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<blockquote data-quote="Nemesis Destiny" data-source="post: 5694805" data-attributes="member: 98255"><p>To be fair, the onus to produce the feel you describe is almost entirely on the DM. One of the DMs in my group ran a default PoL-type game when 4e first came out and it evoked <em>exactly</em> the feel implied by the preview materials. I can't even place the blame on official modules, because he used some when running his game. I think that the feel you're looking for is just difficult to do well; some DMs will be good at it, and others won't.</p><p></p><p>Again, this is DM-territory. I don't think they can spell out how this is supposed to be done; it defeats the purpose.</p><p></p><p>You got that part absolutely right. And subjective impressions are based on experience. Maybe with a different DM, it would have "clicked" for you. </p><p></p><p>There are some elements of the design that are only now coming into their own, but I think this is to be expected, to a point. They can't release everything at once, in all fairness.</p><p></p><p>Like the point about characters mattering more than items; perhaps they should have put inherent bonuses in DMG1 instead of 2, but realize that as well as it works, there is no way they could have made it the "standard" because there are far too many folks used to, or actively enjoying the christmas tree effect from 3.x. I mean, plenty of those folks were not going to play 4e anyway, but you can at least recognize the role that edition war politics played in some of their decisions about which direction to take things.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5694805, member: 98255"] To be fair, the onus to produce the feel you describe is almost entirely on the DM. One of the DMs in my group ran a default PoL-type game when 4e first came out and it evoked [I]exactly[/I] the feel implied by the preview materials. I can't even place the blame on official modules, because he used some when running his game. I think that the feel you're looking for is just difficult to do well; some DMs will be good at it, and others won't. Again, this is DM-territory. I don't think they can spell out how this is supposed to be done; it defeats the purpose. You got that part absolutely right. And subjective impressions are based on experience. Maybe with a different DM, it would have "clicked" for you. There are some elements of the design that are only now coming into their own, but I think this is to be expected, to a point. They can't release everything at once, in all fairness. Like the point about characters mattering more than items; perhaps they should have put inherent bonuses in DMG1 instead of 2, but realize that as well as it works, there is no way they could have made it the "standard" because there are far too many folks used to, or actively enjoying the christmas tree effect from 3.x. I mean, plenty of those folks were not going to play 4e anyway, but you can at least recognize the role that edition war politics played in some of their decisions about which direction to take things. [/QUOTE]
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