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General Tabletop Discussion
*Pathfinder & Starfinder
Monte Carlo versus "The Math"
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<blockquote data-quote="Truename" data-source="post: 5046325" data-attributes="member: 78255"><p>Looks like I phrased myself badly. I'm not examining to-hit vs. survivability, I'm examining the claim that the discrepancy in monster to-hit / AC and PC to-hit / AC starting in mid-paragon means "the math is broken." </p><p></p><p>One group argues that the discrepancy between monsters' to-hit / AC and PCs to-hit / AC means "the math is broken" and some sort of fix is required for PCs at high levels. They point to the Expertise feats as a "math fix" that proves this opinion.</p><p></p><p>Another group argues that there's more to the math than to-hit and AC, and that PCs access to powers, feats, paragon paths, epic destinies, and magic item powers makes up for the to-hit / AC discrepancy. They say no fix is necessary and the math in question is just fine.</p><p></p><p>I'm testing the question by looking at survivability from levels 1-30 and seeing if it drops as the "math is broken" group would predict, or stays level as the "it's just fine" group would predict.</p><p></p><p>Clear as mud?</p><p></p><p>(The interesting thing has been the third result that nobody was predicting, at least not loudly, which is that survivability is going up dramatically. I'm not sure what to make of that, other than to question the validity of my simulation.)</p><p></p><p>So... using a feat that allows Ragnarok to deal damage on a miss is perfectly fine, because it's part of the hypothesis that feats, powers, etc. make up for monsters' higher to-hit and AC.</p></blockquote><p></p>
[QUOTE="Truename, post: 5046325, member: 78255"] Looks like I phrased myself badly. I'm not examining to-hit vs. survivability, I'm examining the claim that the discrepancy in monster to-hit / AC and PC to-hit / AC starting in mid-paragon means "the math is broken." One group argues that the discrepancy between monsters' to-hit / AC and PCs to-hit / AC means "the math is broken" and some sort of fix is required for PCs at high levels. They point to the Expertise feats as a "math fix" that proves this opinion. Another group argues that there's more to the math than to-hit and AC, and that PCs access to powers, feats, paragon paths, epic destinies, and magic item powers makes up for the to-hit / AC discrepancy. They say no fix is necessary and the math in question is just fine. I'm testing the question by looking at survivability from levels 1-30 and seeing if it drops as the "math is broken" group would predict, or stays level as the "it's just fine" group would predict. Clear as mud? (The interesting thing has been the third result that nobody was predicting, at least not loudly, which is that survivability is going up dramatically. I'm not sure what to make of that, other than to question the validity of my simulation.) So... using a feat that allows Ragnarok to deal damage on a miss is perfectly fine, because it's part of the hypothesis that feats, powers, etc. make up for monsters' higher to-hit and AC. [/QUOTE]
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