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General Tabletop Discussion
*Pathfinder & Starfinder
Monte Carlo versus "The Math"
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5044988" data-attributes="member: 82106"><p>I do think a vanilla soldier vs a fighter is essentially selling the monsters short. Its interesting and worth doing and you may start to see some math effects since the PC has no leader support, but on the whole a one-on-one like this where the monster has nothing clever it can do is pretty much in the PCs favor, as you've discovered. </p><p></p><p>I'm not sure there is a book monster really well adapted to showing off some of the nastier stuff monsters can do at paragon and up though. Even more than with PCs monsters really have to operate well as a team. They have a very limited set of highly focused powers and any given individual monster can't easily operate on its own in very many situations. </p><p></p><p>Its hard to say really what the best way to deal with that is. You might develop a monster which is moderately optimized for the scenario you're using. For example it could have a rechargeable power which dazes the enemy, a minor action recharge on bloodied power that does some ongoing damage, etc. In other words create something that is like a mini-elite soldier monster. It could even have some kind of debuff that it can toss out now and then to give it a chance to say land a good solid encounter alpha strike. I think some things along those lines would be feasible to implement and provide some of the sorts of benefits a real monster might expect to enjoy at higher levels now and then.</p><p></p><p>Of course all of that stuff can be relegated to a future round of tests once you've worked your way up to the top of epic with the vanilla soldier and nailed down all of the dwarf's stuff. I just suspect that as things are you're not going to see much change in survivability. Its going to peg around 100% for the whole level range and stay there. Actually I'm a bit surprised it did so quite as fast as it did, I expected it would be a little more gradual.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5044988, member: 82106"] I do think a vanilla soldier vs a fighter is essentially selling the monsters short. Its interesting and worth doing and you may start to see some math effects since the PC has no leader support, but on the whole a one-on-one like this where the monster has nothing clever it can do is pretty much in the PCs favor, as you've discovered. I'm not sure there is a book monster really well adapted to showing off some of the nastier stuff monsters can do at paragon and up though. Even more than with PCs monsters really have to operate well as a team. They have a very limited set of highly focused powers and any given individual monster can't easily operate on its own in very many situations. Its hard to say really what the best way to deal with that is. You might develop a monster which is moderately optimized for the scenario you're using. For example it could have a rechargeable power which dazes the enemy, a minor action recharge on bloodied power that does some ongoing damage, etc. In other words create something that is like a mini-elite soldier monster. It could even have some kind of debuff that it can toss out now and then to give it a chance to say land a good solid encounter alpha strike. I think some things along those lines would be feasible to implement and provide some of the sorts of benefits a real monster might expect to enjoy at higher levels now and then. Of course all of that stuff can be relegated to a future round of tests once you've worked your way up to the top of epic with the vanilla soldier and nailed down all of the dwarf's stuff. I just suspect that as things are you're not going to see much change in survivability. Its going to peg around 100% for the whole level range and stay there. Actually I'm a bit surprised it did so quite as fast as it did, I expected it would be a little more gradual. [/QUOTE]
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