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General Tabletop Discussion
*Pathfinder & Starfinder
Monte Carlo versus "The Math"
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<blockquote data-quote="sfedi" data-source="post: 5026274" data-attributes="member: 15746"><p>Something that could be useful to Truename is to come up a way of valueing a power for it's use.</p><p></p><p>Much like a move in chess is valued.</p><p></p><p>That way, the AI is reduced to picking up the highest valued action.</p><p>It dones'nt have to be perfect, but with a good formula, you can have a great improvement.</p><p></p><p>To give an example, let's use something based in the average damage.</p><p>The "base value" could be something like this:</p><p></p><p>Basic Attack: 9</p><p>Reaping Strike: 11</p><p>Second Wind: 8 (arbitrary value)</p><p>Steel Serpent Strike: 8 (13 - 5 because it's an Encounter Power)</p><p>Comeback Strike: 3 (it's 13 - 10 because it's a Daily power)</p><p></p><p>Now, whenever the player's turn comes up, you could scan for certain conditions and adjust these base values and select the higher.</p><p></p><p>Am I Bloodied? Encounter Powers and Daily Powers get +5</p><p>Am I out of Encounter Powers? Daily Powers get +5</p><p></p><p>With these simple rules, you can get an interest behaviour, and it isn't difficult to program.</p><p></p><p>Of course, coming up with a good formula is not easy, but it is something that other people can do in parallel with Truename and that could help him.</p></blockquote><p></p>
[QUOTE="sfedi, post: 5026274, member: 15746"] Something that could be useful to Truename is to come up a way of valueing a power for it's use. Much like a move in chess is valued. That way, the AI is reduced to picking up the highest valued action. It dones'nt have to be perfect, but with a good formula, you can have a great improvement. To give an example, let's use something based in the average damage. The "base value" could be something like this: Basic Attack: 9 Reaping Strike: 11 Second Wind: 8 (arbitrary value) Steel Serpent Strike: 8 (13 - 5 because it's an Encounter Power) Comeback Strike: 3 (it's 13 - 10 because it's a Daily power) Now, whenever the player's turn comes up, you could scan for certain conditions and adjust these base values and select the higher. Am I Bloodied? Encounter Powers and Daily Powers get +5 Am I out of Encounter Powers? Daily Powers get +5 With these simple rules, you can get an interest behaviour, and it isn't difficult to program. Of course, coming up with a good formula is not easy, but it is something that other people can do in parallel with Truename and that could help him. [/QUOTE]
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