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General Tabletop Discussion
*Pathfinder & Starfinder
Monte Carlo versus "The Math"
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<blockquote data-quote="Danceofmasks" data-source="post: 5046354" data-attributes="member: 70765"><p>Well, survivability may be going up 'cos ragnarok is a tank.</p><p>And soldiers are tanks.</p><p>PC tanks are supposed to be better than monster tanks.</p><p> </p><p>Did I miss something, or is ragnarok using meliorating armor?</p><p>I like it, sure .. but if it's the math you're talking about, getting +1 AC per milestone can be considered a possible "math fix"</p><p> </p><p>From playing experience, however, the greatest treats to a party of PCs isn't the endless swinging at each other.</p><p>It's the guy that blams the whole party targeting a NAD (and therefore hitting more reliably), and inflicting a status condition and/or ongoing damage on the side.</p><p>With a slightly increased hit chance, it's those attacks that will wipe a party, not another 12 damage melee attack.</p><p>On the flipside, it is then imperative for the party to remove that particular threat as quickly as possible, whether through KO or a debilitating condition of their own.</p><p> </p><p>I'm just mentioning enemy controllers and I guess artillery as well, 'cos those are the times when you try to play shield or staff of defense and find yourself just 1 point short ... when even with the lowest hp in the group I generally don't care about being targeted by soldiers or brutes.</p></blockquote><p></p>
[QUOTE="Danceofmasks, post: 5046354, member: 70765"] Well, survivability may be going up 'cos ragnarok is a tank. And soldiers are tanks. PC tanks are supposed to be better than monster tanks. Did I miss something, or is ragnarok using meliorating armor? I like it, sure .. but if it's the math you're talking about, getting +1 AC per milestone can be considered a possible "math fix" From playing experience, however, the greatest treats to a party of PCs isn't the endless swinging at each other. It's the guy that blams the whole party targeting a NAD (and therefore hitting more reliably), and inflicting a status condition and/or ongoing damage on the side. With a slightly increased hit chance, it's those attacks that will wipe a party, not another 12 damage melee attack. On the flipside, it is then imperative for the party to remove that particular threat as quickly as possible, whether through KO or a debilitating condition of their own. I'm just mentioning enemy controllers and I guess artillery as well, 'cos those are the times when you try to play shield or staff of defense and find yourself just 1 point short ... when even with the lowest hp in the group I generally don't care about being targeted by soldiers or brutes. [/QUOTE]
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