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Monte Cook back at wizards
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<blockquote data-quote="Crazy Jerome" data-source="post: 5693394" data-attributes="member: 54877"><p>Could be. I don't put it on Monte, because I've got so much of the Arcana Evolved stuff. What I see there is that when he had a clear design in mind, and developed it himself, it did what he wanted it to do. Whether what he wanted was the best thing is open to debate, but I don't think many people would read his design diaries for AE and think he didn't get what he was doing.</p><p> </p><p>Tell me how we ended up with "Use Rope" skill, and I'll tell you who was to blame for the 3E failings. Was it that the "design" for covering a niche was just to slap on another skill? Or did a developer really go to bat for it? Or did the simulation versus gamism schism in the team get a management compromise instead of a clear ruling? Or was there a flaw in the design revealed by the need for the skill, and instead of revising, they put on a band aid? Or did they simply run out of time and budget, after having done the best they could. </p><p> </p><p>That last one might be generous, but it is also the single most likely reason. But see, I don't <strong>know</strong> how it got that way. But I recongize a symptom of a screwed up implementation when I see it.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5693394, member: 54877"] Could be. I don't put it on Monte, because I've got so much of the Arcana Evolved stuff. What I see there is that when he had a clear design in mind, and developed it himself, it did what he wanted it to do. Whether what he wanted was the best thing is open to debate, but I don't think many people would read his design diaries for AE and think he didn't get what he was doing. Tell me how we ended up with "Use Rope" skill, and I'll tell you who was to blame for the 3E failings. Was it that the "design" for covering a niche was just to slap on another skill? Or did a developer really go to bat for it? Or did the simulation versus gamism schism in the team get a management compromise instead of a clear ruling? Or was there a flaw in the design revealed by the need for the skill, and instead of revising, they put on a band aid? Or did they simply run out of time and budget, after having done the best they could. That last one might be generous, but it is also the single most likely reason. But see, I don't [B]know[/B] how it got that way. But I recongize a symptom of a screwed up implementation when I see it. [/QUOTE]
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