragnarok's turn:</p><p> HP: -11; Temp HP: 0; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Ragnarok is dying (1 death saves failed).</p><p> Rolls death saving throw and gets a 11 (1d20; rolled 11).</p><p> Passes.</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 14 vs. 22 AC (1d20+9; rolled 5).</p><p> Misses.</p><p> </p><p> Round 14:</p><p> Ragnarok's turn:</p><p> HP: -11; Temp HP: 0; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Ragnarok is dying (1 death saves failed).</p><p> Rolls death saving throw and gets a 19 (1d20; rolled 19).</p><p> Passes.</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 23 vs. 22 AC (1d20+9; rolled 14).</p><p> Hits: 4 damage (1d10+3; rolled 1).</p><p> Ragnarok has -15 hp remaining (-11 hp - 4 damage).</p><p> </p><p> Round 15:</p><p> Ragnarok's turn:</p><p> HP: -15; Temp HP: 0; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Ragnarok is dying (1 death saves failed).</p><p> Rolls death saving throw and gets a 6 (1d20; rolled 6).</p><p> Fails. 1 failures remaining before death.</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 29 vs. 22 AC (1d20+9; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok has -28 hp remaining (-15 hp - 13 damage).</p><p> Ragnarok has died!</p><p> </p><p> Villains win!</p><p></p><p>[/code][/sblock]</p><p>[sblock=Example of 3 fight(s) survived (0.2% chance)<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>[code]</p><p>FIGHT #1:</p><p> Roll initiative!</p><p> Ragnarok rolls 3 initiative (1d20+2; rolled 1).</p><p> Soldier rolls 17 initiative (1d20+5; rolled 12).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13).</p><p> Hits: 7 damage (1d10+3; rolled 4).</p><p> Ragnarok has 37 hp remaining (44 hp - 7 damage).</p><p> Ragnarok's turn:</p><p> HP: 37; Temp HP: 0; Surges: 13</p><p> AC: 21; Action Points: 1</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 19 vs. 18 AC (1d20+9; rolled 10).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 11 damage (1d10+8; rolled 3).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 26 hp remaining (37 hp - 11 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Spend Action Point has been expended.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 26; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 20 vs. 21 AC (1d20+11; rolled 9).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 37; Temp HP: 4; Surges: 13</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 13 vs. 18 AC (1d20+7; rolled 6).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 26; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).</p><p> Ragnarok has 28 hp remaining (37 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 28; Temp HP: 0; Surges: 13</p><p> AC: 21; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (12 remaining).</p><p> Ragnarok heals 11 hp (28 hp -> 39 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 26; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 23 AC (1d20+9; rolled 13).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 39; Temp HP: 4; Surges: 12</p><p> AC: 23; Action Points: 0</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> +2 defense bonus expires.</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 26; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 25 vs. 21 AC (1d20+9; rolled 16).</p><p> Hits: 13 damage (1d10+3; rolled 10).</p><p> Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).</p><p> Ragnarok has 30 hp remaining (39 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 30; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Knee Breaker (standard action, daily):</p><p> Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10).</p><p> Misses:</p><p> 10 damage (half of 2d10+8; rolled 9, 3).</p><p> Grant 4 temporary hit points.</p><p> Soldier has 16 hp remaining (26 hp - 10 damage).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Knee Breaker has been expended.</p><p> </p><p> Round 6:</p><p> Soldier's turn:</p><p> HP: 16; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 20 vs. 21 AC (1d20+9; rolled 11).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 30; Temp HP: 4; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 14 damage (2d10+4; rolled 6, 4).</p><p> Gain combat advantage until end of next turn.</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Soldier has 2 hp remaining (16 hp - 14 damage).</p><p> Ragnarok gains combat advantage (until end of next turn).</p><p> Distracting Spate has been expended.</p><p> </p><p> Round 7:</p><p> Soldier's turn:</p><p> HP: 2; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).</p><p> Ragnarok has 21 hp remaining (30 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 21; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until end of this turn).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Boundless Endurance (minor action, daily):</p><p> Ragnarok gains regen 6 when bloodied (stance).</p><p> Boundless Endurance has been expended.</p><p> Combat advantage expires.</p><p> </p><p> Round 8:</p><p> Soldier's turn:</p><p> HP: 2; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 23 vs. 21 AC (1d20+9; rolled 14).</p><p> Hits: 8 damage (1d10+3; rolled 5).</p><p> Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).</p><p> Ragnarok has 17 hp remaining (21 hp - 4 damage).</p><p> Ragnarok's turn:</p><p> HP: 17; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 20 vs. 18 AC (1d20+9; rolled 11).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 18 damage (1d10+8; rolled 10).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has -16 hp remaining (2 hp - 18 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 23 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Ragnarok spends a healing surge (11 remaining).</p><p> Ragnarok heals 11 hp (23 hp -> 34 hp; 0 hp wasted).</p><p> Ragnarok spends a healing surge (10 remaining).</p><p> Ragnarok heals 11 hp (34 hp -> 44 hp; 1 hp wasted).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Distracting Spate recharges.</p><p> Spend Action Point recharges.</p><p> Second Wind recharges.</p><p> Conditions expire:</p><p> Regen 6 when bloodied expires.</p><p> </p><p>FIGHT #2:</p><p> Roll initiative!</p><p> Ragnarok rolls 9 initiative (1d20+2; rolled 7).</p><p> Soldier rolls 7 initiative (1d20+5; rolled 2).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 44; Temp HP: 0; Surges: 10</p><p> AC: 21; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 26 vs. 18 AC (1d20+9; rolled 17).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 14 damage (1d10+8; rolled 6).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 23 hp remaining (37 hp - 14 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 23; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 17 vs. 21 AC (1d20+11; rolled 6).</p><p> Misses.</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 44; Temp HP: 4; Surges: 10</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 18 vs. 18 AC (1d20+7; rolled 11).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 7 damage (1d10+4; rolled 3).</p><p> Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).</p><p> Soldier has 16 hp remaining (23 hp - 7 damage).</p><p> Soldier's turn:</p><p> HP: 16; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 21 vs. 21 AC (1d20+9; rolled 12).</p><p> Hits: 15 damage (2d10+3; rolled 3, 9).</p><p> Ragnarok deflects 10 damage; 5 gets through (10 temp hp - 15 damage).</p><p> Ragnarok has 39 hp remaining (44 hp - 5 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> </p><p> Round 3:</p><p> Ragnarok's turn:</p><p> HP: 39; Temp HP: 0; Surges: 10</p><p> AC: 21; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 27 vs. 18 AC (1d20+7; rolled 20).</p><p> Crits:</p><p> Grant 10 temporary hit points.</p><p> 24 damage (1d10[max]+4 + 1d12; rolled max + 10).</p><p> Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).</p><p> Soldier has -8 hp remaining (16 hp - 24 damage).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 39 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Milestone:</p><p> Ragnarok gains an action point.</p><p> Meliorating Scale Armor +1 enhancement increases to +2</p><p> </p><p>FIGHT #3:</p><p> Roll initiative!</p><p> Ragnarok rolls 9 initiative (1d20+2; rolled 7).</p><p> Soldier rolls 17 initiative (1d20+5; rolled 12).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 24 vs. 22 AC (1d20+9; rolled 15).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok has 30 hp remaining (39 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 30; Temp HP: 0; Surges: 10</p><p> AC: 22; Action Points: 1</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 21 vs. 18 AC (1d20+7; rolled 14).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 11 damage (2d10+4; rolled 6, 1).</p><p> Gain combat advantage until end of next turn.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 26 hp remaining (37 hp - 11 damage).</p><p> Ragnarok gains combat advantage (until end of next turn).</p><p> Distracting Spate has been expended.</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Spend Action Point has been expended.</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (9 remaining).</p><p> Ragnarok heals 11 hp (30 hp -> 41 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 28 vs. 18 AC (1d20+11; rolled 17).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 9 damage (1d10+8; rolled 1).</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Soldier has 17 hp remaining (26 hp - 9 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 17; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 12 vs. 24 AC (1d20+11; rolled 1).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 41; Temp HP: 4; Surges: 9</p><p> AC: 24; Action Points: 0</p><p> Combat advantage expires.</p><p> Conditions:</p><p> Combat advantage (until end of this turn).</p><p> +2 defense bonus (until end of this turn).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 19 vs. 18 AC (1d20+11; rolled 8).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 12 damage (1d10+8; rolled 4).</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Soldier has 5 hp remaining (17 hp - 12 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Combat advantage expires.</p><p> +2 defense bonus expires.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 5; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 17 vs. 22 AC (1d20+11; rolled 6).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 41; Temp HP: 4; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 5; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 19 vs. 22 AC (1d20+9; rolled 10).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 41; Temp HP: 4; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 5; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 16 vs. 22 AC (1d20+11; rolled 5).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 41; Temp HP: 4; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 9 damage (1d10+4; rolled 5).</p><p> Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).</p><p> Soldier has -4 hp remaining (5 hp - 9 damage).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 41 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Distracting Spate recharges.</p><p> Spend Action Point recharges.</p><p> Second Wind recharges.</p><p> </p><p>FIGHT #4:</p><p> Roll initiative!</p><p> Ragnarok rolls 22 initiative (1d20+2; rolled 20).</p><p> Soldier rolls 8 initiative (1d20+5; rolled 3).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 41; Temp HP: 0; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 23 vs. 22 AC (1d20+9; rolled 14).</p><p> Hits: 17 damage (2d10+3; rolled 4, 10).</p><p> Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).</p><p> Ragnarok has 28 hp remaining (41 hp - 13 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 28; Temp HP: 0; Surges: 9</p><p> AC: 22; Action Points: 0</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 16 damage (2d10+4; rolled 7, 5).</p><p> Gain combat advantage until end of next turn.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 21 hp remaining (37 hp - 16 damage).</p><p> Ragnarok gains combat advantage (until end of next turn).</p><p> Distracting Spate has been expended.</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (8 remaining).</p><p> Ragnarok heals 11 hp (28 hp -> 39 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Soldier's turn:</p><p> HP: 21; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 24 vs. 24 AC (1d20+9; rolled 15).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).</p><p> Ragnarok has 32 hp remaining (39 hp - 7 damage).</p><p> </p><p> Round 3:</p><p> Ragnarok's turn:</p><p> HP: 32; Temp HP: 0; Surges: 8</p><p> AC: 24; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until end of this turn).</p><p> +2 defense bonus (until end of this turn).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 16 vs. 18 AC (1d20+11; rolled 5).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Combat advantage expires.</p><p> +2 defense bonus expires.</p><p> Soldier's turn:</p><p> HP: 21; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).</p><p> Hits: 6 damage (1d10+3; rolled 3).</p><p> Ragnarok has 26 hp remaining (32 hp - 6 damage).</p><p> </p><p> Round 4:</p><p> Ragnarok's turn:</p><p> HP: 26; Temp HP: 0; Surges: 8</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 20 vs. 18 AC (1d20+9; rolled 11).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 10 damage (1d10+8; rolled 2).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 11 hp remaining (21 hp - 10 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 11; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 26 vs. 22 AC (1d20+11; rolled 15).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).</p><p> Ragnarok has 21 hp remaining (26 hp - 5 damage).</p><p> </p><p> Round 5:</p><p> Ragnarok's turn:</p><p> HP: 21; Temp HP: 0; Surges: 8</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 18 AC (1d20+7; rolled 8).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier's turn:</p><p> HP: 11; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 24 vs. 22 AC (1d20+9; rolled 15).</p><p> Hits: 13 damage (1d10+3; rolled 10).</p><p> Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).</p><p> Ragnarok has 12 hp remaining (21 hp - 9 damage).</p><p> </p><p> Round 6:</p><p> Ragnarok's turn:</p><p> HP: 12; Temp HP: 0; Surges: 8</p><p> AC: 22; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 8 vs. 18 AC (1d20+7; rolled 1).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier's turn:</p><p> HP: 11; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 28 vs. 22 AC (1d20+9; rolled 19).</p><p> Hits: 13 damage (1d10+3; rolled 10).</p><p> Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).</p><p> Ragnarok has 3 hp remaining (12 hp - 9 damage).</p><p> </p><p> Round 7:</p><p> Ragnarok's turn:</p><p> HP: 3; Temp HP: 0; Surges: 8</p><p> AC: 22; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 9 vs. 18 AC (1d20+7; rolled 2).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier's turn:</p><p> HP: 11; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 19 vs. 22 AC (1d20+9; rolled 10).</p><p> Misses.</p><p> </p><p> Round 8:</p><p> Ragnarok's turn:</p><p> HP: 3; Temp HP: 4; Surges: 8</p><p> AC: 22; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Soldier's turn:</p><p> HP: 11; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 22 AC (1d20+9; rolled 13).</p><p> Hits: 10 damage (1d10+3; rolled 7).</p><p> Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).</p><p> Ragnarok has -3 hp remaining (3 hp - 6 damage).</p><p> </p><p> Round 9:</p><p> Ragnarok's turn:</p><p> HP: -3; Temp HP: 0; Surges: 8</p><p> AC: 22; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 15 (1d20; rolled 15).</p><p> Passes.</p><p> Soldier's turn:</p><p> HP: 11; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 22 AC (1d20+9; rolled 13).</p><p> Hits: 12 damage (1d10+3; rolled 9).</p><p> Ragnarok has -15 hp remaining (-3 hp - 12 damage).</p><p> </p><p> Round 10:</p><p> Ragnarok's turn:</p><p> HP: -15; Temp HP: 0; Surges: 8</p><p> AC: 22; Action Points: 0</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 18 (1d20; rolled 18).</p><p> Passes.</p><p> Soldier's turn:</p><p> HP: 11; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 23 vs. 22 AC (1d20+9; rolled 14).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok has -26 hp remaining (-15 hp - 11 damage).</p><p> Ragnarok has died!</p><p> </p><p> Villains win!</p><p></p><p>[/code][/sblock]</p><p>[sblock=Example of 4 fight(s) survived (0.1% chance)<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>[code]</p><p>FIGHT #1:</p><p> Roll initiative!</p><p> Ragnarok rolls 11 initiative (1d20+2; rolled 9).</p><p> Soldier rolls 19 initiative (1d20+5; rolled 14).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 28 vs. 21 AC (1d20+9; rolled 19).</p><p> Hits: 10 damage (1d10+3; rolled 7).</p><p> Ragnarok has 34 hp remaining (44 hp - 10 damage).</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 0; Surges: 13</p><p> AC: 21; Action Points: 1</p><p> Knee Breaker (standard action, daily):</p><p> Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 18 damage (2d10+8; rolled 3, 7).</p><p> Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).</p><p> Soldier has 19 hp remaining (37 hp - 18 damage).</p><p> Knee Breaker has been expended.</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Spend Action Point has been expended.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 13 vs. 18 AC (1d20+7; rolled 6).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 19; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).</p><p> Ragnarok has 31 hp remaining (34 hp - 3 damage).</p><p> Ragnarok's turn:</p><p> HP: 31; Temp HP: 0; Surges: 13</p><p> AC: 21; Action Points: 0</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (12 remaining).</p><p> Ragnarok heals 11 hp (31 hp -> 42 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 19; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 15 vs. 23 AC (1d20+11; rolled 4).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 42; Temp HP: 0; Surges: 12</p><p> AC: 23; Action Points: 0</p><p> Combat advantage expires.</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 10 vs. 18 AC (1d20+7; rolled 3).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> +2 defense bonus expires.</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 19; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 12 vs. 21 AC (1d20+9; rolled 3).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 42; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 23 vs. 18 AC (1d20+9; rolled 14).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 14 damage (1d10+8; rolled 6).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 5 hp remaining (19 hp - 14 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 5; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 21 AC (1d20+11; rolled 16).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).</p><p> Ragnarok has 37 hp remaining (42 hp - 5 damage).</p><p> Ragnarok's turn:</p><p> HP: 37; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 26 vs. 18 AC (1d20+7; rolled 19).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 14 damage (1d10+4; rolled 10).</p><p> Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).</p><p> Soldier has -9 hp remaining (5 hp - 14 damage).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 37 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Ragnarok spends a healing surge (11 remaining).</p><p> Ragnarok heals 11 hp (37 hp -> 44 hp; 4 hp wasted).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Distracting Spate recharges.</p><p> Spend Action Point recharges.</p><p> Second Wind recharges.</p><p> </p><p>FIGHT #2:</p><p> Roll initiative!</p><p> Ragnarok rolls 5 initiative (1d20+2; rolled 3).</p><p> Soldier rolls 7 initiative (1d20+5; rolled 2).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13).</p><p> Hits: 18 damage (2d10+3; rolled 6, 9).</p><p> Ragnarok has 26 hp remaining (44 hp - 18 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 26; Temp HP: 0; Surges: 11</p><p> AC: 21; Action Points: 0</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (10 remaining).</p><p> Ragnarok heals 11 hp (26 hp -> 37 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 25 vs. 18 AC (1d20+7; rolled 18).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 11 damage (1d10+4; rolled 7).</p><p> Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).</p><p> Soldier has 26 hp remaining (37 hp - 11 damage).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 26; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 25 vs. 23 AC (1d20+9; rolled 16).</p><p> Hits: 12 damage (1d10+3; rolled 9).</p><p> Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).</p><p> Ragnarok has 35 hp remaining (37 hp - 2 damage).</p><p> Ragnarok's turn:</p><p> HP: 35; Temp HP: 0; Surges: 10</p><p> AC: 23; Action Points: 0</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 16 vs. 18 AC (1d20+7; rolled 9).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> +2 defense bonus expires.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 26; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 21 AC (1d20+9; rolled 18).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok has 26 hp remaining (35 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 26; Temp HP: 0; Surges: 10</p><p> AC: 21; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 12 damage (1d10+8; rolled 4).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 14 hp remaining (26 hp - 12 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 14; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 21 vs. 21 AC (1d20+11; rolled 10).</p><p> Hits: 8 damage (1d10+3; rolled 5).</p><p> Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).</p><p> Ragnarok has 22 hp remaining (26 hp - 4 damage).</p><p> Ragnarok's turn:</p><p> HP: 22; Temp HP: 0; Surges: 10</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Boundless Endurance (minor action, daily):</p><p> Ragnarok gains regen 6 when bloodied (stance).</p><p> Boundless Endurance has been expended.</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 14; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok has 9 hp remaining (22 hp - 13 damage).</p><p> Ragnarok's turn:</p><p> HP: 9; Temp HP: 0; Surges: 10</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok heals 6 hp (9 hp -> 15 hp; 0 hp wasted).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 9 vs. 18 AC (1d20+7; rolled 2).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 6:</p><p> Soldier's turn:</p><p> HP: 14; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).</p><p> Ragnarok has 6 hp remaining (15 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 6; Temp HP: 0; Surges: 10</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok heals 6 hp (6 hp -> 12 hp; 0 hp wasted).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 16 vs. 18 AC (1d20+9; rolled 7).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 7:</p><p> Soldier's turn:</p><p> HP: 14; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 24 vs. 21 AC (1d20+11; rolled 13).</p><p> Hits: 9 damage (1d10+3; rolled 6).</p><p> Ragnarok has 3 hp remaining (12 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 3; Temp HP: 0; Surges: 10</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok heals 6 hp (3 hp -> 9 hp; 0 hp wasted).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 27 vs. 18 AC (1d20+7; rolled 20).</p><p> Crits:</p><p> Grant 10 temporary hit points.</p><p> 16 damage (1d10[max]+4 + 1d12; rolled max + 2).</p><p> Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).</p><p> Soldier has -2 hp remaining (14 hp - 16 damage).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 9 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Ragnarok spends a healing surge (9 remaining).</p><p> Ragnarok heals 11 hp (9 hp -> 20 hp; 0 hp wasted).</p><p> Ragnarok spends a healing surge (8 remaining).</p><p> Ragnarok heals 11 hp (20 hp -> 31 hp; 0 hp wasted).</p><p> Ragnarok spends a healing surge (7 remaining).</p><p> Ragnarok heals 11 hp (31 hp -> 42 hp; 0 hp wasted).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Distracting Spate recharges.</p><p> Second Wind recharges.</p><p> Conditions expire:</p><p> Regen 6 when bloodied expires.</p><p> Milestone:</p><p> Ragnarok gains an action point.</p><p> Meliorating Scale Armor +1 enhancement increases to +2</p><p> </p><p>FIGHT #3:</p><p> Roll initiative!</p><p> Ragnarok rolls 20 initiative (1d20+2; rolled 18).</p><p> Soldier rolls 16 initiative (1d20+5; rolled 11).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 42; Temp HP: 0; Surges: 7</p><p> AC: 22; Action Points: 1</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 13 vs. 18 AC (1d20+9; rolled 4).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Spend Action Point has been expended.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 12 vs. 22 AC (1d20+11; rolled 1).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 42; Temp HP: 4; Surges: 7</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 26 vs. 18 AC (1d20+9; rolled 17).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 18 damage (1d10+8; rolled 10).</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Soldier has 19 hp remaining (37 hp - 18 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 19; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).</p><p> Hits: 10 damage (1d10+3; rolled 7).</p><p> Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).</p><p> Ragnarok has 36 hp remaining (42 hp - 6 damage).</p><p> </p><p> Round 3:</p><p> Ragnarok's turn:</p><p> HP: 36; Temp HP: 0; Surges: 7</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 16 vs. 18 AC (1d20+9; rolled 7).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 19; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).</p><p> Hits: 10 damage (1d10+3; rolled 7).</p><p> Ragnarok has 26 hp remaining (36 hp - 10 damage).</p><p> </p><p> Round 4:</p><p> Ragnarok's turn:</p><p> HP: 26; Temp HP: 0; Surges: 7</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 19 vs. 18 AC (1d20+9; rolled 10).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 14 damage (1d10+8; rolled 6).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 5 hp remaining (19 hp - 14 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (6 remaining).</p><p> Ragnarok heals 11 hp (26 hp -> 37 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Soldier's turn:</p><p> HP: 5; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 15 vs. 24 AC (1d20+11; rolled 4).</p><p> Misses.</p><p> </p><p> Round 5:</p><p> Ragnarok's turn:</p><p> HP: 37; Temp HP: 4; Surges: 6</p><p> AC: 24; Action Points: 0</p><p> Combat advantage expires.</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 17 damage (2d10+4; rolled 5, 8).</p><p> Gain combat advantage until end of next turn.</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> Soldier has -12 hp remaining (5 hp - 17 damage).</p><p> Ragnarok gains combat advantage (until end of next turn).</p><p> Distracting Spate has been expended.</p><p> +2 defense bonus expires.</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 37 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Ragnarok spends a healing surge (5 remaining).</p><p> Ragnarok heals 11 hp (37 hp -> 44 hp; 4 hp wasted).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Distracting Spate recharges.</p><p> Spend Action Point recharges.</p><p> Second Wind recharges.</p><p> Conditions expire:</p><p> Combat advantage expires.</p><p> </p><p>FIGHT #4:</p><p> Roll initiative!</p><p> Ragnarok rolls 18 initiative (1d20+2; rolled 16).</p><p> Soldier rolls 10 initiative (1d20+5; rolled 5).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 44; Temp HP: 0; Surges: 5</p><p> AC: 22; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 27 vs. 18 AC (1d20+9; rolled 18).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 12 damage (1d10+8; rolled 4).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 25 hp remaining (37 hp - 12 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 25; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 19 vs. 22 AC (1d20+11; rolled 8).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 44; Temp HP: 4; Surges: 5</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 27 vs. 18 AC (1d20+7; rolled 20).</p><p> Crits:</p><p> Grant 10 temporary hit points.</p><p> 18 damage (1d10[max]+4 + 1d12; rolled max + 4).</p><p> Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).</p><p> Soldier has 7 hp remaining (25 hp - 18 damage).</p><p> Soldier's turn:</p><p> HP: 7; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 16 vs. 22 AC (1d20+9; rolled 7).</p><p> Misses.</p><p> </p><p> Round 3:</p><p> Ragnarok's turn:</p><p> HP: 44; Temp HP: 10; Surges: 5</p><p> AC: 22; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 29 vs. 18 AC (1d20+9; rolled 20).</p><p> Crits:</p><p> Grant 4 temporary hit points.</p><p> 30 damage (1d10[max]+8 + 1d12; rolled max + 12).</p><p> Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).</p><p> Soldier has -23 hp remaining (7 hp - 30 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 44 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Milestone:</p><p> Ragnarok gains an action point.</p><p> Meliorating Scale Armor +1 enhancement increases to +3</p><p> </p><p>FIGHT #5:</p><p> Roll initiative!</p><p> Ragnarok rolls 8 initiative (1d20+2; rolled 6).</p><p> Soldier rolls 23 initiative (1d20+5; rolled 18).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 28 vs. 23 AC (1d20+9; rolled 19).</p><p> Hits: 22 damage (2d10+3; rolled 10, 9).</p><p> Ragnarok has 22 hp remaining (44 hp - 22 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 22; Temp HP: 0; Surges: 5</p><p> AC: 23; Action Points: 1</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (4 remaining).</p><p> Ragnarok heals 11 hp (22 hp -> 33 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Spend Action Point has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 13 damage (1d10+8; rolled 5).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 24 hp remaining (37 hp - 13 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 24; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 25 vs. 25 AC (1d20+11; rolled 14).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).</p><p> Ragnarok has 26 hp remaining (33 hp - 7 damage).</p><p> Ragnarok's turn:</p><p> HP: 26; Temp HP: 0; Surges: 4</p><p> AC: 25; Action Points: 0</p><p> Combat advantage expires.</p><p> Combat advantage expires.</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 13 vs. 18 AC (1d20+7; rolled 6).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> +2 defense bonus expires.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 24; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 12 vs. 23 AC (1d20+9; rolled 3).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 26; Temp HP: 0; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 25 vs. 18 AC (1d20+7; rolled 18).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 7 damage (1d10+4; rolled 3).</p><p> Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).</p><p> Soldier has 17 hp remaining (24 hp - 7 damage).</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 17; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 25 vs. 23 AC (1d20+9; rolled 16).</p><p> Hits: 6 damage (1d10+3; rolled 3).</p><p> Ragnarok deflects 6 damage; 0 gets through (10 temp hp - 6 damage).</p><p> Ragnarok has 26 hp remaining (26 hp - 0 damage).</p><p> Ragnarok's turn:</p><p> HP: 26; Temp HP: 4; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 17; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 23 AC (1d20+11; rolled 11).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 26; Temp HP: 4; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 17 vs. 18 AC (1d20+9; rolled 8).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 6:</p><p> Soldier's turn:</p><p> HP: 17; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 13 vs. 23 AC (1d20+11; rolled 2).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 26; Temp HP: 4; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> </p><p> Round 7:</p><p> Soldier's turn:</p><p> HP: 17; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 29 vs. 23 AC (1d20+9; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).</p><p> Ragnarok has 17 hp remaining (26 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 17; Temp HP: 0; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 15 vs. 18 AC (1d20+7; rolled 8).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 8:</p><p> Soldier's turn:</p><p> HP: 17; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 13 vs. 23 AC (1d20+9; rolled 4).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 17; Temp HP: 4; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 8 vs. 18 AC (1d20+7; rolled 1).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).</p><p> </p><p> Round 9:</p><p> Soldier's turn:</p><p> HP: 17; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 28 vs. 23 AC (1d20+9; rolled 19).</p><p> Hits: 6 damage (1d10+3; rolled 3).</p><p> Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).</p><p> Ragnarok has 15 hp remaining (17 hp - 2 damage).</p><p> Ragnarok's turn:</p><p> HP: 15; Temp HP: 0; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 20 vs. 18 AC (1d20+9; rolled 11).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 16 damage (1d10+8; rolled 8).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 1 hp remaining (17 hp - 16 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 10:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 30 vs. 23 AC (1d20+11; rolled 19).</p><p> Hits: 12 damage (1d10+3; rolled 9).</p><p> Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).</p><p> Ragnarok has 7 hp remaining (15 hp - 8 damage).</p><p> Ragnarok's turn:</p><p> HP: 7; Temp HP: 0; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 11:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 31 vs. 23 AC (1d20+11; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok has -6 hp remaining (7 hp - 13 damage).</p><p> Ragnarok's turn:</p><p> HP: -6; Temp HP: 0; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Combat advantage expires.</p><p> Ragnarok is dying (0 death saves failed).</p><p> Rolls death saving throw and gets a 8 (1d20; rolled 8).</p><p> Fails. 2 failures remaining before death.</p><p> </p><p> Round 12:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 10 vs. 23 AC (1d20+9; rolled 1).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: -6; Temp HP: 0; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Ragnarok is dying (1 death saves failed).</p><p> Rolls death saving throw and gets a 10 (1d20; rolled 10).</p><p> Passes.</p><p> </p><p> Round 13:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 23 vs. 23 AC (1d20+9; rolled 14).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok has -17 hp remaining (-6 hp - 11 damage).</p><p> Ragnarok's turn:</p><p> HP: -17; Temp HP: 0; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Ragnarok is dying (1 death saves failed).</p><p> Rolls death saving throw and gets a 19 (1d20; rolled 19).</p><p> Passes.</p><p> </p><p> Round 14:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 20 vs. 23 AC (1d20+9; rolled 11).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: -17; Temp HP: 0; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Ragnarok is dying (1 death saves failed).</p><p> Rolls death saving throw and gets a 6 (1d20; rolled 6).</p><p> Fails. 1 failures remaining before death.</p><p> </p><p> Round 15:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 14 vs. 23 AC (1d20+9; rolled 5).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: -17; Temp HP: 0; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Ragnarok is dying (2 death saves failed).</p><p> Rolls death saving throw and gets a 15 (1d20; rolled 15).</p><p> Passes.</p><p> </p><p> Round 16:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 11 vs. 23 AC (1d20+9; rolled 2).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: -17; Temp HP: 0; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Ragnarok is dying (2 death saves failed).</p><p> Rolls death saving throw and gets a 14 (1d20; rolled 14).</p><p> Passes.</p><p> </p><p> Round 17:</p><p> Soldier's turn:</p><p> HP: 1; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 11 vs. 23 AC (1d20+9; rolled 2).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: -17; Temp HP: 0; Surges: 4</p><p> AC: 23; Action Points: 0</p><p> Ragnarok is dying (2 death saves failed).</p><p> Rolls death saving throw and gets a 5 (1d20; rolled 5).</p><p> Fails. 0 failures remaining before death.</p><p> </p><p> Villains win!</p><p></p><p>[/code][/sblock]</p><p>[sblock=Example of 5 fight(s) survived (99.6% chance)<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>[code]</p><p>FIGHT #1:</p><p> Roll initiative!</p><p> Ragnarok rolls 6 initiative (1d20+2; rolled 4).</p><p> Soldier rolls 15 initiative (1d20+5; rolled 10).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13).</p><p> Hits: 4 damage (1d10+3; rolled 1).</p><p> Ragnarok has 40 hp remaining (44 hp - 4 damage).</p><p> Ragnarok's turn:</p><p> HP: 40; Temp HP: 0; Surges: 13</p><p> AC: 21; Action Points: 1</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 21 vs. 18 AC (1d20+7; rolled 14).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 11 damage (1d10+4; rolled 7).</p><p> Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).</p><p> Soldier has 26 hp remaining (37 hp - 11 damage).</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Spend Action Point has been expended.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 21 vs. 18 AC (1d20+9; rolled 12).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 15 damage (1d10+8; rolled 7).</p><p> Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).</p><p> Soldier has 11 hp remaining (26 hp - 15 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 11; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 21 vs. 21 AC (1d20+11; rolled 10).</p><p> Hits: 18 damage (2d10+3; rolled 9, 6).</p><p> Ragnarok deflects 10 damage; 8 gets through (10 temp hp - 18 damage).</p><p> Ragnarok has 32 hp remaining (40 hp - 8 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 32; Temp HP: 0; Surges: 13</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 26 vs. 18 AC (1d20+7; rolled 19).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 12 damage (1d10+4; rolled 8).</p><p> Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).</p><p> Soldier has -1 hp remaining (11 hp - 12 damage).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 32 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Ragnarok spends a healing surge (12 remaining).</p><p> Ragnarok heals 11 hp (32 hp -> 43 hp; 0 hp wasted).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Spend Action Point recharges.</p><p> </p><p>FIGHT #2:</p><p> Roll initiative!</p><p> Ragnarok rolls 20 initiative (1d20+2; rolled 18).</p><p> Soldier rolls 6 initiative (1d20+5; rolled 1).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 43; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 21 vs. 18 AC (1d20+7; rolled 14).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 20 damage (2d10+4; rolled 6, 10).</p><p> Gain combat advantage until end of next turn.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 17 hp remaining (37 hp - 20 damage).</p><p> Ragnarok gains combat advantage (until end of next turn).</p><p> Distracting Spate has been expended.</p><p> Soldier's turn:</p><p> HP: 17; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20).</p><p> Crits: 13 damage (1d10[max]+3; rolled max).</p><p> Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).</p><p> Ragnarok has 34 hp remaining (43 hp - 9 damage).</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 0; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until end of this turn).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 30 vs. 18 AC (1d20+11; rolled 19).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 9 damage (1d10+8; rolled 1).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 8 hp remaining (17 hp - 9 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Combat advantage expires.</p><p> Soldier's turn:</p><p> HP: 8; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 19 vs. 21 AC (1d20+11; rolled 8).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> </p><p> Round 3:</p><p> Ragnarok's turn:</p><p> HP: 34; Temp HP: 4; Surges: 12</p><p> AC: 21; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 8 damage (1d10+4; rolled 4).</p><p> Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).</p><p> Soldier has 0 hp remaining (8 hp - 8 damage).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 34 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Ragnarok spends a healing surge (11 remaining).</p><p> Ragnarok heals 11 hp (34 hp -> 44 hp; 1 hp wasted).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Distracting Spate recharges.</p><p> Milestone:</p><p> Ragnarok gains an action point.</p><p> Meliorating Scale Armor +1 enhancement increases to +2</p><p> </p><p>FIGHT #3:</p><p> Roll initiative!</p><p> Ragnarok rolls 20 initiative (1d20+2; rolled 18).</p><p> Soldier rolls 17 initiative (1d20+5; rolled 12).</p><p> Initiative order: </p><p> Ragnarok</p><p> Soldier</p><p> </p><p> Round 1:</p><p> Ragnarok's turn:</p><p> HP: 44; Temp HP: 0; Surges: 11</p><p> AC: 22; Action Points: 1</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 6 damage (1d10+4; rolled 2).</p><p> Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).</p><p> Soldier has 31 hp remaining (37 hp - 6 damage).</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Spend Action Point has been expended.</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 10 vs. 18 AC (1d20+7; rolled 3).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> Soldier's turn:</p><p> HP: 31; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 18 vs. 22 AC (1d20+9; rolled 9).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> </p><p> Round 2:</p><p> Ragnarok's turn:</p><p> HP: 44; Temp HP: 10; Surges: 11</p><p> AC: 22; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 9 damage (1d10+8; rolled 1).</p><p> Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).</p><p> Soldier has 22 hp remaining (31 hp - 9 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier's turn:</p><p> HP: 22; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 23 vs. 22 AC (1d20+11; rolled 12).</p><p> Hits: 6 damage (1d10+3; rolled 3).</p><p> Ragnarok deflects 6 damage; 0 gets through (10 temp hp - 6 damage).</p><p> Ragnarok has 44 hp remaining (44 hp - 0 damage).</p><p> </p><p> Round 3:</p><p> Ragnarok's turn:</p><p> HP: 44; Temp HP: 4; Surges: 11</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 26 vs. 18 AC (1d20+7; rolled 19).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 9 damage (1d10+4; rolled 5).</p><p> Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).</p><p> Soldier has 13 hp remaining (22 hp - 9 damage).</p><p> Soldier's turn:</p><p> HP: 13; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 14 vs. 22 AC (1d20+9; rolled 5).</p><p> Misses.</p><p> </p><p> Round 4:</p><p> Ragnarok's turn:</p><p> HP: 44; Temp HP: 10; Surges: 11</p><p> AC: 22; Action Points: 0</p><p> Knee Breaker (standard action, daily):</p><p> Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 18 damage (2d10+8; rolled 6, 4).</p><p> Ragnarok gains 0 temp hp (had 10; applied 10; wasted 10).</p><p> Soldier has -5 hp remaining (13 hp - 18 damage).</p><p> Knee Breaker has been expended.</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 44 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Distracting Spate recharges.</p><p> Spend Action Point recharges.</p><p> </p><p>FIGHT #4:</p><p> Roll initiative!</p><p> Ragnarok rolls 13 initiative (1d20+2; rolled 11).</p><p> Soldier rolls 20 initiative (1d20+5; rolled 15).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 15 vs. 22 AC (1d20+9; rolled 6).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 44; Temp HP: 0; Surges: 11</p><p> AC: 22; Action Points: 0</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 28 vs. 22 AC (1d20+9; rolled 19).</p><p> Hits: 19 damage (2d10+3; rolled 6, 10).</p><p> Ragnarok deflects 4 damage; 15 gets through (4 temp hp - 19 damage).</p><p> Ragnarok has 29 hp remaining (44 hp - 15 damage).</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 29; Temp HP: 0; Surges: 11</p><p> AC: 22; Action Points: 0</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (10 remaining).</p><p> Ragnarok heals 11 hp (29 hp -> 40 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 16 vs. 18 AC (1d20+7; rolled 9).</p><p> Misses.</p><p> Distracting Spate has been expended.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 17 vs. 24 AC (1d20+9; rolled 8).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 40; Temp HP: 0; Surges: 10</p><p> AC: 24; Action Points: 0</p><p> Conditions:</p><p> +2 defense bonus (until end of this turn).</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 20 vs. 18 AC (1d20+9; rolled 11).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 16 damage (1d10+8; rolled 8).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 21 hp remaining (37 hp - 16 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> +2 defense bonus expires.</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 21; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 18 vs. 22 AC (1d20+11; rolled 7).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 40; Temp HP: 4; Surges: 10</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 21; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).</p><p> Ragnarok has 33 hp remaining (40 hp - 7 damage).</p><p> Ragnarok's turn:</p><p> HP: 33; Temp HP: 0; Surges: 10</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 24 vs. 18 AC (1d20+9; rolled 15).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 12 damage (1d10+8; rolled 4).</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 9 hp remaining (21 hp - 12 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 6:</p><p> Soldier's turn:</p><p> HP: 9; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 26 vs. 22 AC (1d20+11; rolled 15).</p><p> Hits: 13 damage (1d10+3; rolled 10).</p><p> Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).</p><p> Ragnarok has 24 hp remaining (33 hp - 9 damage).</p><p> Ragnarok's turn:</p><p> HP: 24; Temp HP: 0; Surges: 10</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 16 vs. 18 AC (1d20+7; rolled 9).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 7:</p><p> Soldier's turn:</p><p> HP: 9; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 19 vs. 22 AC (1d20+9; rolled 10).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 24; Temp HP: 4; Surges: 10</p><p> AC: 22; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 8:</p><p> Soldier's turn:</p><p> HP: 9; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 24 vs. 22 AC (1d20+11; rolled 13).</p><p> Hits: 4 damage (1d10+3; rolled 1).</p><p> Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).</p><p> Ragnarok has 24 hp remaining (24 hp - 0 damage).</p><p> Ragnarok's turn:</p><p> HP: 24; Temp HP: 0; Surges: 10</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> </p><p> Round 9:</p><p> Soldier's turn:</p><p> HP: 9; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 28 vs. 22 AC (1d20+9; rolled 19).</p><p> Hits: 11 damage (1d10+3; rolled 8).</p><p> Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).</p><p> Ragnarok has 17 hp remaining (24 hp - 7 damage).</p><p> Ragnarok's turn:</p><p> HP: 17; Temp HP: 0; Surges: 10</p><p> AC: 22; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Boundless Endurance (minor action, daily):</p><p> Ragnarok gains regen 6 when bloodied (stance).</p><p> Boundless Endurance has been expended.</p><p> </p><p> Round 10:</p><p> Soldier's turn:</p><p> HP: 9; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).</p><p> Hits: 13 damage (1d10+3; rolled 10).</p><p> Ragnarok has 4 hp remaining (17 hp - 13 damage).</p><p> Ragnarok's turn:</p><p> HP: 4; Temp HP: 0; Surges: 10</p><p> AC: 22; Action Points: 0</p><p> Combat advantage expires.</p><p> Conditions:</p><p> Regen 6 when bloodied (stance).</p><p> Ragnarok heals 6 hp (4 hp -> 10 hp; 0 hp wasted).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 22 vs. 18 AC (1d20+7; rolled 15).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 11 damage (1d10+4; rolled 7).</p><p> Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).</p><p> Soldier has -2 hp remaining (9 hp - 11 damage).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 10 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Ragnarok spends a healing surge (9 remaining).</p><p> Ragnarok heals 11 hp (10 hp -> 21 hp; 0 hp wasted).</p><p> Ragnarok spends a healing surge (8 remaining).</p><p> Ragnarok heals 11 hp (21 hp -> 32 hp; 0 hp wasted).</p><p> Ragnarok spends a healing surge (7 remaining).</p><p> Ragnarok heals 11 hp (32 hp -> 43 hp; 0 hp wasted).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Distracting Spate recharges.</p><p> Second Wind recharges.</p><p> Conditions expire:</p><p> Regen 6 when bloodied expires.</p><p> Milestone:</p><p> Ragnarok gains an action point.</p><p> Meliorating Scale Armor +1 enhancement increases to +3</p><p> </p><p>FIGHT #5:</p><p> Roll initiative!</p><p> Ragnarok rolls 10 initiative (1d20+2; rolled 8).</p><p> Soldier rolls 16 initiative (1d20+5; rolled 11).</p><p> Initiative order: </p><p> Soldier</p><p> Ragnarok</p><p> </p><p> Round 1:</p><p> Soldier's turn:</p><p> HP: 37; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 27 vs. 23 AC (1d20+9; rolled 18).</p><p> Hits: 13 damage (1d10+3; rolled 10).</p><p> Ragnarok has 30 hp remaining (43 hp - 13 damage).</p><p> Ragnarok's turn:</p><p> HP: 30; Temp HP: 0; Surges: 7</p><p> AC: 23; Action Points: 1</p><p> Distracting Spate (standard action, encounter):</p><p> Attacks Soldier with 25 vs. 18 AC (1d20+7; rolled 18).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 9 damage (2d10+4; rolled 1, 4).</p><p> Gain combat advantage until end of next turn.</p><p> Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).</p><p> Soldier has 28 hp remaining (37 hp - 9 damage).</p><p> Ragnarok gains combat advantage (until end of next turn).</p><p> Distracting Spate has been expended.</p><p> Second Wind (minor action, encounter):</p><p> Ragnarok spends a healing surge (6 remaining).</p><p> Ragnarok heals 11 hp (30 hp -> 41 hp; 0 hp wasted).</p><p> Ragnarok gains +2 defense bonus (until end of next turn).</p><p> Second Wind has been expended.</p><p> Spend Action Point (free action, encounter):</p><p> Ragnarok spends an action point (0 remaining).</p><p> Spend Action Point has been expended.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 18 vs. 18 AC (1d20+9; rolled 9).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 10 damage (1d10+4; rolled 6).</p><p> Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).</p><p> Soldier has 18 hp remaining (28 hp - 10 damage).</p><p> </p><p> Round 2:</p><p> Soldier's turn:</p><p> HP: 18; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 15 vs. 25 AC (1d20+9; rolled 6).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 41; Temp HP: 10; Surges: 6</p><p> AC: 25; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until end of this turn).</p><p> +2 defense bonus (until end of this turn).</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 27 vs. 18 AC (1d20+9; rolled 18).</p><p> Hits:</p><p> Grant 10 temporary hit points.</p><p> 8 damage (1d10+4; rolled 4).</p><p> Ragnarok gains 0 temp hp (had 10; applied 10; wasted 10).</p><p> Soldier has 10 hp remaining (18 hp - 8 damage).</p><p> Combat advantage expires.</p><p> +2 defense bonus expires.</p><p> </p><p> Round 3:</p><p> Soldier's turn:</p><p> HP: 10; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 19 vs. 23 AC (1d20+9; rolled 10).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 41; Temp HP: 10; Surges: 6</p><p> AC: 23; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2).</p><p> Misses.</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> </p><p> Round 4:</p><p> Soldier's turn:</p><p> HP: 10; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Conditions:</p><p> Combat advantage (until start of next turn).</p><p> Soldier Encounter Attack (standard action, encounter):</p><p> Attacks Ragnarok with 18 vs. 23 AC (1d20+11; rolled 7).</p><p> Misses.</p><p> Soldier Encounter Attack has been expended.</p><p> Ragnarok's turn:</p><p> HP: 41; Temp HP: 10; Surges: 6</p><p> AC: 23; Action Points: 0</p><p> Combat advantage expires.</p><p> Crushing Surge (standard action, at_will):</p><p> Attacks Soldier with 13 vs. 18 AC (1d20+7; rolled 6).</p><p> Misses: Grant 4 temporary hit points.</p><p> Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).</p><p> </p><p> Round 5:</p><p> Soldier's turn:</p><p> HP: 10; Temp HP: 0; Surges: 1</p><p> AC: 18; Action Points: 0</p><p> Soldier Basic Attack (standard action, at_will):</p><p> Attacks Ragnarok with 18 vs. 23 AC (1d20+9; rolled 9).</p><p> Misses.</p><p> Ragnarok's turn:</p><p> HP: 41; Temp HP: 10; Surges: 6</p><p> AC: 23; Action Points: 0</p><p> Brash Strike (standard action, at_will):</p><p> Attacks Soldier with 21 vs. 18 AC (1d20+9; rolled 12).</p><p> Hits:</p><p> Grant 4 temporary hit points.</p><p> 18 damage (1d10+8; rolled 10).</p><p> Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).</p><p> Soldier has -8 hp remaining (10 hp - 18 damage).</p><p> Effect: Opponent gets combat advantage until start of next turn.</p><p> Soldier gains combat advantage (until start of next turn).</p><p> Soldier has died!</p><p> </p><p> Heroes win!</p><p> Ragnarok takes a short rest.</p><p> Ragnarok has 41 hp; wants at least 39 hp (maximum is 44 hp).</p><p> Temporary hit points expire.</p><p> Powers recharge:</p><p> Distracting Spate recharges.</p><p> Spend Action Point recharges.</p><p> Second Wind recharges.</p><p> </p><p></p><p>[/code][/sblock]</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Truename, post: 5019632, member: 78255"] [b]Ragnarok Level 2[/b] Yep, I'm still around. I've finished programming in Ragnarok's level 2 abilities. Here's the survivability scores: [code] Ragnarok at level 1 (vs. level 1 soldier): 91.7% +/- 1.7% Ragnarok with level 2 stats but no new abilities (vs. level 2 soldier): 94.7% +/- 1.4% Adding the Dwarf Stoneblood feat: 95.2% +/- 1.3% Adding the Boundless Endurance daily power: 98.1% +/- 0.8% Adding +1 Scale: 99.4% +/- 0.5% Using Meliorating +1 Scale: 99.5% +/- 0.4% [/code]Final result of level 2 fight (10,000 runs): 99.6% +/- 0.1% Ragnarok is so powerful, he's making it hard to draw many conclusions. Next time, I'll have Ragnarok face a level+1 (or even +2) monster to bring the numbers down into a reasonable range. The most notable aspect, for me, was that survivability went up at level 2 even before we added new the new feat, power, and magic item. That doesn't seem particularly balanced. It's possible (as always) that's there's something wrong with the sim. I'm up to 525 automated tests, but there's a lot that can go wrong. Please take a look at the example fights and let me know if you see anything strange. The most likely mistakes will be rules misinterpretations and gaps in the sim's coverage, because my automated tests won't catch those sorts of mistakes. Here's the full output from the sim: [sblock=Level 2 Ragnarok vs. Level 2 Soldier] [sblock=Combatants] [code] Level 2 Ragnarok: HP: 44; Temp HP: 0; Surges: 13 AC: 21; Action Points: 1 Str: 16(+3); Con: 18(+4); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0) Initiative Bonus: +2 Race: Dwarf Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10] Dwarven Resilience: Use Second Wind as minor action. Class: Fighter Base HP: 39 (15 class + 18 con + 6 level) Base Surges: 13 (9 class + 4 con) Battlerager Vigor: +4 temp hp on hit. Grant 4 temp hp on miss with invigorating power. Items: Main hand: Vicious Warhammer +1 One-handed weapon Damage: 1d10 Proficient: +2 Enhancement: +1 attack rolls and damage rolls Critical: 1d12 damage. Group: Hammer Off-hand: Heavy Shield AC Bonus: +2 Armor: Meliorating Scale Armor +1 AC Bonus: +7 Enhancement: +1 AC [Edit: forgot to report the property, but it's coded in the sim.] Feats: Toughness: Increase hp by 5. Dwarf Stoneblood: +2 temp hp on hit with an invigorating power. Powers: Knee Breaker: Daily * Invigorating Standard Action Attack: 1d20+7 vs. AC Hit: Grant 10 temporary hit points. 2d10+8 damage. Crit: Grant 10 temporary hit points. 2d10[max]+8 + 1d12 damage. Miss: Half of 2d10+8 damage. Grant 4 temporary hit points. Distracting Spate: Encounter Standard Action Attack: 1d20+7 vs. AC Hit: Grant 4 temporary hit points. 2d10+4 damage. Gain combat advantage until end of next turn. Crit: Grant 4 temporary hit points. 2d10[max]+4 + 1d12 damage. Gain combat advantage until end of next turn. Crushing Surge: At-Will * Invigorating Standard Action Attack: 1d20+7 vs. AC Hit: Grant 10 temporary hit points. 1d10+4 damage. Crit: Grant 10 temporary hit points. 1d10[max]+4 + 1d12 damage. Miss: Grant 4 temporary hit points. Brash Strike: At-Will Standard Action Attack: 1d20+9 vs. AC Hit: Grant 4 temporary hit points. 1d10+8 damage. Crit: Grant 4 temporary hit points. 1d10[max]+8 + 1d12 damage. Effect: Opponent gets combat advantage until start of next turn. Boundless Endurance: Daily Minor Action Effect: Gain regen 6 when bloodied until end of next turn. Combat Actions: Spend Action Point: Encounter Free Action Effect: Spend an action point and gain a standard action. Second Wind: Encounter Minor Action Effect: Spend a healing surge and regain 11 hit points. Gain a +2 defense bonus until end of next turn. Level 2 Soldier: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Str: 17(+3); Con: 14(+2); Dex: 14(+2); Int: 14(+2); Wis: 14(+2); Cha: 14(+2) Initiative Bonus: +5 Monster Powers: Soldier Encounter Attack: Encounter Standard Action Attack: 1d20+9 vs. AC Hit: 2d10+3 damage. Crit: 23 damage (2d10[max]+3). Soldier Basic Attack: At-Will Standard Action Attack: 1d20+9 vs. AC Hit: 1d10+3 damage. Crit: 13 damage (1d10[max]+3). Combat Actions: Spend Action Point: Encounter Free Action Effect: Spend an action point and gain a standard action. [/code][/sblock] [code] Days simulated: 10000 Avg rounds per fight (when survived): 5.2 1 (2.8%): =========== 2 (13.0%): ======================================== 3 (28.3%): ============================================================ 4 (45.3%): =================================================================== 5 (60.5%): ============================================================ 6 (72.7%): ================================================ 7 (82.1%): ===================================== 8 (88.8%): ========================== 9 (93.2%): ================= 10 (95.9%): ========== 11 (97.6%): ====== 12 (98.5%): === 13 (99.1%): == 14 (99.5%): = Avg fights survived: 5.0 5(100.0%): =================================================================== Avg surges remaining (survivors only): 7.2 of 13 1 (0.7%): = 2 (2.0%): ==== 3 (4.9%): =========== 4 (10.6%): ===================== 5 (21.5%): ======================================== 6 (36.4%): ======================================================== 7 (53.9%): ================================================================= 8 (71.7%): =================================================================== 9 (85.6%): ==================================================== 10 (94.6%): ================================= 11 (98.6%): =============== 12 (99.9%): ==== Survival rate: 99.6% +/- 0.1% [/code][sblock=Example combats] [sblock=Example of 0 fight(s) survived (0.0% chance):] [code] FIGHT #1: Roll initiative! Ragnarok rolls 4 initiative (1d20+2; rolled 2). Soldier rolls 8 initiative (1d20+5; rolled 3). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20). Crits: 23 damage (2d10[max]+3; rolled max). Ragnarok has 21 hp remaining (44 hp - 23 damage). Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 21; Temp HP: 0; Surges: 13 AC: 21; Action Points: 1 Second Wind (minor action, encounter): Ragnarok spends a healing surge (12 remaining). Ragnarok heals 11 hp (21 hp -> 32 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Crushing Surge (standard action, at_will): Attacks Soldier with 16 vs. 18 AC (1d20+7; rolled 9). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Spend Action Point has been expended. Distracting Spate (standard action, encounter): Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5). Misses. Distracting Spate has been expended. Round 2: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 17 vs. 23 AC (1d20+9; rolled 8). Misses. Ragnarok's turn: HP: 32; Temp HP: 4; Surges: 12 AC: 23; Action Points: 0 Conditions: +2 defense bonus (until end of this turn). Brash Strike (standard action, at_will): Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). +2 defense bonus expires. Round 3: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 20 vs. 21 AC (1d20+11; rolled 9). Misses. Ragnarok's turn: HP: 32; Temp HP: 4; Surges: 12 AC: 21; Action Points: 0 Combat advantage expires. Knee Breaker (standard action, daily): Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12). Hits: Grant 10 temporary hit points. 17 damage (2d10+8; rolled 8, 1). Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4). Soldier has 20 hp remaining (37 hp - 17 damage). Knee Breaker has been expended. Round 4: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 21 vs. 21 AC (1d20+9; rolled 12). Hits: 12 damage (1d10+3; rolled 9). Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage). Ragnarok has 30 hp remaining (32 hp - 2 damage). Ragnarok's turn: HP: 30; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 5: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 24 vs. 21 AC (1d20+11; rolled 13). Hits: 11 damage (1d10+3; rolled 8). Ragnarok has 19 hp remaining (30 hp - 11 damage). Ragnarok's turn: HP: 19; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Combat advantage expires. Boundless Endurance (minor action, daily): Ragnarok gains regen 6 when bloodied (stance). Boundless Endurance has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 6: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 21 AC (1d20+11; rolled 11). Hits: 12 damage (1d10+3; rolled 9). Ragnarok has 7 hp remaining (19 hp - 12 damage). Ragnarok's turn: HP: 7; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Combat advantage expires. Conditions: Regen 6 when bloodied (stance). Ragnarok heals 6 hp (7 hp -> 13 hp; 0 hp wasted). Brash Strike (standard action, at_will): Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 7: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok has 0 hp remaining (13 hp - 13 damage). Ragnarok's turn: HP: 0; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Combat advantage expires. Conditions: Regen 6 when bloodied (stance). Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 12 (1d20; rolled 12). Passes. Round 8: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 20 vs. 21 AC (1d20+9; rolled 11). Misses. Ragnarok's turn: HP: 0; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 14 (1d20; rolled 14). Passes. Round 9: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 14 vs. 21 AC (1d20+9; rolled 5). Misses. Ragnarok's turn: HP: 0; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 13 (1d20; rolled 13). Passes. Round 10: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 17 vs. 21 AC (1d20+9; rolled 8). Misses. Ragnarok's turn: HP: 0; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 15 (1d20; rolled 15). Passes. Round 11: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 24 vs. 21 AC (1d20+9; rolled 15). Hits: 5 damage (1d10+3; rolled 2). Ragnarok has -5 hp remaining (0 hp - 5 damage). Ragnarok's turn: HP: -5; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 15 (1d20; rolled 15). Passes. Round 12: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 20 vs. 21 AC (1d20+9; rolled 11). Misses. Ragnarok's turn: HP: -5; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 1 (1d20; rolled 1). Fails. 2 failures remaining before death. Round 13: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 26 vs. 21 AC (1d20+9; rolled 17). Hits: 7 damage (1d10+3; rolled 4). Ragnarok has -12 hp remaining (-5 hp - 7 damage). Ragnarok's turn: HP: -12; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok is dying (1 death saves failed). Rolls death saving throw and gets a 7 (1d20; rolled 7). Fails. 1 failures remaining before death. Round 14: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 21 vs. 21 AC (1d20+9; rolled 12). Hits: 8 damage (1d10+3; rolled 5). Ragnarok has -20 hp remaining (-12 hp - 8 damage). Ragnarok's turn: HP: -20; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok is dying (2 death saves failed). Rolls death saving throw and gets a 18 (1d20; rolled 18). Passes. Round 15: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 21 vs. 21 AC (1d20+9; rolled 12). Hits: 6 damage (1d10+3; rolled 3). Ragnarok has -26 hp remaining (-20 hp - 6 damage). Ragnarok has died! Villains win! [/code][/sblock] [sblock=Example of 1 fight(s) survived (0.1% chance):] [code] FIGHT #1: Roll initiative! Ragnarok rolls 6 initiative (1d20+2; rolled 4). Soldier rolls 7 initiative (1d20+5; rolled 2). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 23 vs. 21 AC (1d20+9; rolled 14). Hits: 12 damage (2d10+3; rolled 4, 5). Ragnarok has 32 hp remaining (44 hp - 12 damage). Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 32; Temp HP: 0; Surges: 13 AC: 21; Action Points: 1 Crushing Surge (standard action, at_will): Attacks Soldier with 15 vs. 18 AC (1d20+7; rolled 8). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Spend Action Point has been expended. Second Wind (minor action, encounter): Ragnarok spends a healing surge (12 remaining). Ragnarok heals 11 hp (32 hp -> 43 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Crushing Surge (standard action, at_will): Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17). Hits: Grant 10 temporary hit points. 10 damage (1d10+4; rolled 6). Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4). Soldier has 27 hp remaining (37 hp - 10 damage). Round 2: Soldier's turn: HP: 27; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 21 vs. 23 AC (1d20+9; rolled 12). Misses. Ragnarok's turn: HP: 43; Temp HP: 10; Surges: 12 AC: 23; Action Points: 0 Conditions: +2 defense bonus (until end of this turn). Knee Breaker (standard action, daily): Attacks Soldier with 8 vs. 18 AC (1d20+7; rolled 1). Misses: 8 damage (half of 2d10+8; rolled 2, 7). Grant 4 temporary hit points. Soldier has 19 hp remaining (27 hp - 8 damage). Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4). Knee Breaker has been expended. +2 defense bonus expires. Round 3: Soldier's turn: HP: 19; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 20 vs. 21 AC (1d20+9; rolled 11). Misses. Ragnarok's turn: HP: 43; Temp HP: 10; Surges: 12 AC: 21; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19). Hits: Grant 4 temporary hit points. 16 damage (1d10+8; rolled 8). Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4). Soldier has 3 hp remaining (19 hp - 16 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 4: Soldier's turn: HP: 3; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 21 AC (1d20+11; rolled 11). Hits: 4 damage (1d10+3; rolled 1). Ragnarok deflects 4 damage; 0 gets through (10 temp hp - 4 damage). Ragnarok has 43 hp remaining (43 hp - 0 damage). Ragnarok's turn: HP: 43; Temp HP: 6; Surges: 12 AC: 21; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 6; applied 4; wasted 4). Round 5: Soldier's turn: HP: 3; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 12 vs. 21 AC (1d20+9; rolled 3). Misses. Ragnarok's turn: HP: 43; Temp HP: 6; Surges: 12 AC: 21; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 20 vs. 18 AC (1d20+7; rolled 13). Hits: Grant 10 temporary hit points. 7 damage (1d10+4; rolled 3). Ragnarok gains 4 temp hp (had 6; applied 10; wasted 6). Soldier has -4 hp remaining (3 hp - 7 damage). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 43 hp; wants at least 39 hp (maximum is 44 hp). Temporary hit points expire. Powers recharge: Spend Action Point recharges. Second Wind recharges. FIGHT #2: Roll initiative! Ragnarok rolls 10 initiative (1d20+2; rolled 8). Soldier rolls 24 initiative (1d20+5; rolled 19). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13). Hits: 5 damage (1d10+3; rolled 2). Ragnarok has 38 hp remaining (43 hp - 5 damage). Ragnarok's turn: HP: 38; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Distracting Spate (standard action, encounter): Attacks Soldier with 23 vs. 18 AC (1d20+7; rolled 16). Hits: Grant 4 temporary hit points. 6 damage (2d10+4; rolled 1, 1). Gain combat advantage until end of next turn. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 31 hp remaining (37 hp - 6 damage). Ragnarok gains combat advantage (until end of next turn). Distracting Spate has been expended. Round 2: Soldier's turn: HP: 31; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 24 vs. 21 AC (1d20+9; rolled 15). Hits: 20 damage (2d10+3; rolled 7, 10). Ragnarok deflects 4 damage; 16 gets through (4 temp hp - 20 damage). Ragnarok has 22 hp remaining (38 hp - 16 damage). Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 22; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Conditions: Combat advantage (until end of this turn). Brash Strike (standard action, at_will): Attacks Soldier with 16 vs. 18 AC (1d20+11; rolled 5). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Second Wind (minor action, encounter): Ragnarok spends a healing surge (11 remaining). Ragnarok heals 11 hp (22 hp -> 33 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Combat advantage expires. Round 3: Soldier's turn: HP: 31; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 21 vs. 23 AC (1d20+11; rolled 10). Misses. Ragnarok's turn: HP: 33; Temp HP: 0; Surges: 11 AC: 23; Action Points: 0 Combat advantage expires. Conditions: +2 defense bonus (until end of this turn). Crushing Surge (standard action, at_will): Attacks Soldier with 21 vs. 18 AC (1d20+7; rolled 14). Hits: Grant 10 temporary hit points. 11 damage (1d10+4; rolled 7). Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0). Soldier has 20 hp remaining (31 hp - 11 damage). +2 defense bonus expires. Round 4: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 25 vs. 21 AC (1d20+9; rolled 16). Hits: 13 damage (1d10+3; rolled 10). Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage). Ragnarok has 30 hp remaining (33 hp - 3 damage). Ragnarok's turn: HP: 30; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 5: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 23 vs. 21 AC (1d20+9; rolled 14). Hits: 5 damage (1d10+3; rolled 2). Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage). Ragnarok has 29 hp remaining (30 hp - 1 damage). Ragnarok's turn: HP: 29; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 6: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 13 vs. 21 AC (1d20+11; rolled 2). Misses. Ragnarok's turn: HP: 29; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 10 vs. 18 AC (1d20+9; rolled 1). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 7: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 21 AC (1d20+11; rolled 16). Hits: 13 damage (1d10+3; rolled 10). Ragnarok has 16 hp remaining (29 hp - 13 damage). Ragnarok's turn: HP: 16; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Boundless Endurance (minor action, daily): Ragnarok gains regen 6 when bloodied (stance). Boundless Endurance has been expended. Round 8: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 26 vs. 21 AC (1d20+9; rolled 17). Hits: 10 damage (1d10+3; rolled 7). Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage). Ragnarok has 10 hp remaining (16 hp - 6 damage). Ragnarok's turn: HP: 10; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok heals 6 hp (10 hp -> 16 hp; 0 hp wasted). Brash Strike (standard action, at_will): Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 9: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 28 vs. 21 AC (1d20+11; rolled 17). Hits: 11 damage (1d10+3; rolled 8). Ragnarok has 5 hp remaining (16 hp - 11 damage). Ragnarok's turn: HP: 5; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Combat advantage expires. Conditions: Regen 6 when bloodied (stance). Ragnarok heals 6 hp (5 hp -> 11 hp; 0 hp wasted). Crushing Surge (standard action, at_will): Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 10: Soldier's turn: HP: 20; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13). Hits: 11 damage (1d10+3; rolled 8). Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage). Ragnarok has 4 hp remaining (11 hp - 7 damage). Ragnarok's turn: HP: 4; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok heals 6 hp (4 hp -> 10 hp; 0 hp wasted). Brash Strike (standard action, at_will): Attacks Soldier with 25 vs. 18 AC (1d20+9; rolled 16). Hits: Grant 4 temporary hit points. 15 damage (1d10+8; rolled 7). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 5 hp remaining (20 hp - 15 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 11: Soldier's turn: HP: 5; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage). Ragnarok has 1 hp remaining (10 hp - 9 damage). Ragnarok's turn: HP: 1; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Combat advantage expires. Conditions: Regen 6 when bloodied (stance). Ragnarok heals 6 hp (1 hp -> 7 hp; 0 hp wasted). Brash Strike (standard action, at_will): Attacks Soldier with 17 vs. 18 AC (1d20+9; rolled 8). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 12: Soldier's turn: HP: 5; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 26 vs. 21 AC (1d20+11; rolled 15). Hits: 7 damage (1d10+3; rolled 4). Ragnarok has 0 hp remaining (7 hp - 7 damage). Ragnarok's turn: HP: 0; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Combat advantage expires. Conditions: Regen 6 when bloodied (stance). Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 12 (1d20; rolled 12). Passes. Round 13: Soldier's turn: HP: 5; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 16 vs. 21 AC (1d20+9; rolled 7). Misses. Ragnarok's turn: HP: 0; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 13 (1d20; rolled 13). Passes. Round 14: Soldier's turn: HP: 5; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 23 vs. 21 AC (1d20+9; rolled 14). Hits: 13 damage (1d10+3; rolled 10). Ragnarok has -13 hp remaining (0 hp - 13 damage). Ragnarok's turn: HP: -13; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 1 (1d20; rolled 1). Fails. 2 failures remaining before death. Round 15: Soldier's turn: HP: 5; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 18 vs. 21 AC (1d20+9; rolled 9). Misses. Ragnarok's turn: HP: -13; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok is dying (1 death saves failed). Rolls death saving throw and gets a 9 (1d20; rolled 9). Fails. 1 failures remaining before death. Round 16: Soldier's turn: HP: 5; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 17 vs. 21 AC (1d20+9; rolled 8). Misses. Ragnarok's turn: HP: -13; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok is dying (2 death saves failed). Rolls death saving throw and gets a 11 (1d20; rolled 11). Passes. Round 17: Soldier's turn: HP: 5; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 15 vs. 21 AC (1d20+9; rolled 6). Misses. Ragnarok's turn: HP: -13; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok is dying (2 death saves failed). Rolls death saving throw and gets a 9 (1d20; rolled 9). Fails. 0 failures remaining before death. Villains win! [/code][/sblock] [sblock=Example of 2 fight(s) survived (0.0% chance):] [code] FIGHT #1: Roll initiative! Ragnarok rolls 22 initiative (1d20+2; rolled 20). Soldier rolls 14 initiative (1d20+5; rolled 9). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 44; Temp HP: 0; Surges: 13 AC: 21; Action Points: 1 Crushing Surge (standard action, at_will): Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17). Hits: Grant 10 temporary hit points. 13 damage (1d10+4; rolled 9). Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0). Soldier has 24 hp remaining (37 hp - 13 damage). Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Spend Action Point has been expended. Crushing Surge (standard action, at_will): Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4). Soldier's turn: HP: 24; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13). Hits: 12 damage (2d10+3; rolled 5, 4). Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage). Ragnarok has 42 hp remaining (44 hp - 2 damage). Soldier Encounter Attack has been expended. Round 2: Ragnarok's turn: HP: 42; Temp HP: 0; Surges: 13 AC: 21; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 25 vs. 18 AC (1d20+9; rolled 16). Hits: Grant 4 temporary hit points. 16 damage (1d10+8; rolled 8). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 8 hp remaining (24 hp - 16 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 8; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 12 vs. 21 AC (1d20+11; rolled 1). Misses. Round 3: Ragnarok's turn: HP: 42; Temp HP: 4; Surges: 13 AC: 21; Action Points: 0 Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 19 vs. 18 AC (1d20+9; rolled 10). Hits: Grant 4 temporary hit points. 18 damage (1d10+8; rolled 10). Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Soldier has -10 hp remaining (8 hp - 18 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 42 hp; wants at least 39 hp (maximum is 44 hp). Temporary hit points expire. Powers recharge: Spend Action Point recharges. FIGHT #2: Roll initiative! Ragnarok rolls 15 initiative (1d20+2; rolled 13). Soldier rolls 6 initiative (1d20+5; rolled 1). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 42; Temp HP: 0; Surges: 13 AC: 21; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 13 vs. 18 AC (1d20+9; rolled 4). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 24 vs. 21 AC (1d20+11; rolled 13). Hits: 6 damage (1d10+3; rolled 3). Ragnarok has 36 hp remaining (42 hp - 6 damage). Round 2: Ragnarok's turn: HP: 36; Temp HP: 0; Surges: 13 AC: 21; Action Points: 0 Combat advantage expires. Distracting Spate (standard action, encounter): Attacks Soldier with 10 vs. 18 AC (1d20+7; rolled 3). Misses. Distracting Spate has been expended. Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 27 vs. 21 AC (1d20+9; rolled 18). Hits: 12 damage (2d10+3; rolled 2, 7). Ragnarok has 24 hp remaining (36 hp - 12 damage). Soldier Encounter Attack has been expended. Round 3: Ragnarok's turn: HP: 24; Temp HP: 0; Surges: 13 AC: 21; Action Points: 0 Knee Breaker (standard action, daily): Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7). Misses: 14 damage (half of 2d10+8; rolled 10, 10). Grant 4 temporary hit points. Soldier has 23 hp remaining (37 hp - 14 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Knee Breaker has been expended. Second Wind (minor action, encounter): Ragnarok spends a healing surge (12 remaining). Ragnarok heals 11 hp (24 hp -> 35 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Soldier's turn: HP: 23; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 26 vs. 23 AC (1d20+9; rolled 17). Hits: 4 damage (1d10+3; rolled 1). Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage). Ragnarok has 35 hp remaining (35 hp - 0 damage). Round 4: Ragnarok's turn: HP: 35; Temp HP: 0; Surges: 12 AC: 23; Action Points: 0 Conditions: +2 defense bonus (until end of this turn). Crushing Surge (standard action, at_will): Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). +2 defense bonus expires. Soldier's turn: HP: 23; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13). Hits: 11 damage (1d10+3; rolled 8). Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage). Ragnarok has 28 hp remaining (35 hp - 7 damage). Round 5: Ragnarok's turn: HP: 28; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 23; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 20 vs. 21 AC (1d20+11; rolled 9). Misses. Round 6: Ragnarok's turn: HP: 28; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 23; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 25 vs. 21 AC (1d20+11; rolled 14). Hits: 11 damage (1d10+3; rolled 8). Ragnarok has 17 hp remaining (28 hp - 11 damage). Round 7: Ragnarok's turn: HP: 17; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19). Hits: Grant 4 temporary hit points. 9 damage (1d10+8; rolled 1). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 14 hp remaining (23 hp - 9 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Boundless Endurance (minor action, daily): Ragnarok gains regen 6 when bloodied (stance). Boundless Endurance has been expended. Soldier's turn: HP: 14; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage). Ragnarok has 8 hp remaining (17 hp - 9 damage). Round 8: Ragnarok's turn: HP: 8; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Combat advantage expires. Conditions: Regen 6 when bloodied (stance). Ragnarok heals 6 hp (8 hp -> 14 hp; 0 hp wasted). Crushing Surge (standard action, at_will): Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17). Hits: Grant 10 temporary hit points. 6 damage (1d10+4; rolled 2). Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0). Soldier has 8 hp remaining (14 hp - 6 damage). Soldier's turn: HP: 8; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 26 vs. 21 AC (1d20+9; rolled 17). Hits: 13 damage (1d10+3; rolled 10). Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage). Ragnarok has 11 hp remaining (14 hp - 3 damage). Round 9: Ragnarok's turn: HP: 11; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok heals 6 hp (11 hp -> 17 hp; 0 hp wasted). Brash Strike (standard action, at_will): Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 8; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 14 vs. 21 AC (1d20+11; rolled 3). Misses. Round 10: Ragnarok's turn: HP: 17; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Combat advantage expires. Conditions: Regen 6 when bloodied (stance). Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted). Brash Strike (standard action, at_will): Attacks Soldier with 18 vs. 18 AC (1d20+9; rolled 9). Hits: Grant 4 temporary hit points. 15 damage (1d10+8; rolled 7). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has -7 hp remaining (8 hp - 15 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 23 hp; wants at least 39 hp (maximum is 44 hp). Ragnarok spends a healing surge (11 remaining). Ragnarok heals 11 hp (23 hp -> 34 hp; 0 hp wasted). Ragnarok spends a healing surge (10 remaining). Ragnarok heals 11 hp (34 hp -> 44 hp; 1 hp wasted). Temporary hit points expire. Powers recharge: Distracting Spate recharges. Second Wind recharges. Conditions expire: Regen 6 when bloodied expires. Milestone: Ragnarok gains an action point. Meliorating Scale Armor +1 enhancement increases to +2 FIGHT #3: Roll initiative! Ragnarok rolls 20 initiative (1d20+2; rolled 18). Soldier rolls 15 initiative (1d20+5; rolled 10). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 44; Temp HP: 0; Surges: 10 AC: 22; Action Points: 1 Brash Strike (standard action, at_will): Attacks Soldier with 21 vs. 18 AC (1d20+9; rolled 12). Hits: Grant 4 temporary hit points. 9 damage (1d10+8; rolled 1). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 28 hp remaining (37 hp - 9 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Spend Action Point has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19). Hits: Grant 4 temporary hit points. 18 damage (1d10+8; rolled 10). Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Soldier has 10 hp remaining (28 hp - 18 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 10; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 31 vs. 22 AC (1d20+11; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage). Ragnarok has 35 hp remaining (44 hp - 9 damage). Round 2: Ragnarok's turn: HP: 35; Temp HP: 0; Surges: 10 AC: 22; Action Points: 0 Combat advantage expires. Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 10; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 31 vs. 22 AC (1d20+11; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok has 22 hp remaining (35 hp - 13 damage). Round 3: Ragnarok's turn: HP: 22; Temp HP: 0; Surges: 10 AC: 22; Action Points: 0 Combat advantage expires. Distracting Spate (standard action, encounter): Attacks Soldier with 9 vs. 18 AC (1d20+7; rolled 2). Misses. Distracting Spate has been expended. Second Wind (minor action, encounter): Ragnarok spends a healing surge (9 remaining). Ragnarok heals 11 hp (22 hp -> 33 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Soldier's turn: HP: 10; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 24 AC (1d20+9; rolled 18). Hits: 12 damage (1d10+3; rolled 9). Ragnarok has 21 hp remaining (33 hp - 12 damage). Round 4: Ragnarok's turn: HP: 21; Temp HP: 0; Surges: 9 AC: 24; Action Points: 0 Conditions: +2 defense bonus (until end of this turn). Brash Strike (standard action, at_will): Attacks Soldier with 26 vs. 18 AC (1d20+9; rolled 17). Hits: Grant 4 temporary hit points. 9 damage (1d10+8; rolled 1). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 1 hp remaining (10 hp - 9 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). +2 defense bonus expires. Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 26 vs. 22 AC (1d20+11; rolled 15). Hits: 10 damage (1d10+3; rolled 7). Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage). Ragnarok has 15 hp remaining (21 hp - 6 damage). Round 5: Ragnarok's turn: HP: 15; Temp HP: 0; Surges: 9 AC: 22; Action Points: 0 Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 13 vs. 18 AC (1d20+9; rolled 4). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 28 vs. 22 AC (1d20+11; rolled 17). Hits: 12 damage (1d10+3; rolled 9). Ragnarok has 3 hp remaining (15 hp - 12 damage). Round 6: Ragnarok's turn: HP: 3; Temp HP: 0; Surges: 9 AC: 22; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 16 vs. 22 AC (1d20+9; rolled 7). Misses. Round 7: Ragnarok's turn: HP: 3; Temp HP: 4; Surges: 9 AC: 22; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 15 vs. 18 AC (1d20+7; rolled 8). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 13 vs. 22 AC (1d20+9; rolled 4). Misses. Soldier Encounter Attack has been expended. Round 8: Ragnarok's turn: HP: 3; Temp HP: 4; Surges: 9 AC: 22; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 9 vs. 18 AC (1d20+7; rolled 2). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 16 vs. 22 AC (1d20+9; rolled 7). Misses. Round 9: Ragnarok's turn: HP: 3; Temp HP: 4; Surges: 9 AC: 22; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 22 AC (1d20+9; rolled 18). Hits: 9 damage (1d10+3; rolled 6). Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage). Ragnarok has -2 hp remaining (3 hp - 5 damage). Round 10: Ragnarok's turn: HP: -2; Temp HP: 0; Surges: 9 AC: 22; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 1 (1d20; rolled 1). Fails. 2 failures remaining before death. Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 21 vs. 22 AC (1d20+9; rolled 12). Misses. Round 11: Ragnarok's turn: HP: -2; Temp HP: 0; Surges: 9 AC: 22; Action Points: 0 Ragnarok is dying (1 death saves failed). Rolls death saving throw and gets a 14 (1d20; rolled 14). Passes. Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 25 vs. 22 AC (1d20+9; rolled 16). Hits: 9 damage (1d10+3; rolled 6). Ragnarok has -11 hp remaining (-2 hp - 9 damage). Round 12: Ragnarok's turn: HP: -11; Temp HP: 0; Surges: 9 AC: 22; Action Points: 0 Ragnarok is dying (1 death saves failed). Rolls death saving throw and gets a 14 (1d20; rolled 14). Passes. Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 10 vs. 22 AC (1d20+9; rolled 1). Misses. Round 13: Ragnarok's turn: HP: -11; Temp HP: 0; Surges: 9 AC: 22; Action Points: 0 Ragnarok is dying (1 death saves failed). Rolls death saving throw and gets a 11 (1d20; rolled 11). Passes. Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 14 vs. 22 AC (1d20+9; rolled 5). Misses. Round 14: Ragnarok's turn: HP: -11; Temp HP: 0; Surges: 9 AC: 22; Action Points: 0 Ragnarok is dying (1 death saves failed). Rolls death saving throw and gets a 19 (1d20; rolled 19). Passes. Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 23 vs. 22 AC (1d20+9; rolled 14). Hits: 4 damage (1d10+3; rolled 1). Ragnarok has -15 hp remaining (-11 hp - 4 damage). Round 15: Ragnarok's turn: HP: -15; Temp HP: 0; Surges: 9 AC: 22; Action Points: 0 Ragnarok is dying (1 death saves failed). Rolls death saving throw and gets a 6 (1d20; rolled 6). Fails. 1 failures remaining before death. Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 29 vs. 22 AC (1d20+9; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok has -28 hp remaining (-15 hp - 13 damage). Ragnarok has died! Villains win! [/code][/sblock] [sblock=Example of 3 fight(s) survived (0.2% chance):] [code] FIGHT #1: Roll initiative! Ragnarok rolls 3 initiative (1d20+2; rolled 1). Soldier rolls 17 initiative (1d20+5; rolled 12). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13). Hits: 7 damage (1d10+3; rolled 4). Ragnarok has 37 hp remaining (44 hp - 7 damage). Ragnarok's turn: HP: 37; Temp HP: 0; Surges: 13 AC: 21; Action Points: 1 Brash Strike (standard action, at_will): Attacks Soldier with 19 vs. 18 AC (1d20+9; rolled 10). Hits: Grant 4 temporary hit points. 11 damage (1d10+8; rolled 3). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 26 hp remaining (37 hp - 11 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Spend Action Point has been expended. Crushing Surge (standard action, at_will): Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Round 2: Soldier's turn: HP: 26; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 20 vs. 21 AC (1d20+11; rolled 9). Misses. Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 37; Temp HP: 4; Surges: 13 AC: 21; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 13 vs. 18 AC (1d20+7; rolled 6). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Round 3: Soldier's turn: HP: 26; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage). Ragnarok has 28 hp remaining (37 hp - 9 damage). Ragnarok's turn: HP: 28; Temp HP: 0; Surges: 13 AC: 21; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Second Wind (minor action, encounter): Ragnarok spends a healing surge (12 remaining). Ragnarok heals 11 hp (28 hp -> 39 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Round 4: Soldier's turn: HP: 26; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 23 AC (1d20+9; rolled 13). Misses. Ragnarok's turn: HP: 39; Temp HP: 4; Surges: 12 AC: 23; Action Points: 0 Conditions: +2 defense bonus (until end of this turn). Crushing Surge (standard action, at_will): Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). +2 defense bonus expires. Round 5: Soldier's turn: HP: 26; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 25 vs. 21 AC (1d20+9; rolled 16). Hits: 13 damage (1d10+3; rolled 10). Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage). Ragnarok has 30 hp remaining (39 hp - 9 damage). Ragnarok's turn: HP: 30; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Knee Breaker (standard action, daily): Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10). Misses: 10 damage (half of 2d10+8; rolled 9, 3). Grant 4 temporary hit points. Soldier has 16 hp remaining (26 hp - 10 damage). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Knee Breaker has been expended. Round 6: Soldier's turn: HP: 16; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 20 vs. 21 AC (1d20+9; rolled 11). Misses. Ragnarok's turn: HP: 30; Temp HP: 4; Surges: 12 AC: 21; Action Points: 0 Distracting Spate (standard action, encounter): Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12). Hits: Grant 4 temporary hit points. 14 damage (2d10+4; rolled 6, 4). Gain combat advantage until end of next turn. Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Soldier has 2 hp remaining (16 hp - 14 damage). Ragnarok gains combat advantage (until end of next turn). Distracting Spate has been expended. Round 7: Soldier's turn: HP: 2; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage). Ragnarok has 21 hp remaining (30 hp - 9 damage). Ragnarok's turn: HP: 21; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Conditions: Combat advantage (until end of this turn). Crushing Surge (standard action, at_will): Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Boundless Endurance (minor action, daily): Ragnarok gains regen 6 when bloodied (stance). Boundless Endurance has been expended. Combat advantage expires. Round 8: Soldier's turn: HP: 2; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 23 vs. 21 AC (1d20+9; rolled 14). Hits: 8 damage (1d10+3; rolled 5). Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage). Ragnarok has 17 hp remaining (21 hp - 4 damage). Ragnarok's turn: HP: 17; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted). Brash Strike (standard action, at_will): Attacks Soldier with 20 vs. 18 AC (1d20+9; rolled 11). Hits: Grant 4 temporary hit points. 18 damage (1d10+8; rolled 10). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has -16 hp remaining (2 hp - 18 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 23 hp; wants at least 39 hp (maximum is 44 hp). Ragnarok spends a healing surge (11 remaining). Ragnarok heals 11 hp (23 hp -> 34 hp; 0 hp wasted). Ragnarok spends a healing surge (10 remaining). Ragnarok heals 11 hp (34 hp -> 44 hp; 1 hp wasted). Temporary hit points expire. Powers recharge: Distracting Spate recharges. Spend Action Point recharges. Second Wind recharges. Conditions expire: Regen 6 when bloodied expires. FIGHT #2: Roll initiative! Ragnarok rolls 9 initiative (1d20+2; rolled 7). Soldier rolls 7 initiative (1d20+5; rolled 2). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 44; Temp HP: 0; Surges: 10 AC: 21; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 26 vs. 18 AC (1d20+9; rolled 17). Hits: Grant 4 temporary hit points. 14 damage (1d10+8; rolled 6). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 23 hp remaining (37 hp - 14 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 23; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 17 vs. 21 AC (1d20+11; rolled 6). Misses. Round 2: Ragnarok's turn: HP: 44; Temp HP: 4; Surges: 10 AC: 21; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 18 vs. 18 AC (1d20+7; rolled 11). Hits: Grant 10 temporary hit points. 7 damage (1d10+4; rolled 3). Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4). Soldier has 16 hp remaining (23 hp - 7 damage). Soldier's turn: HP: 16; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 21 vs. 21 AC (1d20+9; rolled 12). Hits: 15 damage (2d10+3; rolled 3, 9). Ragnarok deflects 10 damage; 5 gets through (10 temp hp - 15 damage). Ragnarok has 39 hp remaining (44 hp - 5 damage). Soldier Encounter Attack has been expended. Round 3: Ragnarok's turn: HP: 39; Temp HP: 0; Surges: 10 AC: 21; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 27 vs. 18 AC (1d20+7; rolled 20). Crits: Grant 10 temporary hit points. 24 damage (1d10[max]+4 + 1d12; rolled max + 10). Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0). Soldier has -8 hp remaining (16 hp - 24 damage). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 39 hp; wants at least 39 hp (maximum is 44 hp). Temporary hit points expire. Powers recharge: Milestone: Ragnarok gains an action point. Meliorating Scale Armor +1 enhancement increases to +2 FIGHT #3: Roll initiative! Ragnarok rolls 9 initiative (1d20+2; rolled 7). Soldier rolls 17 initiative (1d20+5; rolled 12). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 24 vs. 22 AC (1d20+9; rolled 15). Hits: 9 damage (1d10+3; rolled 6). Ragnarok has 30 hp remaining (39 hp - 9 damage). Ragnarok's turn: HP: 30; Temp HP: 0; Surges: 10 AC: 22; Action Points: 1 Distracting Spate (standard action, encounter): Attacks Soldier with 21 vs. 18 AC (1d20+7; rolled 14). Hits: Grant 4 temporary hit points. 11 damage (2d10+4; rolled 6, 1). Gain combat advantage until end of next turn. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 26 hp remaining (37 hp - 11 damage). Ragnarok gains combat advantage (until end of next turn). Distracting Spate has been expended. Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Spend Action Point has been expended. Second Wind (minor action, encounter): Ragnarok spends a healing surge (9 remaining). Ragnarok heals 11 hp (30 hp -> 41 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 28 vs. 18 AC (1d20+11; rolled 17). Hits: Grant 4 temporary hit points. 9 damage (1d10+8; rolled 1). Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Soldier has 17 hp remaining (26 hp - 9 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 2: Soldier's turn: HP: 17; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 12 vs. 24 AC (1d20+11; rolled 1). Misses. Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 41; Temp HP: 4; Surges: 9 AC: 24; Action Points: 0 Combat advantage expires. Conditions: Combat advantage (until end of this turn). +2 defense bonus (until end of this turn). Brash Strike (standard action, at_will): Attacks Soldier with 19 vs. 18 AC (1d20+11; rolled 8). Hits: Grant 4 temporary hit points. 12 damage (1d10+8; rolled 4). Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Soldier has 5 hp remaining (17 hp - 12 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Combat advantage expires. +2 defense bonus expires. Round 3: Soldier's turn: HP: 5; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 17 vs. 22 AC (1d20+11; rolled 6). Misses. Ragnarok's turn: HP: 41; Temp HP: 4; Surges: 9 AC: 22; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Round 4: Soldier's turn: HP: 5; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 19 vs. 22 AC (1d20+9; rolled 10). Misses. Ragnarok's turn: HP: 41; Temp HP: 4; Surges: 9 AC: 22; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 5: Soldier's turn: HP: 5; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 16 vs. 22 AC (1d20+11; rolled 5). Misses. Ragnarok's turn: HP: 41; Temp HP: 4; Surges: 9 AC: 22; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12). Hits: Grant 10 temporary hit points. 9 damage (1d10+4; rolled 5). Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4). Soldier has -4 hp remaining (5 hp - 9 damage). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 41 hp; wants at least 39 hp (maximum is 44 hp). Temporary hit points expire. Powers recharge: Distracting Spate recharges. Spend Action Point recharges. Second Wind recharges. FIGHT #4: Roll initiative! Ragnarok rolls 22 initiative (1d20+2; rolled 20). Soldier rolls 8 initiative (1d20+5; rolled 3). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 41; Temp HP: 0; Surges: 9 AC: 22; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 23 vs. 22 AC (1d20+9; rolled 14). Hits: 17 damage (2d10+3; rolled 4, 10). Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage). Ragnarok has 28 hp remaining (41 hp - 13 damage). Soldier Encounter Attack has been expended. Round 2: Ragnarok's turn: HP: 28; Temp HP: 0; Surges: 9 AC: 22; Action Points: 0 Distracting Spate (standard action, encounter): Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17). Hits: Grant 4 temporary hit points. 16 damage (2d10+4; rolled 7, 5). Gain combat advantage until end of next turn. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 21 hp remaining (37 hp - 16 damage). Ragnarok gains combat advantage (until end of next turn). Distracting Spate has been expended. Second Wind (minor action, encounter): Ragnarok spends a healing surge (8 remaining). Ragnarok heals 11 hp (28 hp -> 39 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Soldier's turn: HP: 21; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 24 vs. 24 AC (1d20+9; rolled 15). Hits: 11 damage (1d10+3; rolled 8). Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage). Ragnarok has 32 hp remaining (39 hp - 7 damage). Round 3: Ragnarok's turn: HP: 32; Temp HP: 0; Surges: 8 AC: 24; Action Points: 0 Conditions: Combat advantage (until end of this turn). +2 defense bonus (until end of this turn). Brash Strike (standard action, at_will): Attacks Soldier with 16 vs. 18 AC (1d20+11; rolled 5). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Combat advantage expires. +2 defense bonus expires. Soldier's turn: HP: 21; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11). Hits: 6 damage (1d10+3; rolled 3). Ragnarok has 26 hp remaining (32 hp - 6 damage). Round 4: Ragnarok's turn: HP: 26; Temp HP: 0; Surges: 8 AC: 22; Action Points: 0 Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 20 vs. 18 AC (1d20+9; rolled 11). Hits: Grant 4 temporary hit points. 10 damage (1d10+8; rolled 2). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 11 hp remaining (21 hp - 10 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 11; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 26 vs. 22 AC (1d20+11; rolled 15). Hits: 9 damage (1d10+3; rolled 6). Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage). Ragnarok has 21 hp remaining (26 hp - 5 damage). Round 5: Ragnarok's turn: HP: 21; Temp HP: 0; Surges: 8 AC: 22; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 15 vs. 18 AC (1d20+7; rolled 8). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier's turn: HP: 11; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 24 vs. 22 AC (1d20+9; rolled 15). Hits: 13 damage (1d10+3; rolled 10). Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage). Ragnarok has 12 hp remaining (21 hp - 9 damage). Round 6: Ragnarok's turn: HP: 12; Temp HP: 0; Surges: 8 AC: 22; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 8 vs. 18 AC (1d20+7; rolled 1). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier's turn: HP: 11; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 28 vs. 22 AC (1d20+9; rolled 19). Hits: 13 damage (1d10+3; rolled 10). Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage). Ragnarok has 3 hp remaining (12 hp - 9 damage). Round 7: Ragnarok's turn: HP: 3; Temp HP: 0; Surges: 8 AC: 22; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 9 vs. 18 AC (1d20+7; rolled 2). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier's turn: HP: 11; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 19 vs. 22 AC (1d20+9; rolled 10). Misses. Round 8: Ragnarok's turn: HP: 3; Temp HP: 4; Surges: 8 AC: 22; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Soldier's turn: HP: 11; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 22 AC (1d20+9; rolled 13). Hits: 10 damage (1d10+3; rolled 7). Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage). Ragnarok has -3 hp remaining (3 hp - 6 damage). Round 9: Ragnarok's turn: HP: -3; Temp HP: 0; Surges: 8 AC: 22; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 15 (1d20; rolled 15). Passes. Soldier's turn: HP: 11; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 22 AC (1d20+9; rolled 13). Hits: 12 damage (1d10+3; rolled 9). Ragnarok has -15 hp remaining (-3 hp - 12 damage). Round 10: Ragnarok's turn: HP: -15; Temp HP: 0; Surges: 8 AC: 22; Action Points: 0 Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 18 (1d20; rolled 18). Passes. Soldier's turn: HP: 11; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 23 vs. 22 AC (1d20+9; rolled 14). Hits: 11 damage (1d10+3; rolled 8). Ragnarok has -26 hp remaining (-15 hp - 11 damage). Ragnarok has died! Villains win! [/code][/sblock] [sblock=Example of 4 fight(s) survived (0.1% chance):] [code] FIGHT #1: Roll initiative! Ragnarok rolls 11 initiative (1d20+2; rolled 9). Soldier rolls 19 initiative (1d20+5; rolled 14). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 28 vs. 21 AC (1d20+9; rolled 19). Hits: 10 damage (1d10+3; rolled 7). Ragnarok has 34 hp remaining (44 hp - 10 damage). Ragnarok's turn: HP: 34; Temp HP: 0; Surges: 13 AC: 21; Action Points: 1 Knee Breaker (standard action, daily): Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12). Hits: Grant 10 temporary hit points. 18 damage (2d10+8; rolled 3, 7). Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0). Soldier has 19 hp remaining (37 hp - 18 damage). Knee Breaker has been expended. Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Spend Action Point has been expended. Crushing Surge (standard action, at_will): Attacks Soldier with 13 vs. 18 AC (1d20+7; rolled 6). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4). Round 2: Soldier's turn: HP: 19; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage). Ragnarok has 31 hp remaining (34 hp - 3 damage). Ragnarok's turn: HP: 31; Temp HP: 0; Surges: 13 AC: 21; Action Points: 0 Second Wind (minor action, encounter): Ragnarok spends a healing surge (12 remaining). Ragnarok heals 11 hp (31 hp -> 42 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 3: Soldier's turn: HP: 19; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 15 vs. 23 AC (1d20+11; rolled 4). Misses. Ragnarok's turn: HP: 42; Temp HP: 0; Surges: 12 AC: 23; Action Points: 0 Combat advantage expires. Conditions: +2 defense bonus (until end of this turn). Distracting Spate (standard action, encounter): Attacks Soldier with 10 vs. 18 AC (1d20+7; rolled 3). Misses. Distracting Spate has been expended. +2 defense bonus expires. Round 4: Soldier's turn: HP: 19; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 12 vs. 21 AC (1d20+9; rolled 3). Misses. Ragnarok's turn: HP: 42; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 23 vs. 18 AC (1d20+9; rolled 14). Hits: Grant 4 temporary hit points. 14 damage (1d10+8; rolled 6). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 5 hp remaining (19 hp - 14 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 5: Soldier's turn: HP: 5; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 21 AC (1d20+11; rolled 16). Hits: 9 damage (1d10+3; rolled 6). Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage). Ragnarok has 37 hp remaining (42 hp - 5 damage). Ragnarok's turn: HP: 37; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 26 vs. 18 AC (1d20+7; rolled 19). Hits: Grant 10 temporary hit points. 14 damage (1d10+4; rolled 10). Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0). Soldier has -9 hp remaining (5 hp - 14 damage). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 37 hp; wants at least 39 hp (maximum is 44 hp). Ragnarok spends a healing surge (11 remaining). Ragnarok heals 11 hp (37 hp -> 44 hp; 4 hp wasted). Temporary hit points expire. Powers recharge: Distracting Spate recharges. Spend Action Point recharges. Second Wind recharges. FIGHT #2: Roll initiative! Ragnarok rolls 5 initiative (1d20+2; rolled 3). Soldier rolls 7 initiative (1d20+5; rolled 2). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13). Hits: 18 damage (2d10+3; rolled 6, 9). Ragnarok has 26 hp remaining (44 hp - 18 damage). Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 26; Temp HP: 0; Surges: 11 AC: 21; Action Points: 0 Second Wind (minor action, encounter): Ragnarok spends a healing surge (10 remaining). Ragnarok heals 11 hp (26 hp -> 37 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Crushing Surge (standard action, at_will): Attacks Soldier with 25 vs. 18 AC (1d20+7; rolled 18). Hits: Grant 10 temporary hit points. 11 damage (1d10+4; rolled 7). Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0). Soldier has 26 hp remaining (37 hp - 11 damage). Round 2: Soldier's turn: HP: 26; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 25 vs. 23 AC (1d20+9; rolled 16). Hits: 12 damage (1d10+3; rolled 9). Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage). Ragnarok has 35 hp remaining (37 hp - 2 damage). Ragnarok's turn: HP: 35; Temp HP: 0; Surges: 10 AC: 23; Action Points: 0 Conditions: +2 defense bonus (until end of this turn). Distracting Spate (standard action, encounter): Attacks Soldier with 16 vs. 18 AC (1d20+7; rolled 9). Misses. Distracting Spate has been expended. +2 defense bonus expires. Round 3: Soldier's turn: HP: 26; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 21 AC (1d20+9; rolled 18). Hits: 9 damage (1d10+3; rolled 6). Ragnarok has 26 hp remaining (35 hp - 9 damage). Ragnarok's turn: HP: 26; Temp HP: 0; Surges: 10 AC: 21; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19). Hits: Grant 4 temporary hit points. 12 damage (1d10+8; rolled 4). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 14 hp remaining (26 hp - 12 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 4: Soldier's turn: HP: 14; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 21 vs. 21 AC (1d20+11; rolled 10). Hits: 8 damage (1d10+3; rolled 5). Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage). Ragnarok has 22 hp remaining (26 hp - 4 damage). Ragnarok's turn: HP: 22; Temp HP: 0; Surges: 10 AC: 21; Action Points: 0 Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Boundless Endurance (minor action, daily): Ragnarok gains regen 6 when bloodied (stance). Boundless Endurance has been expended. Round 5: Soldier's turn: HP: 14; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok has 9 hp remaining (22 hp - 13 damage). Ragnarok's turn: HP: 9; Temp HP: 0; Surges: 10 AC: 21; Action Points: 0 Combat advantage expires. Conditions: Regen 6 when bloodied (stance). Ragnarok heals 6 hp (9 hp -> 15 hp; 0 hp wasted). Crushing Surge (standard action, at_will): Attacks Soldier with 9 vs. 18 AC (1d20+7; rolled 2). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 6: Soldier's turn: HP: 14; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage). Ragnarok has 6 hp remaining (15 hp - 9 damage). Ragnarok's turn: HP: 6; Temp HP: 0; Surges: 10 AC: 21; Action Points: 0 Conditions: Regen 6 when bloodied (stance). Ragnarok heals 6 hp (6 hp -> 12 hp; 0 hp wasted). Brash Strike (standard action, at_will): Attacks Soldier with 16 vs. 18 AC (1d20+9; rolled 7). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 7: Soldier's turn: HP: 14; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 24 vs. 21 AC (1d20+11; rolled 13). Hits: 9 damage (1d10+3; rolled 6). Ragnarok has 3 hp remaining (12 hp - 9 damage). Ragnarok's turn: HP: 3; Temp HP: 0; Surges: 10 AC: 21; Action Points: 0 Combat advantage expires. Conditions: Regen 6 when bloodied (stance). Ragnarok heals 6 hp (3 hp -> 9 hp; 0 hp wasted). Crushing Surge (standard action, at_will): Attacks Soldier with 27 vs. 18 AC (1d20+7; rolled 20). Crits: Grant 10 temporary hit points. 16 damage (1d10[max]+4 + 1d12; rolled max + 2). Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0). Soldier has -2 hp remaining (14 hp - 16 damage). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 9 hp; wants at least 39 hp (maximum is 44 hp). Ragnarok spends a healing surge (9 remaining). Ragnarok heals 11 hp (9 hp -> 20 hp; 0 hp wasted). Ragnarok spends a healing surge (8 remaining). Ragnarok heals 11 hp (20 hp -> 31 hp; 0 hp wasted). Ragnarok spends a healing surge (7 remaining). Ragnarok heals 11 hp (31 hp -> 42 hp; 0 hp wasted). Temporary hit points expire. Powers recharge: Distracting Spate recharges. Second Wind recharges. Conditions expire: Regen 6 when bloodied expires. Milestone: Ragnarok gains an action point. Meliorating Scale Armor +1 enhancement increases to +2 FIGHT #3: Roll initiative! Ragnarok rolls 20 initiative (1d20+2; rolled 18). Soldier rolls 16 initiative (1d20+5; rolled 11). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 42; Temp HP: 0; Surges: 7 AC: 22; Action Points: 1 Brash Strike (standard action, at_will): Attacks Soldier with 13 vs. 18 AC (1d20+9; rolled 4). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Spend Action Point has been expended. Crushing Surge (standard action, at_will): Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 12 vs. 22 AC (1d20+11; rolled 1). Misses. Soldier Encounter Attack has been expended. Round 2: Ragnarok's turn: HP: 42; Temp HP: 4; Surges: 7 AC: 22; Action Points: 0 Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 26 vs. 18 AC (1d20+9; rolled 17). Hits: Grant 4 temporary hit points. 18 damage (1d10+8; rolled 10). Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Soldier has 19 hp remaining (37 hp - 18 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 19; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11). Hits: 10 damage (1d10+3; rolled 7). Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage). Ragnarok has 36 hp remaining (42 hp - 6 damage). Round 3: Ragnarok's turn: HP: 36; Temp HP: 0; Surges: 7 AC: 22; Action Points: 0 Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 16 vs. 18 AC (1d20+9; rolled 7). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 19; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11). Hits: 10 damage (1d10+3; rolled 7). Ragnarok has 26 hp remaining (36 hp - 10 damage). Round 4: Ragnarok's turn: HP: 26; Temp HP: 0; Surges: 7 AC: 22; Action Points: 0 Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 19 vs. 18 AC (1d20+9; rolled 10). Hits: Grant 4 temporary hit points. 14 damage (1d10+8; rolled 6). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 5 hp remaining (19 hp - 14 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Second Wind (minor action, encounter): Ragnarok spends a healing surge (6 remaining). Ragnarok heals 11 hp (26 hp -> 37 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Soldier's turn: HP: 5; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 15 vs. 24 AC (1d20+11; rolled 4). Misses. Round 5: Ragnarok's turn: HP: 37; Temp HP: 4; Surges: 6 AC: 24; Action Points: 0 Combat advantage expires. Conditions: +2 defense bonus (until end of this turn). Distracting Spate (standard action, encounter): Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17). Hits: Grant 4 temporary hit points. 17 damage (2d10+4; rolled 5, 8). Gain combat advantage until end of next turn. Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Soldier has -12 hp remaining (5 hp - 17 damage). Ragnarok gains combat advantage (until end of next turn). Distracting Spate has been expended. +2 defense bonus expires. Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 37 hp; wants at least 39 hp (maximum is 44 hp). Ragnarok spends a healing surge (5 remaining). Ragnarok heals 11 hp (37 hp -> 44 hp; 4 hp wasted). Temporary hit points expire. Powers recharge: Distracting Spate recharges. Spend Action Point recharges. Second Wind recharges. Conditions expire: Combat advantage expires. FIGHT #4: Roll initiative! Ragnarok rolls 18 initiative (1d20+2; rolled 16). Soldier rolls 10 initiative (1d20+5; rolled 5). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 44; Temp HP: 0; Surges: 5 AC: 22; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 27 vs. 18 AC (1d20+9; rolled 18). Hits: Grant 4 temporary hit points. 12 damage (1d10+8; rolled 4). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 25 hp remaining (37 hp - 12 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 25; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 19 vs. 22 AC (1d20+11; rolled 8). Misses. Soldier Encounter Attack has been expended. Round 2: Ragnarok's turn: HP: 44; Temp HP: 4; Surges: 5 AC: 22; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 27 vs. 18 AC (1d20+7; rolled 20). Crits: Grant 10 temporary hit points. 18 damage (1d10[max]+4 + 1d12; rolled max + 4). Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4). Soldier has 7 hp remaining (25 hp - 18 damage). Soldier's turn: HP: 7; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 16 vs. 22 AC (1d20+9; rolled 7). Misses. Round 3: Ragnarok's turn: HP: 44; Temp HP: 10; Surges: 5 AC: 22; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 29 vs. 18 AC (1d20+9; rolled 20). Crits: Grant 4 temporary hit points. 30 damage (1d10[max]+8 + 1d12; rolled max + 12). Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4). Soldier has -23 hp remaining (7 hp - 30 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 44 hp; wants at least 39 hp (maximum is 44 hp). Temporary hit points expire. Powers recharge: Milestone: Ragnarok gains an action point. Meliorating Scale Armor +1 enhancement increases to +3 FIGHT #5: Roll initiative! Ragnarok rolls 8 initiative (1d20+2; rolled 6). Soldier rolls 23 initiative (1d20+5; rolled 18). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 28 vs. 23 AC (1d20+9; rolled 19). Hits: 22 damage (2d10+3; rolled 10, 9). Ragnarok has 22 hp remaining (44 hp - 22 damage). Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 22; Temp HP: 0; Surges: 5 AC: 23; Action Points: 1 Brash Strike (standard action, at_will): Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Second Wind (minor action, encounter): Ragnarok spends a healing surge (4 remaining). Ragnarok heals 11 hp (22 hp -> 33 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Spend Action Point has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19). Hits: Grant 4 temporary hit points. 13 damage (1d10+8; rolled 5). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 24 hp remaining (37 hp - 13 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 2: Soldier's turn: HP: 24; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 25 vs. 25 AC (1d20+11; rolled 14). Hits: 11 damage (1d10+3; rolled 8). Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage). Ragnarok has 26 hp remaining (33 hp - 7 damage). Ragnarok's turn: HP: 26; Temp HP: 0; Surges: 4 AC: 25; Action Points: 0 Combat advantage expires. Combat advantage expires. Conditions: +2 defense bonus (until end of this turn). Distracting Spate (standard action, encounter): Attacks Soldier with 13 vs. 18 AC (1d20+7; rolled 6). Misses. Distracting Spate has been expended. +2 defense bonus expires. Round 3: Soldier's turn: HP: 24; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 12 vs. 23 AC (1d20+9; rolled 3). Misses. Ragnarok's turn: HP: 26; Temp HP: 0; Surges: 4 AC: 23; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 25 vs. 18 AC (1d20+7; rolled 18). Hits: Grant 10 temporary hit points. 7 damage (1d10+4; rolled 3). Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0). Soldier has 17 hp remaining (24 hp - 7 damage). Round 4: Soldier's turn: HP: 17; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 25 vs. 23 AC (1d20+9; rolled 16). Hits: 6 damage (1d10+3; rolled 3). Ragnarok deflects 6 damage; 0 gets through (10 temp hp - 6 damage). Ragnarok has 26 hp remaining (26 hp - 0 damage). Ragnarok's turn: HP: 26; Temp HP: 4; Surges: 4 AC: 23; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 5: Soldier's turn: HP: 17; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 23 AC (1d20+11; rolled 11). Misses. Ragnarok's turn: HP: 26; Temp HP: 4; Surges: 4 AC: 23; Action Points: 0 Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 17 vs. 18 AC (1d20+9; rolled 8). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 6: Soldier's turn: HP: 17; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 13 vs. 23 AC (1d20+11; rolled 2). Misses. Ragnarok's turn: HP: 26; Temp HP: 4; Surges: 4 AC: 23; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Round 7: Soldier's turn: HP: 17; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 29 vs. 23 AC (1d20+9; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage). Ragnarok has 17 hp remaining (26 hp - 9 damage). Ragnarok's turn: HP: 17; Temp HP: 0; Surges: 4 AC: 23; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 15 vs. 18 AC (1d20+7; rolled 8). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 8: Soldier's turn: HP: 17; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 13 vs. 23 AC (1d20+9; rolled 4). Misses. Ragnarok's turn: HP: 17; Temp HP: 4; Surges: 4 AC: 23; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 8 vs. 18 AC (1d20+7; rolled 1). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4). Round 9: Soldier's turn: HP: 17; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 28 vs. 23 AC (1d20+9; rolled 19). Hits: 6 damage (1d10+3; rolled 3). Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage). Ragnarok has 15 hp remaining (17 hp - 2 damage). Ragnarok's turn: HP: 15; Temp HP: 0; Surges: 4 AC: 23; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 20 vs. 18 AC (1d20+9; rolled 11). Hits: Grant 4 temporary hit points. 16 damage (1d10+8; rolled 8). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 1 hp remaining (17 hp - 16 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 10: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 30 vs. 23 AC (1d20+11; rolled 19). Hits: 12 damage (1d10+3; rolled 9). Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage). Ragnarok has 7 hp remaining (15 hp - 8 damage). Ragnarok's turn: HP: 7; Temp HP: 0; Surges: 4 AC: 23; Action Points: 0 Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 11: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 31 vs. 23 AC (1d20+11; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok has -6 hp remaining (7 hp - 13 damage). Ragnarok's turn: HP: -6; Temp HP: 0; Surges: 4 AC: 23; Action Points: 0 Combat advantage expires. Ragnarok is dying (0 death saves failed). Rolls death saving throw and gets a 8 (1d20; rolled 8). Fails. 2 failures remaining before death. Round 12: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 10 vs. 23 AC (1d20+9; rolled 1). Misses. Ragnarok's turn: HP: -6; Temp HP: 0; Surges: 4 AC: 23; Action Points: 0 Ragnarok is dying (1 death saves failed). Rolls death saving throw and gets a 10 (1d20; rolled 10). Passes. Round 13: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 23 vs. 23 AC (1d20+9; rolled 14). Hits: 11 damage (1d10+3; rolled 8). Ragnarok has -17 hp remaining (-6 hp - 11 damage). Ragnarok's turn: HP: -17; Temp HP: 0; Surges: 4 AC: 23; Action Points: 0 Ragnarok is dying (1 death saves failed). Rolls death saving throw and gets a 19 (1d20; rolled 19). Passes. Round 14: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 20 vs. 23 AC (1d20+9; rolled 11). Misses. Ragnarok's turn: HP: -17; Temp HP: 0; Surges: 4 AC: 23; Action Points: 0 Ragnarok is dying (1 death saves failed). Rolls death saving throw and gets a 6 (1d20; rolled 6). Fails. 1 failures remaining before death. Round 15: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 14 vs. 23 AC (1d20+9; rolled 5). Misses. Ragnarok's turn: HP: -17; Temp HP: 0; Surges: 4 AC: 23; Action Points: 0 Ragnarok is dying (2 death saves failed). Rolls death saving throw and gets a 15 (1d20; rolled 15). Passes. Round 16: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 11 vs. 23 AC (1d20+9; rolled 2). Misses. Ragnarok's turn: HP: -17; Temp HP: 0; Surges: 4 AC: 23; Action Points: 0 Ragnarok is dying (2 death saves failed). Rolls death saving throw and gets a 14 (1d20; rolled 14). Passes. Round 17: Soldier's turn: HP: 1; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 11 vs. 23 AC (1d20+9; rolled 2). Misses. Ragnarok's turn: HP: -17; Temp HP: 0; Surges: 4 AC: 23; Action Points: 0 Ragnarok is dying (2 death saves failed). Rolls death saving throw and gets a 5 (1d20; rolled 5). Fails. 0 failures remaining before death. Villains win! [/code][/sblock] [sblock=Example of 5 fight(s) survived (99.6% chance):] [code] FIGHT #1: Roll initiative! Ragnarok rolls 6 initiative (1d20+2; rolled 4). Soldier rolls 15 initiative (1d20+5; rolled 10). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13). Hits: 4 damage (1d10+3; rolled 1). Ragnarok has 40 hp remaining (44 hp - 4 damage). Ragnarok's turn: HP: 40; Temp HP: 0; Surges: 13 AC: 21; Action Points: 1 Crushing Surge (standard action, at_will): Attacks Soldier with 21 vs. 18 AC (1d20+7; rolled 14). Hits: Grant 10 temporary hit points. 11 damage (1d10+4; rolled 7). Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0). Soldier has 26 hp remaining (37 hp - 11 damage). Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Spend Action Point has been expended. Brash Strike (standard action, at_will): Attacks Soldier with 21 vs. 18 AC (1d20+9; rolled 12). Hits: Grant 4 temporary hit points. 15 damage (1d10+8; rolled 7). Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4). Soldier has 11 hp remaining (26 hp - 15 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 2: Soldier's turn: HP: 11; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 21 vs. 21 AC (1d20+11; rolled 10). Hits: 18 damage (2d10+3; rolled 9, 6). Ragnarok deflects 10 damage; 8 gets through (10 temp hp - 18 damage). Ragnarok has 32 hp remaining (40 hp - 8 damage). Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 32; Temp HP: 0; Surges: 13 AC: 21; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 26 vs. 18 AC (1d20+7; rolled 19). Hits: Grant 10 temporary hit points. 12 damage (1d10+4; rolled 8). Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0). Soldier has -1 hp remaining (11 hp - 12 damage). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 32 hp; wants at least 39 hp (maximum is 44 hp). Ragnarok spends a healing surge (12 remaining). Ragnarok heals 11 hp (32 hp -> 43 hp; 0 hp wasted). Temporary hit points expire. Powers recharge: Spend Action Point recharges. FIGHT #2: Roll initiative! Ragnarok rolls 20 initiative (1d20+2; rolled 18). Soldier rolls 6 initiative (1d20+5; rolled 1). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 43; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Distracting Spate (standard action, encounter): Attacks Soldier with 21 vs. 18 AC (1d20+7; rolled 14). Hits: Grant 4 temporary hit points. 20 damage (2d10+4; rolled 6, 10). Gain combat advantage until end of next turn. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 17 hp remaining (37 hp - 20 damage). Ragnarok gains combat advantage (until end of next turn). Distracting Spate has been expended. Soldier's turn: HP: 17; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20). Crits: 13 damage (1d10[max]+3; rolled max). Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage). Ragnarok has 34 hp remaining (43 hp - 9 damage). Round 2: Ragnarok's turn: HP: 34; Temp HP: 0; Surges: 12 AC: 21; Action Points: 0 Conditions: Combat advantage (until end of this turn). Brash Strike (standard action, at_will): Attacks Soldier with 30 vs. 18 AC (1d20+11; rolled 19). Hits: Grant 4 temporary hit points. 9 damage (1d10+8; rolled 1). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 8 hp remaining (17 hp - 9 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Combat advantage expires. Soldier's turn: HP: 8; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 19 vs. 21 AC (1d20+11; rolled 8). Misses. Soldier Encounter Attack has been expended. Round 3: Ragnarok's turn: HP: 34; Temp HP: 4; Surges: 12 AC: 21; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12). Hits: Grant 10 temporary hit points. 8 damage (1d10+4; rolled 4). Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4). Soldier has 0 hp remaining (8 hp - 8 damage). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 34 hp; wants at least 39 hp (maximum is 44 hp). Ragnarok spends a healing surge (11 remaining). Ragnarok heals 11 hp (34 hp -> 44 hp; 1 hp wasted). Temporary hit points expire. Powers recharge: Distracting Spate recharges. Milestone: Ragnarok gains an action point. Meliorating Scale Armor +1 enhancement increases to +2 FIGHT #3: Roll initiative! Ragnarok rolls 20 initiative (1d20+2; rolled 18). Soldier rolls 17 initiative (1d20+5; rolled 12). Initiative order: Ragnarok Soldier Round 1: Ragnarok's turn: HP: 44; Temp HP: 0; Surges: 11 AC: 22; Action Points: 1 Crushing Surge (standard action, at_will): Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12). Hits: Grant 10 temporary hit points. 6 damage (1d10+4; rolled 2). Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0). Soldier has 31 hp remaining (37 hp - 6 damage). Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Spend Action Point has been expended. Distracting Spate (standard action, encounter): Attacks Soldier with 10 vs. 18 AC (1d20+7; rolled 3). Misses. Distracting Spate has been expended. Soldier's turn: HP: 31; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 18 vs. 22 AC (1d20+9; rolled 9). Misses. Soldier Encounter Attack has been expended. Round 2: Ragnarok's turn: HP: 44; Temp HP: 10; Surges: 11 AC: 22; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19). Hits: Grant 4 temporary hit points. 9 damage (1d10+8; rolled 1). Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4). Soldier has 22 hp remaining (31 hp - 9 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier's turn: HP: 22; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 23 vs. 22 AC (1d20+11; rolled 12). Hits: 6 damage (1d10+3; rolled 3). Ragnarok deflects 6 damage; 0 gets through (10 temp hp - 6 damage). Ragnarok has 44 hp remaining (44 hp - 0 damage). Round 3: Ragnarok's turn: HP: 44; Temp HP: 4; Surges: 11 AC: 22; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 26 vs. 18 AC (1d20+7; rolled 19). Hits: Grant 10 temporary hit points. 9 damage (1d10+4; rolled 5). Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4). Soldier has 13 hp remaining (22 hp - 9 damage). Soldier's turn: HP: 13; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 14 vs. 22 AC (1d20+9; rolled 5). Misses. Round 4: Ragnarok's turn: HP: 44; Temp HP: 10; Surges: 11 AC: 22; Action Points: 0 Knee Breaker (standard action, daily): Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17). Hits: Grant 10 temporary hit points. 18 damage (2d10+8; rolled 6, 4). Ragnarok gains 0 temp hp (had 10; applied 10; wasted 10). Soldier has -5 hp remaining (13 hp - 18 damage). Knee Breaker has been expended. Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 44 hp; wants at least 39 hp (maximum is 44 hp). Temporary hit points expire. Powers recharge: Distracting Spate recharges. Spend Action Point recharges. FIGHT #4: Roll initiative! Ragnarok rolls 13 initiative (1d20+2; rolled 11). Soldier rolls 20 initiative (1d20+5; rolled 15). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 15 vs. 22 AC (1d20+9; rolled 6). Misses. Ragnarok's turn: HP: 44; Temp HP: 0; Surges: 11 AC: 22; Action Points: 0 Crushing Surge (standard action, at_will): Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 2: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 28 vs. 22 AC (1d20+9; rolled 19). Hits: 19 damage (2d10+3; rolled 6, 10). Ragnarok deflects 4 damage; 15 gets through (4 temp hp - 19 damage). Ragnarok has 29 hp remaining (44 hp - 15 damage). Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 29; Temp HP: 0; Surges: 11 AC: 22; Action Points: 0 Second Wind (minor action, encounter): Ragnarok spends a healing surge (10 remaining). Ragnarok heals 11 hp (29 hp -> 40 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Distracting Spate (standard action, encounter): Attacks Soldier with 16 vs. 18 AC (1d20+7; rolled 9). Misses. Distracting Spate has been expended. Round 3: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 17 vs. 24 AC (1d20+9; rolled 8). Misses. Ragnarok's turn: HP: 40; Temp HP: 0; Surges: 10 AC: 24; Action Points: 0 Conditions: +2 defense bonus (until end of this turn). Brash Strike (standard action, at_will): Attacks Soldier with 20 vs. 18 AC (1d20+9; rolled 11). Hits: Grant 4 temporary hit points. 16 damage (1d10+8; rolled 8). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 21 hp remaining (37 hp - 16 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). +2 defense bonus expires. Round 4: Soldier's turn: HP: 21; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 18 vs. 22 AC (1d20+11; rolled 7). Misses. Ragnarok's turn: HP: 40; Temp HP: 4; Surges: 10 AC: 22; Action Points: 0 Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 5: Soldier's turn: HP: 21; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11). Hits: 11 damage (1d10+3; rolled 8). Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage). Ragnarok has 33 hp remaining (40 hp - 7 damage). Ragnarok's turn: HP: 33; Temp HP: 0; Surges: 10 AC: 22; Action Points: 0 Combat advantage expires. Brash Strike (standard action, at_will): Attacks Soldier with 24 vs. 18 AC (1d20+9; rolled 15). Hits: Grant 4 temporary hit points. 12 damage (1d10+8; rolled 4). Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 9 hp remaining (21 hp - 12 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 6: Soldier's turn: HP: 9; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 26 vs. 22 AC (1d20+11; rolled 15). Hits: 13 damage (1d10+3; rolled 10). Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage). Ragnarok has 24 hp remaining (33 hp - 9 damage). Ragnarok's turn: HP: 24; Temp HP: 0; Surges: 10 AC: 22; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 16 vs. 18 AC (1d20+7; rolled 9). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 7: Soldier's turn: HP: 9; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 19 vs. 22 AC (1d20+9; rolled 10). Misses. Ragnarok's turn: HP: 24; Temp HP: 4; Surges: 10 AC: 22; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 8: Soldier's turn: HP: 9; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 24 vs. 22 AC (1d20+11; rolled 13). Hits: 4 damage (1d10+3; rolled 1). Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage). Ragnarok has 24 hp remaining (24 hp - 0 damage). Ragnarok's turn: HP: 24; Temp HP: 0; Surges: 10 AC: 22; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10). Misses: Grant 4 temporary hit points. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Round 9: Soldier's turn: HP: 9; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 28 vs. 22 AC (1d20+9; rolled 19). Hits: 11 damage (1d10+3; rolled 8). Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage). Ragnarok has 17 hp remaining (24 hp - 7 damage). Ragnarok's turn: HP: 17; Temp HP: 0; Surges: 10 AC: 22; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Boundless Endurance (minor action, daily): Ragnarok gains regen 6 when bloodied (stance). Boundless Endurance has been expended. Round 10: Soldier's turn: HP: 9; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11). Hits: 13 damage (1d10+3; rolled 10). Ragnarok has 4 hp remaining (17 hp - 13 damage). Ragnarok's turn: HP: 4; Temp HP: 0; Surges: 10 AC: 22; Action Points: 0 Combat advantage expires. Conditions: Regen 6 when bloodied (stance). Ragnarok heals 6 hp (4 hp -> 10 hp; 0 hp wasted). Crushing Surge (standard action, at_will): Attacks Soldier with 22 vs. 18 AC (1d20+7; rolled 15). Hits: Grant 10 temporary hit points. 11 damage (1d10+4; rolled 7). Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0). Soldier has -2 hp remaining (9 hp - 11 damage). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 10 hp; wants at least 39 hp (maximum is 44 hp). Ragnarok spends a healing surge (9 remaining). Ragnarok heals 11 hp (10 hp -> 21 hp; 0 hp wasted). Ragnarok spends a healing surge (8 remaining). Ragnarok heals 11 hp (21 hp -> 32 hp; 0 hp wasted). Ragnarok spends a healing surge (7 remaining). Ragnarok heals 11 hp (32 hp -> 43 hp; 0 hp wasted). Temporary hit points expire. Powers recharge: Distracting Spate recharges. Second Wind recharges. Conditions expire: Regen 6 when bloodied expires. Milestone: Ragnarok gains an action point. Meliorating Scale Armor +1 enhancement increases to +3 FIGHT #5: Roll initiative! Ragnarok rolls 10 initiative (1d20+2; rolled 8). Soldier rolls 16 initiative (1d20+5; rolled 11). Initiative order: Soldier Ragnarok Round 1: Soldier's turn: HP: 37; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 27 vs. 23 AC (1d20+9; rolled 18). Hits: 13 damage (1d10+3; rolled 10). Ragnarok has 30 hp remaining (43 hp - 13 damage). Ragnarok's turn: HP: 30; Temp HP: 0; Surges: 7 AC: 23; Action Points: 1 Distracting Spate (standard action, encounter): Attacks Soldier with 25 vs. 18 AC (1d20+7; rolled 18). Hits: Grant 4 temporary hit points. 9 damage (2d10+4; rolled 1, 4). Gain combat advantage until end of next turn. Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0). Soldier has 28 hp remaining (37 hp - 9 damage). Ragnarok gains combat advantage (until end of next turn). Distracting Spate has been expended. Second Wind (minor action, encounter): Ragnarok spends a healing surge (6 remaining). Ragnarok heals 11 hp (30 hp -> 41 hp; 0 hp wasted). Ragnarok gains +2 defense bonus (until end of next turn). Second Wind has been expended. Spend Action Point (free action, encounter): Ragnarok spends an action point (0 remaining). Spend Action Point has been expended. Crushing Surge (standard action, at_will): Attacks Soldier with 18 vs. 18 AC (1d20+9; rolled 9). Hits: Grant 10 temporary hit points. 10 damage (1d10+4; rolled 6). Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4). Soldier has 18 hp remaining (28 hp - 10 damage). Round 2: Soldier's turn: HP: 18; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 15 vs. 25 AC (1d20+9; rolled 6). Misses. Ragnarok's turn: HP: 41; Temp HP: 10; Surges: 6 AC: 25; Action Points: 0 Conditions: Combat advantage (until end of this turn). +2 defense bonus (until end of this turn). Crushing Surge (standard action, at_will): Attacks Soldier with 27 vs. 18 AC (1d20+9; rolled 18). Hits: Grant 10 temporary hit points. 8 damage (1d10+4; rolled 4). Ragnarok gains 0 temp hp (had 10; applied 10; wasted 10). Soldier has 10 hp remaining (18 hp - 8 damage). Combat advantage expires. +2 defense bonus expires. Round 3: Soldier's turn: HP: 10; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 19 vs. 23 AC (1d20+9; rolled 10). Misses. Ragnarok's turn: HP: 41; Temp HP: 10; Surges: 6 AC: 23; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2). Misses. Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Round 4: Soldier's turn: HP: 10; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Conditions: Combat advantage (until start of next turn). Soldier Encounter Attack (standard action, encounter): Attacks Ragnarok with 18 vs. 23 AC (1d20+11; rolled 7). Misses. Soldier Encounter Attack has been expended. Ragnarok's turn: HP: 41; Temp HP: 10; Surges: 6 AC: 23; Action Points: 0 Combat advantage expires. Crushing Surge (standard action, at_will): Attacks Soldier with 13 vs. 18 AC (1d20+7; rolled 6). Misses: Grant 4 temporary hit points. Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4). Round 5: Soldier's turn: HP: 10; Temp HP: 0; Surges: 1 AC: 18; Action Points: 0 Soldier Basic Attack (standard action, at_will): Attacks Ragnarok with 18 vs. 23 AC (1d20+9; rolled 9). Misses. Ragnarok's turn: HP: 41; Temp HP: 10; Surges: 6 AC: 23; Action Points: 0 Brash Strike (standard action, at_will): Attacks Soldier with 21 vs. 18 AC (1d20+9; rolled 12). Hits: Grant 4 temporary hit points. 18 damage (1d10+8; rolled 10). Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4). Soldier has -8 hp remaining (10 hp - 18 damage). Effect: Opponent gets combat advantage until start of next turn. Soldier gains combat advantage (until start of next turn). Soldier has died! Heroes win! Ragnarok takes a short rest. Ragnarok has 41 hp; wants at least 39 hp (maximum is 44 hp). Temporary hit points expire. Powers recharge: Distracting Spate recharges. Spend Action Point recharges. Second Wind recharges. 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