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General Tabletop Discussion
*Pathfinder & Starfinder
Monte Carlo versus "The Math"
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<blockquote data-quote="eamon" data-source="post: 5019685" data-attributes="member: 51942"><p>Level 1 is particularly weak, of that no doubt. The high survivability scores shouldn't surprise you, however; defenders are built to take a beating and do well in one-on-one (particularly if they've a bit of healing to buff themselves). Also, the PC's are meant to win when they fight a level+0 fight - really, they should expect to win when they fight a level+2 or level+3 fight as well, right?</p><p></p><p>Of course, then they have each other to back each other up (particularly if one person drops), and having multiple combatants is likely to favor the stronger party, so in a 1-on-1 sim I'd expect a level+3 opponent to be quite tricky.</p><p></p><p>Frankly, I wouldn't be surprised if Chaladin turned out to be even more effective than the battlerager, however: higher AC, bless weapon and lay-on-hands certainly help a lot in 1-on-1.</p><p></p><p>Finally, how many encounters are you now modeling in a day? I don't think it's typical to have many over-level encounters in a day, so if you do raise the level, consider using a mix of opponents and not just an entire day full of level+3 opponents (this may matter a lot, since typically you quickly realize when to consider spending dailies and when to save them, meaning that dailies will have a higher effect than when used randomly or at the first opportunity).</p></blockquote><p></p>
[QUOTE="eamon, post: 5019685, member: 51942"] Level 1 is particularly weak, of that no doubt. The high survivability scores shouldn't surprise you, however; defenders are built to take a beating and do well in one-on-one (particularly if they've a bit of healing to buff themselves). Also, the PC's are meant to win when they fight a level+0 fight - really, they should expect to win when they fight a level+2 or level+3 fight as well, right? Of course, then they have each other to back each other up (particularly if one person drops), and having multiple combatants is likely to favor the stronger party, so in a 1-on-1 sim I'd expect a level+3 opponent to be quite tricky. Frankly, I wouldn't be surprised if Chaladin turned out to be even more effective than the battlerager, however: higher AC, bless weapon and lay-on-hands certainly help a lot in 1-on-1. Finally, how many encounters are you now modeling in a day? I don't think it's typical to have many over-level encounters in a day, so if you do raise the level, consider using a mix of opponents and not just an entire day full of level+3 opponents (this may matter a lot, since typically you quickly realize when to consider spending dailies and when to save them, meaning that dailies will have a higher effect than when used randomly or at the first opportunity). [/QUOTE]
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