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General Tabletop Discussion
*Pathfinder & Starfinder
Monte Carlo versus "The Math"
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<blockquote data-quote="Truename" data-source="post: 5046150" data-attributes="member: 78255"><p>Oh, come on. Do I really have to say the whole thing again?</p><p></p><p></p><p></p><p>Permit me some shorthand. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p></p><p></p><p>Well, I agree with you there. I've been thinking about coding up a "fun factor" metric that drops every time Ragnarok misses in a round. The longer the combat, or the more often he misses, the lower the metric. I would expect it to go down over time.</p><p></p><p>I've held off on it because it's not the main question right now, and also the sim isn't geared to track that sort of global metric. Might be interesting to put in after the first run is done, though.</p><p></p><p></p><p></p><p>Yeah, seeing the results so far really makes me look forward to seeing how real monsters and a 5-on-5 sim change things. Because this constantly-increasing survivability is ridiculous. Although it could reflect real-world play to a degree, judging from my experience up through level 10 and the "Epic level" thread currently going on in the General forum.</p></blockquote><p></p>
[QUOTE="Truename, post: 5046150, member: 78255"] Oh, come on. Do I really have to say the whole thing again? Permit me some shorthand. :hmm: Well, I agree with you there. I've been thinking about coding up a "fun factor" metric that drops every time Ragnarok misses in a round. The longer the combat, or the more often he misses, the lower the metric. I would expect it to go down over time. I've held off on it because it's not the main question right now, and also the sim isn't geared to track that sort of global metric. Might be interesting to put in after the first run is done, though. Yeah, seeing the results so far really makes me look forward to seeing how real monsters and a 5-on-5 sim change things. Because this constantly-increasing survivability is ridiculous. Although it could reflect real-world play to a degree, judging from my experience up through level 10 and the "Epic level" thread currently going on in the General forum. [/QUOTE]
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